Player Matchup

Hera
Hera
 
Hera
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
BarzinVana
Terra
Level 94
God Stats
3W - 1L
1,812 SR
Queue Stats
422W - 429L
1,508 Elo+
Solo
Artemis
Artemis
Dr4che
Artemis
Level 129
God Stats
13W - 11L
1,367 SR
Queue Stats
509W - 478L
1,583 Elo+
Solo
Erlang Shen
Erlang Shen
cakilee
Erlang Shen
Level 206
God Stats
7W - 4L
1,974 SR
Queue Stats
195W - 173L
1,543 Elo+
Solo
Thanatos
Thanatos
masifame
Thanatos
Level 93
God Stats
20W - 21L
1,572 SR
Queue Stats
27W - 27L
1,491 Elo+
Solo
Team Averages
Level 139
1,645 SR
1,525 Elo+

VS

Team Averages
Level 128
1,489 SR
1,534 Elo+
Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
GORDODELBARRIO1
Ravana
Level 99
God Stats
0W - 2L
1,248 SR
Queue Stats
141W - 129L
1,485 Elo+
Solo
Erlang Shen
Erlang Shen
Oberraman
Erlang Shen
Level 157
God Stats
4W - 6L
1,695 SR
Queue Stats
494W - 464L
1,511 Elo+
Solo
Chiron
Chiron
VIEJITTO
Chiron
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
2 / 0 / 1
6,132
613
4,121
4,601
1,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Terra
11
0 / 0 / 0
5,098
510
2,577
8,691
7,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Artemis
Dr4che
Artemis
11
2 / 0 / 2
6,138
614
5,620
7,211
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
cakilee
Erlang Shen
8
1 / 1 / 2
5,167
517
3,623
6,536
4,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
masifame
Thanatos
11
2 / 2 / 2
5,614
561
5,795
9,847
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 1 / 0
6,666
667
2,239
5,694
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Geb
 
Geb
4
0 / 2 / 0
4,090
409
1,002
4,317
2,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 2
4,976
498
4,764
6,320
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Oberraman
Erlang Shen
11
1 / 0 / 2
6,663
666
6,267
10,226
5,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
VIEJITTO
Chiron
9
0 / 3 / 0
5,469
547
4,331
7,102
1,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
7
Kills
3
3
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
0
1
2.5
L
Ra
 
Ra
2
1
0
2
L
Geb
 
Geb
0
2
0
0
W
Terra
0
0
0
0
W
Artemis
Dr4che
Artemis
2
0
2
3
L
0
1
2
1
L
Erlang Shen
Oberraman
Erlang Shen
1
0
2
2
L
Chiron
VIEJITTO
Chiron
0
3
0
0
W
Erlang Shen
cakilee
Erlang Shen
1
1
2
2
W
Thanatos
masifame
Thanatos
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,736
Damage
18,603
36,886
Taken
33,659
19,856
Mitigated
14,295
22,006
Healing
12,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,121
934
0
2,538
4,601
1,410
0
1,088
3,513
47,119
1,005
L
Ra
 
Ra
2,239
267
474
2,256
5,694
2,107
0
1,866
3,828
53,992
1,536
L
Geb
 
Geb
1,002
162
390
539
4,317
2,128
0
973
3,344
5,617
0
W
Terra
2,577
321
0
3,314
8,691
7,233
0
0
8,691
32,494
0
W
Artemis
Dr4che
Artemis
5,620
2,252
0
4,844
7,211
2,685
0
202
7,009
0
46,618
L
4,764
2,000
0
823
6,320
2,525
0
1,274
5,010
0
33,103
L
Erlang Shen
Oberraman
Erlang Shen
6,267
3,472
0
7,029
10,226
5,560
0
2,039
7,729
0
56,270
L
Chiron
VIEJITTO
Chiron
4,331
1,098
182
1,184
7,102
1,975
0
0
7,102
0
37,931
W
Erlang Shen
cakilee
Erlang Shen
3,623
2,147
0
1,809
6,536
4,850
0
930
5,606
0
29,267
W
Thanatos
masifame
Thanatos
5,795
1,342
0
9,501
9,847
3,678
0
803
9,044
0
37,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,149
Gold Earned
27,864
308
Minions Killed
329
0
Camps Cleared
0
1,026,798
Distance Traveled
921,925
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,132
613
86
9
0
186,781
0
L
Ra
6,666
667
115
12
0
229,511
1
L
Geb
4,090
409
7
1
0
95,392
0
W
Terra
5,098
510
38
4
0
221,057
0
W
Artemis
6,138
614
71
7
0
176,032
2
L
Ravana
4,976
498
42
4
0
224,760
0
L
Erlang Shen
6,663
666
87
9
0
191,485
2
L
Chiron
5,469
547
78
8
0
180,777
0
W
Erlang Shen
5,167
517
44
4
0
211,492
0
W
Thanatos
5,614
561
69
7
0
231,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role