Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
RNs二狗子
Artemis
Level 79
God Stats
1W - 0L
1,692 SR
Queue Stats
9W - 11L
1,633 Elo+
Party 2
Hera
Hera
TheFamousJam888
Hera
Level 69
God Stats
2W - 3L
1,246 SR
Queue Stats
151W - 164L
1,423 Elo+
Solo
Bacchus
Bacchus
hxyer
Bacchus
Level 18
God Stats
4W - 1L
1,599 SR
Queue Stats
8W - 3L
1,502 Elo+
Party 2
Zeus
Zeus
jamisking
Zeus
Level 47
God Stats
1W - 0L
1,272 SR
Queue Stats
69W - 79L
1,369 Elo+
Solo
Team Averages
Level 72
1,462 SR
1,485 Elo+

VS

Team Averages
Level 80
1,281 SR
1,312 Elo+
Fenrir
Fenrir
FRANZINE
Fenrir
Level 92
God Stats
12W - 12L
1,462 SR
Queue Stats
102W - 90L
1,446 Elo+
Solo
Thanatos
Thanatos
Jeff_The_Creator
Thanatos
Level 34
God Stats
1W - 5L
1,103 SR
Queue Stats
1W - 8L
1,087 Elo+
Party 1
Nike
Nike
Rockspace626
Nike
Level 11
God Stats
0W - 5L
1,103 SR
Queue Stats
0W - 9L
1,064 Elo+
Party 1
Baron Samedi
Baron Samedi
VingadorTox
Baron Samedi
Level 130
God Stats
7W - 9L
1,461 SR
Queue Stats
59W - 64L
1,439 Elo+
Solo
Janus
Janus
moonstonesavant
Janus
Level 134
God Stats
69W - 70L
1,276 SR
Queue Stats
538W - 561L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 0 / 6
6,819
1,364
5,132
2,216
1,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
RNs二狗子
Artemis
11
1 / 0 / 9
6,315
1,263
4,645
2,672
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 2 / 8
6,571
1,314
4,275
3,708
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
hxyer
Bacchus
12
2 / 1 / 10
7,252
1,450
5,263
5,390
5,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
11
4 / 1 / 5
6,830
1,366
5,295
3,227
1,071
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

402

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FRANZINE
Fenrir
11
1 / 3 / 2
6,169
1,234
2,481
6,481
2,702
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 4 / 1
5,837
1,167
2,388
6,876
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 2
5,789
1,158
3,059
6,160
4,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Baron Samedi
VingadorTox
Baron Samedi
10
0 / 3 / 1
5,358
1,072
686
2,938
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 0
6,346
1,269
5,220
5,456
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
13
Kills
4
4
Deaths
13
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
0
6
7
L
Fenrir
FRANZINE
Fenrir
1
3
2
0.67
L
1
4
1
0.38
W
Artemis
RNs二狗子
Artemis
1
0
9
5.5
L
0
2
2
0.5
W
2
2
8
3
L
Baron Samedi
VingadorTox
Baron Samedi
0
3
1
0.17
W
Bacchus
hxyer
Bacchus
2
1
10
7
W
Zeus
4
1
5
6.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,610
Damage
13,834
17,213
Taken
27,911
10,135
Mitigated
12,904
2,214
Healing
2,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,132
1,423
0
26
2,216
1,141
0
1,123
1,051
0
9,221
L
Fenrir
FRANZINE
Fenrir
2,481
685
0
340
6,481
2,702
0
3,211
3,170
0
9,283
L
2,388
299
0
925
6,876
2,519
0
3,154
3,462
0
4,307
W
Artemis
RNs二狗子
Artemis
4,645
1,942
0
1,346
2,672
1,006
0
1,504
1,168
0
12,955
L
3,059
419
0
653
6,160
4,523
0
3,440
2,496
0
11,377
W
4,275
1,869
0
93
3,708
1,069
0
833
2,798
11,981
327
L
Baron Samedi
VingadorTox
Baron Samedi
686
0
0
24
2,938
1,190
0
1,387
1,511
3,213
0
W
Bacchus
hxyer
Bacchus
5,263
959
0
749
5,390
5,848
0
1,194
4,013
7,625
0
W
Zeus
5,295
1,128
0
0
3,227
1,071
0
1,252
1,897
10,006
0
L
5,220
96
0
797
5,456
1,970
0
2,903
2,439
19,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,787
Gold Earned
29,499
65
Minions Killed
70
5
Camps Cleared
4
500,611
Distance Traveled
413,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,819
1,364
7
1
5
106,122
0
L
Fenrir
6,169
1,234
13
3
2
92,207
0
L
Thanatos
5,837
1,167
5
1
0
102,868
0
W
Artemis
6,315
1,263
16
3
0
93,969
0
L
Nike
5,789
1,158
18
4
1
78,860
0
W
Hera
6,571
1,314
26
5
0
97,965
0
L
Baron Samedi
5,358
1,072
1
0
1
28,454
0
W
Bacchus
7,252
1,450
1
0
0
109,860
0
W
Zeus
6,830
1,366
15
3
0
92,695
0
L
Janus
6,346
1,269
33
7
0
110,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role