Player Matchup

Surtr
Surtr
Gold V
 
Surtr
Gold V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold II
GMArenaMain
Thoth
Gold II
Level 124
God Stats
6W - 12L
1,339 SR
Queue Stats
369W - 369L
1,645 MMR
Solo
Bacchus
Bacchus
Platinum V
NANTIL
Bacchus
Platinum V
Level 256
God Stats
4W - 10L
1,314 SR
Queue Stats
192W - 189L
1,635 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
playersh2345
Gilgamesh
Gold I
Level 156
God Stats
22W - 18L
1,677 SR
Queue Stats
216W - 198L
1,698 MMR
Solo
Ullr
Ullr
Gold I
xxxDariumxxx
Ullr
Gold I
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,677 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 156
1,466 SR
1,631 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,641 SR
1,658 MMR
Anhur
Anhur
Gold III
KoSRaeNMaN1276
Anhur
Gold III
Level 154
God Stats
25W - 38L
1,513 SR
Queue Stats
233W - 205L
1,635 MMR
Solo
Janus
Janus
Gold I
SirGurthyPickIe
Janus
Gold I
Level 159
God Stats
51W - 50L
1,606 SR
Queue Stats
214W - 214L
1,673 MMR
Solo
Skadi
Skadi
Platinum IV
Valkhiely
Skadi
Platinum IV
Level 123
God Stats
11W - 11L
1,651 SR
Queue Stats
79W - 80L
1,727 MMR
Solo
Cerberus
Cerberus
Gold II
lordfenitus
Cerberus
Gold II
Level 119
God Stats
10W - 12L
1,659 SR
Queue Stats
267W - 274L
1,660 MMR
Solo
Arachne
Arachne
Platinum IV
pigoo2013
Arachne
Platinum IV
Level 195
God Stats
27W - 16L
1,777 SR
Queue Stats
146W - 117L
1,595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
4 / 4 / 2
8,172
511
14,187
17,467
9,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 3
8,628
539
8,442
4,349
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
NANTIL
Bacchus
13
1 / 1 / 3
7,774
486
5,396
13,296
12,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
playersh2345
Gilgamesh
15
1 / 1 / 2
8,750
547
9,770
17,175
16,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
1 / 1 / 2
8,358
522
9,267
10,437
4,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ScyllaBellonaThanatosAgni

VS

Bans
AthenaAo KuangSusanoBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,412
526
7,941
11,092
4,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 4
8,531
533
7,787
9,771
3,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Valkhiely
Skadi
14
1 / 2 / 0
8,435
527
9,597
13,438
5,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cerberus
lordfenitus
Cerberus
11
0 / 2 / 3
6,724
420
3,965
15,872
13,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
pigoo2013
Arachne
13
3 / 3 / 2
7,791
487
6,218
14,637
6,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
7
8
Deaths
11
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
4
2
1.25
W
4
1
3
5.5
L
1
2
1
0.75
W
Bacchus
NANTIL
Bacchus
1
1
3
2.5
L
2
2
4
2
L
Skadi
Valkhiely
Skadi
1
2
0
0.5
L
Cerberus
lordfenitus
Cerberus
0
2
3
0.75
L
Arachne
pigoo2013
Arachne
3
3
2
1.33
W
Gilgamesh
playersh2345
Gilgamesh
1
1
2
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,062
Damage
35,508
62,724
Taken
64,810
42,909
Mitigated
33,187
16,821
Healing
17,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
14,187
5,985
0
6,632
17,467
9,024
131
2,836
14,406
3,112
79,695
W
8,442
652
0
1,106
4,349
1,526
0
2,301
1,852
64,031
1,788
L
7,941
4,658
0
3,022
11,092
4,867
532
1,707
9,385
0
72,417
W
Bacchus
NANTIL
Bacchus
5,396
481
0
2,411
13,296
12,031
0
3,541
9,504
22,125
2,557
L
7,787
181
0
625
9,771
3,803
0
5,420
4,351
71,162
0
L
Skadi
Valkhiely
Skadi
9,597
3,671
0
2,771
13,438
5,369
0
1,243
12,195
0
72,244
L
Cerberus
lordfenitus
Cerberus
3,965
279
0
3,353
15,872
13,004
0
4,908
10,964
31,747
0
L
Arachne
pigoo2013
Arachne
6,218
4,134
0
7,963
14,637
6,144
0
1,195
13,442
0
57,563
W
Gilgamesh
playersh2345
Gilgamesh
9,770
2,454
0
4,395
17,175
16,048
22
922
16,151
0
80,123
W
9,267
2,504
0
2,277
10,437
4,280
0
1,370
9,059
0
74,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,682
Gold Earned
39,893
511
Minions Killed
573
0
Camps Cleared
0
1,655,748
Distance Traveled
1,498,686
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,172
511
117
7
0
355,622
0
W
Thoth
8,628
539
110
7
0
346,232
2
L
Anhur
8,412
526
140
9
0
281,716
2
W
Bacchus
7,774
486
32
2
0
328,132
7
L
Janus
8,531
533
139
9
0
350,150
1
L
Skadi
8,435
527
128
8
0
274,770
4
L
Cerberus
6,724
420
74
5
0
302,282
11
L
Arachne
7,791
487
92
6
0
289,768
0
W
Gilgamesh
8,750
547
128
8
0
326,250
5
W
Ullr
8,358
522
124
8
0
299,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role