Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold III
BuddRay
Ah Muzen Cab
Gold III
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,555 MMR
Party 1
Vamana
Vamana
Gold V
Grem1ins
Vamana
Gold V
Level 36
God Stats
0W - 1L
1,849 SR
Queue Stats
10W - 9L
1,503 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
Hsutes
Kuzenbo
Gold III
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,555 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 35
1,616 SR
1,537 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,465 SR
1,318 MMR
Vulcan
Vulcan
Silver II
Rencoo
Vulcan
Silver II
Level 56
God Stats
2W - 1L
1,285 SR
Queue Stats
92W - 112L
1,046 MMR
Solo
Danzaburou
Danzaburou
Gold III
frae961
Danzaburou
Gold III
Level 154
God Stats
20W - 21L
1,483 SR
Queue Stats
96W - 109L
1,426 MMR
Party 2
King Arthur
King Arthur
Gold III
sheldon421
King Arthur
Gold III
Level 142
God Stats
12W - 12L
1,627 SR
Queue Stats
108W - 119L
1,483 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BuddRay
Ah Muzen Cab
13
1 / 6 / 2
9,214
658
11,921
14,650
6,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vamana
Grem1ins
Vamana
14
3 / 4 / 1
9,721
694
17,910
18,988
18,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Hsutes
Kuzenbo
14
0 / 7 / 1
8,730
624
6,226
17,912
23,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesMorgan Le FayMerlinThothAthena

VS

Bans
AtlasBellonaKukulkanGilgameshDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Rencoo
Vulcan
17
5 / 2 / 11
11,904
850
14,412
10,116
5,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
frae961
Danzaburou
17
8 / 2 / 8
12,390
885
18,941
16,021
8,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

King Arthur
sheldon421
King Arthur
16
4 / 0 / 13
10,914
780
12,266
17,295
20,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
4
Kills
17
17
Deaths
4
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BuddRay
Ah Muzen Cab
1
6
2
0.33
L
Vamana
Grem1ins
Vamana
3
4
1
0.88
L
Kuzenbo
Hsutes
Kuzenbo
0
7
1
0.07
W
Vulcan
Rencoo
Vulcan
5
2
11
5.25
W
Danzaburou
frae961
Danzaburou
8
2
8
6
W
King Arthur
sheldon421
King Arthur
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,057
Damage
45,619
51,550
Taken
43,432
48,537
Mitigated
33,790
5,264
Healing
12,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BuddRay
Ah Muzen Cab
11,921
3,398
0
556
14,650
6,739
0
3,142
11,463
0
48,928
L
Vamana
Grem1ins
Vamana
17,910
10,399
0
3,599
18,988
18,423
0
5,902
13,057
0
49,817
L
Kuzenbo
Hsutes
Kuzenbo
6,226
2,245
0
1,109
17,912
23,375
0
5,429
12,430
22,373
0
W
Vulcan
Rencoo
Vulcan
14,412
6,647
0
2,519
10,116
5,301
460
1,832
7,974
53,894
394
W
Danzaburou
frae961
Danzaburou
18,941
10,232
0
6,131
16,021
8,092
2,538
1,257
14,541
0
66,993
W
King Arthur
sheldon421
King Arthur
12,266
1,835
0
4,306
17,295
20,397
119
2,602
14,365
72
38,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,665
Gold Earned
35,208
181
Minions Killed
228
0
Camps Cleared
0
741,458
Distance Traveled
831,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,214
658
76
5
0
245,110
0
L
Vamana
9,721
694
74
5
0
265,850
0
L
Kuzenbo
8,730
624
31
2
0
230,498
0
W
Vulcan
11,904
850
90
6
0
288,411
0
W
Danzaburou
12,390
885
88
6
0
260,360
0
W
King Arthur
10,914
780
50
4
0
282,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role