Player Matchup

Maui
Maui
 
Maui
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Alansun99King
Thoth
Level 59
God Stats
3W - 7L
1,282 SR
Queue Stats
337W - 371L
1,405 Elo+
Party 2
Charon
Charon
Doomsday1711
Charon
Level 128
God Stats
3W - 3L
1,514 SR
Queue Stats
111W - 111L
1,451 Elo+
Solo
Fenrir
Fenrir
Mike_D_Marshall
Fenrir
Level 82
God Stats
16W - 27L
1,539 SR
Queue Stats
781W - 893L
1,402 Elo+
Solo
Artio
Artio
stephenzhu
Artio
Level 126
God Stats
1W - 5L
1,500 SR
Queue Stats
468W - 558L
1,414 Elo+
Solo
Team Averages
Level 95
1,467 SR
1,434 Elo+

VS

Team Averages
Level 89
1,341 SR
1,416 Elo+
Morgan Le Fay
Morgan Le Fay
AquaxBlaze
Morgan Le Fay
Level 87
God Stats
1W - 2L
1,190 SR
Queue Stats
268W - 265L
1,382 Elo+
Solo
Cernunnos
Cernunnos
CesqCa
Cernunnos
Level 102
God Stats
1W - 1L
1,227 SR
Queue Stats
60W - 49L
1,441 Elo+
Party 1
Bacchus
Bacchus
Gougatron
Bacchus
Level 16
God Stats
1W - 1L
1,264 SR
Queue Stats
14W - 9L
1,426 Elo+
Party 1
Artio
Artio
WordyAlienWar
Artio
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
207W - 246L
1,422 Elo+
Solo
Hun Batz
Hun Batz
cuchi9902
Hun Batz
Level 107
God Stats
1W - 0L
1,523 SR
Queue Stats
54W - 45L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
1 / 2 / 3
5,435
1,087
2,408
5,117
3,631
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 1 / 1
5,346
1,069
5,138
2,928
1,256
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon
10
0 / 1 / 2
5,238
1,048
3,477
3,484
2,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
1 / 1 / 1
5,075
1,015
3,526
5,526
2,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artio
8
0 / 4 / 1
4,865
973
1,465
7,456
5,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AquaxBlaze
Morgan Le Fay
9
0 / 0 / 6
5,432
1,086
3,020
2,303
1,126
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cernunnos
CesqCa
Cernunnos
11
5 / 1 / 3
6,385
1,277
8,084
6,255
2,848
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Gougatron
Bacchus
10
0 / 1 / 7
5,615
1,123
1,605
4,816
4,325
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 2 / 5
6,177
1,235
2,066
8,798
8,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
cuchi9902
Hun Batz
11
3 / 0 / 6
6,430
1,286
6,378
3,395
1,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
4
Kills
9
9
Deaths
4
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
2
3
1.25
L
2
1
1
2.5
W
Morgan Le Fay
AquaxBlaze
Morgan Le Fay
0
0
6
3
W
Cernunnos
CesqCa
Cernunnos
5
1
3
6.5
L
Charon
0
1
2
1
W
Bacchus
Gougatron
Bacchus
0
1
7
3.5
L
1
1
1
1.5
W
1
2
5
1.75
W
Hun Batz
cuchi9902
Hun Batz
3
0
6
6
L
Artio
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,014
Damage
21,153
24,511
Taken
25,567
15,442
Mitigated
18,317
6,356
Healing
8,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,408
651
39
128
5,117
3,631
0
1,822
3,098
5,849
125
L
5,138
287
764
464
2,928
1,256
0
417
2,484
12,057
0
W
Morgan Le Fay
AquaxBlaze
Morgan Le Fay
3,020
295
0
80
2,303
1,126
296
741
1,562
7,415
0
W
Cernunnos
CesqCa
Cernunnos
8,084
5,148
17
2,170
6,255
2,848
539
3,334
2,921
0
15,218
L
Charon
3,477
518
565
880
3,484
2,966
0
927
2,486
6,170
0
W
Bacchus
Gougatron
Bacchus
1,605
379
261
1,094
4,816
4,325
0
2,865
1,951
2,709
0
L
3,526
334
261
1,728
5,526
2,287
0
896
4,581
0
4,036
W
2,066
367
1,432
1,896
8,798
8,118
56
3,925
4,873
7,274
0
W
Hun Batz
cuchi9902
Hun Batz
6,378
980
457
855
3,395
1,900
396
1,309
2,086
0
10,716
L
Artio
1,465
286
632
895
7,456
5,302
0
2,031
5,171
2,579
711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,959
Gold Earned
30,039
34
Minions Killed
44
0
Camps Cleared
0
504,271
Distance Traveled
535,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,435
1,087
9
2
0
102,219
0
L
Thoth
5,346
1,069
13
3
0
115,551
0
W
Morgan Le Fay
5,432
1,086
9
2
0
55,972
0
W
Cernunnos
6,385
1,277
12
2
0
98,110
0
L
Charon
5,238
1,048
7
1
0
105,053
0
W
Bacchus
5,615
1,123
5
1
0
132,401
0
L
Fenrir
5,075
1,015
3
1
0
85,686
0
W
Artio
6,177
1,235
6
1
0
117,586
0
W
Hun Batz
6,430
1,286
12
2
0
131,015
0
L
Artio
4,865
973
2
0
0
95,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role