Player Matchup

Hun Batz
Hun Batz
Albsolutz
Hun Batz
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,343 Elo+
Party 2
Achilles
Achilles
Alexhios
Achilles
Level 33
God Stats
3W - 2L
1,762 SR
Queue Stats
30W - 36L
1,234 Elo+
Party 2
Bellona
Bellona
KalLife
Bellona
Level 139
God Stats
11W - 6L
1,807 SR
Queue Stats
123W - 113L
1,587 Elo+
Party 1
Anubis
Anubis
LEWISXvX
Anubis
Level 124
God Stats
15W - 18L
1,566 SR
Queue Stats
150W - 152L
1,540 Elo+
Solo
Cabrakan
Cabrakan
Manic404
Cabrakan
Level 128
God Stats
1W - 4L
1,387 SR
Queue Stats
254W - 235L
1,566 Elo+
Party 1
Team Averages
Level 116
1,605 SR
1,454 Elo+

VS

Team Averages
Level 93
1,553 SR
1,534 Elo+
Loki
Loki
 
Loki
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Meegle
Ymir
Level 67
God Stats
44W - 36L
1,545 SR
Queue Stats
51W - 43L
1,524 Elo+
Solo
Skadi
Skadi
hithead169727
Skadi
Level 127
God Stats
5W - 3L
1,609 SR
Queue Stats
102W - 100L
1,575 Elo+
Solo
Charybdis
Charybdis
xSteedo
Charybdis
Level 125
God Stats
7W - 5L
1,612 SR
Queue Stats
232W - 187L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Albsolutz
Hun Batz
14
4 / 5 / 0
7,851
462
8,615
14,981
6,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Alexhios
Achilles
14
0 / 4 / 3
7,897
465
3,423
14,343
13,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
KalLife
Bellona
15
2 / 4 / 0
8,341
491
8,512
16,309
18,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
LEWISXvX
Anubis
15
1 / 6 / 2
8,265
486
8,054
14,003
6,947
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cabrakan
Manic404
Cabrakan
12
0 / 3 / 3
7,620
448
4,246
15,601
17,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
13 / 1 / 3
10,524
619
14,448
11,105
4,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hera
 
Hera
16
2 / 3 / 2
10,073
593
6,064
8,766
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
Meegle
Ymir
13
1 / 1 / 8
8,658
509
7,275
8,752
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 0 / 6
9,466
557
9,232
7,762
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
xSteedo
Charybdis
17
3 / 2 / 4
10,256
603
10,418
14,327
6,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
7
Kills
22
22
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
13
1
3
14.5
W
Hera
 
Hera
2
3
2
1
L
Hun Batz
Albsolutz
Hun Batz
4
5
0
0.8
L
Achilles
Alexhios
Achilles
0
4
3
0.38
L
Bellona
KalLife
Bellona
2
4
0
0.5
L
Anubis
LEWISXvX
Anubis
1
6
2
0.33
L
Cabrakan
Manic404
Cabrakan
0
3
3
0.5
W
Ymir
Meegle
Ymir
1
1
8
5
W
3
0
6
6
W
Charybdis
xSteedo
Charybdis
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,850
Damage
47,437
75,237
Taken
50,712
62,283
Mitigated
23,645
14,862
Healing
17,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
14,448
6,091
0
5,649
11,105
4,382
0
2,784
8,321
0
72,866
W
Hera
 
Hera
6,064
2,204
0
1,716
8,766
3,178
1,722
0
8,294
77,627
2,024
L
Hun Batz
Albsolutz
Hun Batz
8,615
1,655
0
3,519
14,981
6,394
0
2,196
12,785
0
65,101
L
Achilles
Alexhios
Achilles
3,423
444
0
1,695
14,343
13,076
0
5,059
9,284
0
41,350
L
Bellona
KalLife
Bellona
8,512
3,875
0
3,046
16,309
18,176
0
1,631
14,678
0
80,034
L
Anubis
LEWISXvX
Anubis
8,054
204
240
4,258
14,003
6,947
0
415
13,588
81,970
0
L
Cabrakan
Manic404
Cabrakan
4,246
1,254
0
2,104
15,601
17,690
0
3,581
12,020
21,935
0
W
Ymir
Meegle
Ymir
7,275
1,710
277
2,699
8,752
7,333
0
3,914
4,838
29,790
1,661
W
9,232
2,917
0
480
7,762
2,262
128
3,836
3,926
0
77,814
W
Charybdis
xSteedo
Charybdis
10,418
5,269
0
6,713
14,327
6,490
0
1,766
12,561
0
94,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,974
Gold Earned
48,977
463
Minions Killed
538
0
Camps Cleared
0
1,664,999
Distance Traveled
1,747,542
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,524
619
96
6
0
420,578
3
W
Hera
10,073
593
140
8
0
309,479
4
L
Hun Batz
7,851
462
76
4
0
360,892
0
L
Achilles
7,897
465
83
5
0
323,260
0
L
Bellona
8,341
491
117
7
0
350,068
0
L
Anubis
8,265
486
151
9
0
295,038
3
L
Cabrakan
7,620
448
36
2
0
335,741
0
W
Ymir
8,658
509
34
2
0
350,069
0
W
Skadi
9,466
557
119
7
0
342,949
0
W
Charybdis
10,256
603
149
9
0
324,467
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role