Player Matchup

Bastet
Bastet
 
Bastet
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Brandonxd7203
Bellona
Level 28
God Stats
3W - 7L
1,773 SR
Queue Stats
35W - 47L
1,441 Elo+
Party 1
Hachiman
Hachiman
Phantom116
Hachiman
Level 163
God Stats
22W - 19L
1,507 SR
Queue Stats
826W - 779L
1,514 Elo+
Solo
Zhong Kui
Zhong Kui
tirtonZz
Zhong Kui
Level 83
God Stats
12W - 6L
1,691 SR
Queue Stats
144W - 141L
1,477 Elo+
Party 1
Agni
Agni
xTheTruthx6
Agni
Level 98
God Stats
2W - 1L
1,579 SR
Queue Stats
446W - 367L
1,520 Elo+
Solo
Team Averages
Level 110
1,610 SR
1,491 Elo+

VS

Team Averages
Level 102
1,482 SR
1,350 Elo+
Scylla
Scylla
BulemicBully
Scylla
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
103W - 101L
1,188 Elo+
Party 2
Jormungandr
Jormungandr
Joemomma12
Jormungandr
Level 109
God Stats
14W - 11L
1,274 SR
Queue Stats
161W - 152L
1,103 Elo+
Party 2
Anhur
Anhur
Mineraso
Anhur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 60L
1,435 Elo+
Solo
Thanatos
Thanatos
cooteee
Thanatos
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 161L
1,498 Elo+
Party 2
Chaac
Chaac
olleJ olleH
Chaac
Level 69
God Stats
11W - 6L
1,635 SR
Queue Stats
324W - 327L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
2 / 1 / 4
7,631
509
5,374
10,515
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
13
0 / 0 / 3
7,059
471
4,085
11,399
7,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
Phantom116
Hachiman
16
1 / 0 / 0
8,749
583
7,784
8,520
3,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
tirtonZz
Zhong Kui
13
2 / 2 / 2
7,913
528
12,272
12,026
9,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
5 / 3 / 1
9,455
630
5,775
7,566
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
0 / 3 / 1
7,116
474
6,359
8,937
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Jormungandr
Joemomma12
Jormungandr
12
4 / 1 / 0
8,139
543
4,643
10,823
10,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Anhur
Mineraso
Anhur
12
0 / 1 / 0
6,546
436
2,245
7,666
2,718
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
cooteee
Thanatos
14
2 / 5 / 2
7,430
495
8,380
16,373
7,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 0 / 1
6,990
466
8,936
14,270
13,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
6
6
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
1
4
4
W
Bellona
0
0
3
1.5
L
Scylla
0
3
1
0.17
L
Jormungandr
Joemomma12
Jormungandr
4
1
0
4
L
Anhur
Mineraso
Anhur
0
1
0
0
W
Hachiman
Phantom116
Hachiman
1
0
0
1
L
Thanatos
cooteee
Thanatos
2
5
2
0.6
L
0
0
1
0.5
W
Zhong Kui
tirtonZz
Zhong Kui
2
2
2
1.5
W
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,290
Damage
30,563
50,026
Taken
58,069
26,613
Mitigated
36,738
23,190
Healing
21,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,374
1,587
0
5,623
10,515
3,423
0
1,382
9,133
0
50,164
W
Bellona
4,085
1,057
0
5,200
11,399
7,235
362
1,948
9,451
0
36,689
L
Scylla
6,359
1,137
0
1,348
8,937
2,782
0
3,880
4,705
56,954
907
L
Jormungandr
Joemomma12
Jormungandr
4,643
928
0
1,017
10,823
10,635
0
2,838
7,971
33,467
479
L
Anhur
Mineraso
Anhur
2,245
908
0
3,546
7,666
2,718
56
38
7,588
0
46,111
W
Hachiman
Phantom116
Hachiman
7,784
4,378
0
4,479
8,520
3,208
1,835
1,023
7,497
0
76,517
L
Thanatos
cooteee
Thanatos
8,380
3,513
0
9,811
16,373
7,080
0
4,439
11,696
0
58,992
L
8,936
499
0
5,314
14,270
13,523
0
5,845
8,425
0
64,503
W
Zhong Kui
tirtonZz
Zhong Kui
12,272
1,636
0
6,800
12,026
9,815
301
2,319
9,707
55,851
2,457
W
5,775
753
0
1,088
7,566
2,932
0
3,776
3,790
59,761
726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,807
Gold Earned
36,221
463
Minions Killed
396
0
Camps Cleared
0
1,412,393
Distance Traveled
1,381,379
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,631
509
69
5
0
343,348
6
W
Bellona
7,059
471
68
5
0
278,642
0
L
Scylla
7,116
474
94
6
0
267,421
3
L
Jormungandr
8,139
543
45
3
0
302,226
0
L
Anhur
6,546
436
65
4
0
280,992
2
W
Hachiman
8,749
583
111
7
0
265,433
0
L
Thanatos
7,430
495
91
6
0
307,999
1
L
Chaac
6,990
466
101
7
0
222,741
0
W
Zhong Kui
7,913
528
92
6
0
251,175
0
W
Agni
9,455
630
123
8
0
273,795
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role