Player Matchup

Hachiman
Hachiman
Gold III
Jayskyll
Hachiman
Gold III
Level 163
God Stats
11W - 7L
1,572 SR
Queue Stats
399W - 411L
1,562 MMR
Party 1
Ne Zha
Ne Zha
Silver I
Jim_8169
Ne Zha
Silver I
Level 173
God Stats
12W - 15L
1,541 SR
Queue Stats
102W - 113L
1,327 MMR
Party 1
Ganesha
Ganesha
Gold III
Oojibwe-Zimbabwe
Ganesha
Gold III
Level 155
God Stats
5W - 11L
1,504 SR
Queue Stats
275W - 293L
1,387 MMR
Solo
Tyr
Tyr
Silver III
WARRM4CHIN3
Tyr
Silver III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,392 MMR
Party 3
Baron Samedi
Baron Samedi
Bronze III
xMHxVenom
Baron Samedi
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,523 SR
1,424 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,363 SR
1,414 MMR
Guan Yu
Guan Yu
Gold III
 
Guan Yu
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
DAVID_LGDO
Artemis
Gold IV
Level 164
God Stats
2W - 2L
1,335 SR
Queue Stats
63W - 67L
1,305 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
McLovinH10
Kuzenbo
Gold V
Level 143
God Stats
1W - 1L
1,265 SR
Queue Stats
41W - 45L
1,358 MMR
Party 2
Janus
Janus
Silver I
TealTiru
Janus
Silver I
Level 135
God Stats
7W - 7L
1,488 SR
Queue Stats
64W - 63L
1,451 MMR
Solo
Fenrir
Fenrir
Gold IV
tupicador1
Fenrir
Gold IV
Level 199
God Stats
2W - 4L
1,228 SR
Queue Stats
129W - 119L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jayskyll
Hachiman
10
0 / 5 / 1
5,588
559
4,818
9,057
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Jim_8169
Ne Zha
11
2 / 0 / 0
6,013
601
2,189
8,105
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

5
0 / 1 / 0
4,385
439
816
5,133
2,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 0
4,995
500
2,228
7,820
5,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
xMHxVenom
Baron Samedi
8
0 / 7 / 1
4,779
478
1,539
9,551
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
IzanamiThothThanatosBellona

VS

Bans
LancelotThorAresAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 0 / 2
7,100
710
4,566
6,791
6,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
DAVID_LGDO
Artemis
11
3 / 1 / 3
6,331
633
6,624
7,554
2,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
McLovinH10
Kuzenbo
10
1 / 0 / 7
6,354
635
3,503
5,802
4,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
TealTiru
Janus
13
3 / 0 / 4
7,093
709
4,586
3,355
1,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
tupicador1
Fenrir
11
8 / 1 / 3
6,894
689
5,609
7,011
3,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
16
16
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
0
2
2
W
Artemis
DAVID_LGDO
Artemis
3
1
3
4.5
L
Hachiman
Jayskyll
Hachiman
0
5
1
0.1
L
Ne Zha
Jim_8169
Ne Zha
2
0
0
2
W
Kuzenbo
McLovinH10
Kuzenbo
1
0
7
4.5
L
0
1
0
0
W
Janus
TealTiru
Janus
3
0
4
5
L
0
3
0
0
W
Fenrir
tupicador1
Fenrir
8
1
3
9.5
L
Baron Samedi
xMHxVenom
Baron Samedi
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,590
Damage
24,888
39,666
Taken
30,513
18,803
Mitigated
18,505
8,959
Healing
10,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,566
1,047
0
3,205
6,791
6,678
0
0
6,791
508
49,429
W
Artemis
DAVID_LGDO
Artemis
6,624
2,760
0
860
7,554
2,871
144
259
7,295
0
42,234
L
Hachiman
Jayskyll
Hachiman
4,818
2,117
0
2,735
9,057
3,227
0
1,531
7,526
0
38,605
L
Ne Zha
Jim_8169
Ne Zha
2,189
638
0
1,881
8,105
3,489
0
1,122
6,931
0
35,965
W
Kuzenbo
McLovinH10
Kuzenbo
3,503
1,472
1,341
1,939
5,802
4,376
197
571
5,231
17,135
1,562
L
816
284
0
1,841
5,133
2,397
0
1,252
3,799
9,159
0
W
Janus
TealTiru
Janus
4,586
330
0
1,441
3,355
1,242
0
729
2,626
54,089
2,362
L
2,228
504
0
1,111
7,820
5,451
0
217
7,603
0
24,520
W
Fenrir
tupicador1
Fenrir
5,609
1,338
0
1,522
7,011
3,338
0
796
6,215
0
45,228
L
Baron Samedi
xMHxVenom
Baron Samedi
1,539
41
42
1,349
9,551
4,239
0
3,368
5,849
23,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,760
Gold Earned
33,772
223
Minions Killed
347
0
Camps Cleared
0
934,126
Distance Traveled
1,082,331
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,100
710
82
8
0
213,224
6
W
Artemis
6,331
633
67
7
0
188,175
2
L
Hachiman
5,588
559
78
8
0
172,998
1
L
Ne Zha
6,013
601
67
7
0
253,140
0
W
Kuzenbo
6,354
635
20
2
0
223,581
2
L
Ganesha
4,385
439
0
0
0
103,847
2
W
Janus
7,093
709
111
11
0
226,313
1
L
Tyr
4,995
500
41
4
0
221,827
0
W
Fenrir
6,894
689
67
7
0
231,038
1
L
Baron Samedi
4,779
478
37
4
0
182,314
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role