Player Matchup

Baron Samedi
Baron Samedi
JaqenVagar
Baron Samedi
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 38L
1,416 Elo+
Solo
Fenrir
Fenrir
ReaverUnbound
Fenrir
Level 172
God Stats
0W - 1L
1,501 SR
Queue Stats
58W - 66L
1,417 Elo+
Solo
Ishtar
Ishtar
Slickback777
Ishtar
Level 201
God Stats
1W - 1L
1,753 SR
Queue Stats
218W - 223L
1,398 Elo+
Party 1
Poseidon
Poseidon
Themammothh
Poseidon
Level 152
God Stats
0W - 1L
1,588 SR
Queue Stats
49W - 53L
1,479 Elo+
Solo
Cthulhu
Cthulhu
Woggzzz
Cthulhu
Level 196
God Stats
0W - 4L
1,392 SR
Queue Stats
189W - 193L
1,417 Elo+
Party 1
Team Averages
Level 169
1,547 SR
1,425 Elo+

VS

Team Averages
Level 169
1,518 SR
1,503 Elo+
Izanami
Izanami
MrTwistty
Izanami
Level 156
God Stats
2W - 0L
1,435 SR
Queue Stats
134W - 121L
1,560 Elo+
Solo
Ullr
Ullr
Polypropylene
Ullr
Level 159
God Stats
2W - 1L
1,473 SR
Queue Stats
208W - 214L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
SC_SUPER_COSTAL_
Baron Samedi
Level 228
God Stats
3W - 1L
1,698 SR
Queue Stats
168W - 181L
1,460 Elo+
Solo
Mulan
Mulan
T-Waun
Mulan
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 89L
1,532 Elo+
Solo
Jormungandr
Jormungandr
Zekaym
Jormungandr
Level 144
God Stats
3W - 2L
1,485 SR
Queue Stats
176W - 197L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JaqenVagar
Baron Samedi
16
1 / 4 / 10
9,600
738
13,166
14,114
12,461
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
3 / 3 / 8
9,089
699
8,769
10,844
8,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
15
3 / 4 / 5
9,467
728
9,972
13,477
5,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
Themammothh
Poseidon
16
3 / 3 / 10
9,765
751
10,980
13,387
6,021
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Woggzzz
Cthulhu
17
5 / 2 / 5
10,786
830
11,427
13,767
16,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MrTwistty
Izanami
14
0 / 4 / 8
8,343
642
8,960
11,268
5,203
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

16
0 / 2 / 11
8,932
687
6,762
9,518
4,894
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Baron Samedi
SC_SUPER_COSTAL_
Baron Samedi
17
7 / 3 / 4
10,268
790
14,419
11,439
6,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
T-Waun
Mulan
17
7 / 4 / 7
10,500
808
6,595
13,276
12,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Zekaym
Jormungandr
18
2 / 2 / 10
10,025
771
15,774
13,851
17,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
56
15
Kills
16
16
Deaths
15
38
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
JaqenVagar
Baron Samedi
1
4
10
1.5
W
Izanami
MrTwistty
Izanami
0
4
8
1
W
0
2
11
2.75
L
3
3
8
2.33
W
Baron Samedi
SC_SUPER_COSTAL_
Baron Samedi
7
3
4
3
L
Ishtar
3
4
5
1.38
W
Mulan
T-Waun
Mulan
7
4
7
2.63
L
Poseidon
Themammothh
Poseidon
3
3
10
2.67
L
Cthulhu
Woggzzz
Cthulhu
5
2
5
3.75
W
Jormungandr
Zekaym
Jormungandr
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,314
Damage
52,510
65,589
Taken
59,352
48,914
Mitigated
46,658
26,752
Healing
22,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
JaqenVagar
Baron Samedi
13,166
140
3,990
5,186
14,114
12,461
207
6,348
7,373
25,383
0
W
Izanami
MrTwistty
Izanami
8,960
5,554
971
2,886
11,268
5,203
565
6,612
4,656
0
20,873
W
6,762
1,791
1,520
2,789
9,518
4,894
342
5,880
3,638
0
21,417
L
8,769
2,408
239
1,841
10,844
8,145
0
2,615
8,139
0
10,672
W
Baron Samedi
SC_SUPER_COSTAL_
Baron Samedi
14,419
707
3,261
4,863
11,439
6,653
0
7,309
4,130
21,565
0
L
Ishtar
9,972
4,137
682
3,359
13,477
5,894
516
6,782
6,345
0
22,427
W
Mulan
T-Waun
Mulan
6,595
652
241
2,192
13,276
12,105
330
6,655
6,621
202
12,932
L
Poseidon
Themammothh
Poseidon
10,980
1,099
905
2,933
13,387
6,021
815
8,376
4,573
28,796
178
L
Cthulhu
Woggzzz
Cthulhu
11,427
129
3,778
3,839
13,767
16,393
0
3,980
9,499
31,134
287
W
Jormungandr
Zekaym
Jormungandr
15,774
2,319
384
2,985
13,851
17,803
84
8,798
5,053
34,523
659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,707
Gold Earned
48,068
144
Minions Killed
133
0
Camps Cleared
0
1,291,437
Distance Traveled
1,093,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,600
738
31
2
0
228,717
0
W
Izanami
8,343
642
35
3
0
197,643
0
W
Ullr
8,932
687
39
3
0
200,464
0
L
Fenrir
9,089
699
8
1
0
256,857
0
W
Baron Samedi
10,268
790
11
1
0
196,139
0
L
Ishtar
9,467
728
26
2
0
252,125
0
W
Mulan
10,500
808
12
1
0
228,783
0
L
Poseidon
9,765
751
40
3
0
266,100
0
L
Cthulhu
10,786
830
39
3
0
287,638
0
W
Jormungandr
10,025
771
36
3
0
270,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role