Player Matchup

Scylla
Scylla
Gold III
I-Am-IVIclovin
Scylla
Gold III
Level 149
God Stats
18W - 20L
1,660 SR
Queue Stats
225W - 233L
1,439 MMR
Solo
Bellona
Bellona
Gold V
Long Tones
Bellona
Gold V
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 46L
1,419 MMR
Party 1
Sobek
Sobek
Gold IV
NICKSTER1240
Sobek
Gold IV
Level 117
God Stats
8W - 8L
1,479 SR
Queue Stats
82W - 87L
1,339 MMR
Solo
Kali
Kali
Silver I
Tajei
Kali
Silver I
Level 172
God Stats
71W - 69L
1,624 SR
Queue Stats
105W - 114L
1,346 MMR
Party 1
Chiron
Chiron
Silver V
thebabyjuly
Chiron
Silver V
Level 157
God Stats
11W - 8L
1,608 SR
Queue Stats
241W - 269L
637 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,574 SR
1,236 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 154
1,554 SR
1,306 MMR
Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver I
Aloysius32
Hercules
Silver I
Level 159
God Stats
1W - 2L
1,425 SR
Queue Stats
140W - 169L
1,199 MMR
Solo
Ishtar
Ishtar
Gold V
Bloodfang7
Ishtar
Gold V
Level 128
God Stats
1W - 2L
1,502 SR
Queue Stats
62W - 78L
1,447 MMR
Solo
Nemesis
Nemesis
Gold V
GORILA396
Nemesis
Gold V
Level 148
God Stats
0W - 1L
1,976 SR
Queue Stats
31W - 37L
1,249 MMR
Solo
Persephone
Persephone
Bronze I
pattroni28
Persephone
Bronze I
Level 143
God Stats
0W - 4L
1,369 SR
Queue Stats
111W - 129L
1,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 4
7,631
587
5,496
3,757
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Long Tones
Bellona
12
6 / 1 / 2
8,110
624
9,572
12,420
11,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 3
6,804
523
3,214
9,765
8,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
Tajei
Kali
12
2 / 2 / 4
6,758
520
6,854
15,373
7,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
13
1 / 1 / 0
6,691
515
4,427
10,358
3,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
AgniArachneKukulkanXbalanque

VS

Bans
HachimanOdinAthenaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 6 / 0
5,622
432
5,507
15,326
15,087
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hercules
Aloysius32
Hercules
10
1 / 1 / 3
5,958
458
3,783
9,294
6,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
Bloodfang7
Ishtar
12
1 / 2 / 0
6,911
532
7,265
8,963
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
GORILA396
Nemesis
12
2 / 2 / 0
6,776
521
5,276
12,153
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
pattroni28
Persephone
13
0 / 1 / 1
7,372
567
3,738
4,716
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
12
Kills
4
4
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
6
0
0
L
Hercules
Aloysius32
Hercules
1
1
3
2.5
L
Ishtar
Bloodfang7
Ishtar
1
2
0
0.5
L
Nemesis
GORILA396
Nemesis
2
2
0
1
W
1
0
4
3
W
Bellona
Long Tones
Bellona
6
1
2
7
W
2
0
3
3.5
W
Kali
Tajei
Kali
2
2
4
2
L
Persephone
pattroni28
Persephone
0
1
1
0.5
W
Chiron
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,563
Damage
25,569
51,673
Taken
50,452
31,861
Mitigated
31,614
19,821
Healing
16,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,507
688
0
5,763
15,326
15,087
0
1,349
13,865
34,082
329
L
Hercules
Aloysius32
Hercules
3,783
1,653
0
2,129
9,294
6,998
19
1,414
7,794
0
22,896
L
Ishtar
Bloodfang7
Ishtar
7,265
3,917
0
4,308
8,963
3,423
971
1,659
7,304
0
57,837
L
Nemesis
GORILA396
Nemesis
5,276
2,219
0
3,958
12,153
4,459
0
2,760
9,195
0
49,859
W
5,496
1,030
0
750
3,757
1,373
47
2,199
1,558
56,596
2,110
W
Bellona
Long Tones
Bellona
9,572
4,563
0
4,011
12,420
11,609
234
4,954
7,466
0
46,557
W
3,214
365
0
5,164
9,765
8,079
0
506
9,259
22,581
0
W
Kali
Tajei
Kali
6,854
3,513
0
7,260
15,373
7,055
0
2,104
13,269
0
55,827
L
Persephone
pattroni28
Persephone
3,738
202
0
467
4,716
1,647
0
751
3,825
62,014
0
W
Chiron
4,427
1,915
420
2,216
10,358
3,745
0
305
10,053
0
55,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,994
Gold Earned
32,639
368
Minions Killed
392
0
Camps Cleared
0
1,388,928
Distance Traveled
1,222,300
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,622
432
90
7
0
191,043
0
L
Hercules
5,958
458
27
2
0
244,648
0
L
Ishtar
6,911
532
91
7
0
220,805
0
L
Nemesis
6,776
521
76
6
0
293,694
4
W
Scylla
7,631
587
114
9
0
267,382
2
W
Bellona
8,110
624
72
6
0
249,335
1
W
Sobek
6,804
523
23
2
0
292,103
3
W
Kali
6,758
520
78
6
0
315,748
0
L
Persephone
7,372
567
108
8
0
272,110
4
W
Chiron
6,691
515
81
6
0
264,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role