Player Matchup

Hun Batz
Hun Batz
HanSoLazy
Hun Batz
Level 109
God Stats
2W - 6L
1,196 SR
Queue Stats
148W - 147L
1,395 Elo+
Party 1
Jing Wei
Jing Wei
LandtoSeaFantasy
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,499 Elo+
Party 1
Eset
Eset
RareK1nd
Eset
Level 156
God Stats
0W - 2L
1,316 SR
Queue Stats
340W - 323L
1,518 Elo+
Solo
Cthulhu
Cthulhu
Sunami121
Cthulhu
Level 58
God Stats
8W - 11L
1,218 SR
Queue Stats
116W - 117L
1,418 Elo+
Party 1
Amaterasu
Amaterasu
airSausage
Amaterasu
Level 101
God Stats
9W - 10L
1,497 SR
Queue Stats
78W - 80L
1,447 Elo+
Party 1
Team Averages
Level 86
1,345 SR
1,455 Elo+

VS

Team Averages
Level 97
1,510 SR
1,474 Elo+
Janus
Janus
AcesFull425
Janus
Level 105
God Stats
16W - 15L
1,450 SR
Queue Stats
142W - 136L
1,473 Elo+
Solo
Charon
Charon
MxLuisRo
Charon
Level 79
God Stats
7W - 4L
1,604 SR
Queue Stats
268W - 257L
1,495 Elo+
Solo
Rama
Rama
SgtDontGank
Rama
Level 127
God Stats
6W - 4L
1,228 SR
Queue Stats
158W - 152L
1,441 Elo+
Solo
Bellona
Bellona
lostpc111
Bellona
Level 43
God Stats
3W - 3L
1,769 SR
Queue Stats
68W - 49L
1,506 Elo+
Solo
Mulan
Mulan
saidperetz
Mulan
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 101L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HanSoLazy
Hun Batz
12
2 / 4 / 2
6,810
486
5,705
13,862
6,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 2 / 1
5,849
418
2,065
6,683
2,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
12
1 / 2 / 0
7,160
511
2,544
4,880
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Sunami121
Cthulhu
11
1 / 2 / 0
5,978
427
5,047
12,930
11,541
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
airSausage
Amaterasu
12
1 / 3 / 1
7,651
547
8,533
18,145
15,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 2
8,546
610
5,177
7,237
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
MxLuisRo
Charon
12
1 / 1 / 4
7,794
557
4,946
7,608
6,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 0 / 3
7,703
550
12,185
7,800
3,310
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
lostpc111
Bellona
13
2 / 2 / 4
8,396
600
9,641
9,445
7,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
13
1 / 2 / 3
7,454
532
6,116
12,767
7,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
13
13
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
Hun Batz
HanSoLazy
Hun Batz
2
4
2
0.75
L
0
2
1
0.25
W
Charon
MxLuisRo
Charon
1
1
4
3
L
Eset
1
2
0
0.5
W
5
0
3
6.5
L
Cthulhu
Sunami121
Cthulhu
1
2
0
0.5
L
Amaterasu
airSausage
Amaterasu
1
3
1
0.5
W
Bellona
lostpc111
Bellona
2
2
4
2
W
Mulan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,894
Damage
38,065
56,500
Taken
44,857
38,197
Mitigated
28,476
15,169
Healing
13,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,177
510
0
1,318
7,237
3,009
810
1,281
5,956
64,808
0
L
Hun Batz
HanSoLazy
Hun Batz
5,705
2,625
0
5,624
13,862
6,472
12
745
13,030
0
50,373
L
2,065
1,642
0
515
6,683
2,757
669
1,591
5,092
0
26,421
W
Charon
MxLuisRo
Charon
4,946
872
0
1,231
7,608
6,949
0
2,522
5,086
24,986
1,394
L
Eset
2,544
194
0
683
4,880
1,713
0
939
3,734
49,442
2,353
W
12,185
9,475
0
3,083
7,800
3,310
292
1,907
5,893
0
54,532
L
Cthulhu
Sunami121
Cthulhu
5,047
606
178
957
12,930
11,541
0
4,176
8,670
29,346
914
L
Amaterasu
airSausage
Amaterasu
8,533
3,371
0
7,212
18,145
15,714
0
2,205
14,949
0
58,257
W
Bellona
lostpc111
Bellona
9,641
2,831
0
4,190
9,445
7,899
193
0
9,445
0
55,440
W
Mulan
6,116
1,840
0
3,612
12,767
7,309
248
1,823
10,944
0
51,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,448
Gold Earned
39,893
351
Minions Killed
392
0
Camps Cleared
0
1,331,207
Distance Traveled
1,438,077
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,546
610
117
8
0
286,028
1
L
Hun Batz
6,810
486
80
6
0
294,797
0
L
Jing Wei
5,849
418
54
4
0
268,296
0
W
Charon
7,794
557
43
3
0
271,906
4
L
Eset
7,160
511
87
6
0
242,231
0
W
Rama
7,703
550
76
5
0
259,978
2
L
Cthulhu
5,978
427
31
2
0
278,336
0
L
Amaterasu
7,651
547
99
7
0
247,547
3
W
Bellona
8,396
600
78
6
0
312,920
0
W
Mulan
7,454
532
78
6
0
307,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role