Player Matchup

Skadi
Skadi
BlvkTsuchikage
Skadi
Level 144
God Stats
19W - 12L
1,542 SR
Queue Stats
283W - 267L
1,500 Elo+
Solo
Atlas
Atlas
D-Jay30
Atlas
Level 28
God Stats
7W - 5L
1,614 SR
Queue Stats
36W - 34L
1,459 Elo+
Party 2
Da Ji
Da Ji
LALARIKU
Da Ji
Level 108
God Stats
2W - 3L
1,315 SR
Queue Stats
126W - 123L
1,451 Elo+
Party 2
Ah Puch
Ah Puch
Lil-Jordan007
Ah Puch
Level 27
God Stats
2W - 1L
1,652 SR
Queue Stats
27W - 24L
1,480 Elo+
Party 2
Gilgamesh
Gilgamesh
killercaleb1
Gilgamesh
Level 49
God Stats
10W - 16L
1,484 SR
Queue Stats
69W - 76L
1,428 Elo+
Party 2
Team Averages
Level 71
1,521 SR
1,464 Elo+

VS

Team Averages
Level 78
1,505 SR
1,323 Elo+
Bellona
Bellona
Destritus
Bellona
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,039 Elo+
Party 1
Neith
Neith
Morthun
Neith
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,039 Elo+
Party 1
Bacchus
Bacchus
Spic3yPickl3
Bacchus
Level 116
God Stats
26W - 19L
1,527 SR
Queue Stats
60W - 66L
1,519 Elo+
Party 1
Hel
Hel
SuitedAbyss5364
Hel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,342 Elo+
Solo
Set
Set
VolatileError
Set
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 0
11,866
742
10,140
7,138
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Atlas
D-Jay30
Atlas
4
0 / 0 / 0
5,589
349
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
LALARIKU
Da Ji
16
7 / 1 / 0
9,552
597
3,236
14,498
6,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
15
0 / 0 / 2
9,715
607
5,498
3,235
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
killercaleb1
Gilgamesh
14
0 / 0 / 4
8,934
558
4,127
13,812
12,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Destritus
Bellona
10
0 / 4 / 0
6,466
404
2,975
8,997
10,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Morthun
Neith
11
0 / 3 / 0
6,345
397
1,749
7,346
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Spic3yPickl3
Bacchus
11
1 / 2 / 0
7,240
453
1,796
9,899
10,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

5
0 / 2 / 0
5,285
330
620
2,769
687
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 0
6,455
403
2,621
9,293
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
12
Kills
1
1
Deaths
12
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
W
Atlas
D-Jay30
Atlas
0
0
0
0
L
Bellona
Destritus
Bellona
0
4
0
0
W
Da Ji
LALARIKU
Da Ji
7
1
0
7
W
Ah Puch
0
0
2
1
L
Neith
Morthun
Neith
0
3
0
0
L
Bacchus
Spic3yPickl3
Bacchus
1
2
0
0.5
L
0
2
0
0
L
0
1
0
0
W
Gilgamesh
killercaleb1
Gilgamesh
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,001
Damage
9,761
38,683
Taken
38,304
23,790
Mitigated
28,434
15,609
Healing
5,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,140
4,965
0
3,713
7,138
3,374
4,809
941
6,197
0
117,864
W
Atlas
D-Jay30
Atlas
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
Destritus
Bellona
2,975
739
0
1,104
8,997
10,644
0
0
8,246
127
23,056
W
Da Ji
LALARIKU
Da Ji
3,236
631
0
8,185
14,498
6,420
0
612
13,886
0
84,917
W
Ah Puch
5,498
42
0
855
3,235
1,271
178
646
2,589
52,808
1,910
L
Neith
Morthun
Neith
1,749
819
0
1,570
7,346
2,666
0
876
6,470
0
35,382
L
Bacchus
Spic3yPickl3
Bacchus
1,796
132
0
2,017
9,899
10,439
0
0
9,899
24,556
0
L
620
44
32
115
2,769
687
0
1,051
1,718
9,406
0
L
2,621
1,211
0
642
9,293
3,998
0
3,516
5,744
0
36,744
W
Gilgamesh
killercaleb1
Gilgamesh
4,127
818
0
2,856
13,812
12,725
39
1,393
11,803
0
52,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,656
Gold Earned
31,791
477
Minions Killed
220
0
Camps Cleared
0
1,234,804
Distance Traveled
1,227,640
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,866
742
195
12
0
320,276
0
W
Atlas
5,589
349
0
0
0
13,216
0
L
Bellona
6,466
404
44
3
0
300,467
3
W
Da Ji
9,552
597
112
7
0
342,559
0
W
Ah Puch
9,715
607
90
6
0
297,814
0
L
Neith
6,345
397
65
4
0
258,296
0
L
Bacchus
7,240
453
32
2
0
261,800
4
L
Hel
5,285
330
16
1
0
85,005
0
L
Set
6,455
403
63
4
0
322,072
0
W
Gilgamesh
8,934
558
80
5
0
260,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role