Player Matchup

Scylla
Scylla
Electroshockist
Scylla
Level 199
God Stats
3W - 2L
1,569 SR
Queue Stats
147W - 152L
1,527 Elo+
Solo
Ishtar
Ishtar
GanjaVolcano
Ishtar
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,099 Elo+
Party 2
Kuzenbo
Kuzenbo
InductionMotor
Kuzenbo
Level 159
God Stats
1W - 1L
1,295 SR
Queue Stats
101W - 106L
1,544 Elo+
Solo
Maui
Maui
chainsawahole
Maui
Level 102
God Stats
1W - 1L
1,285 SR
Queue Stats
98W - 106L
1,456 Elo+
Party 2
Sun Wukong
Sun Wukong
sgtjackson
Sun Wukong
Level 155
God Stats
5W - 6L
1,575 SR
Queue Stats
344W - 356L
1,484 Elo+
Party 2
Team Averages
Level 144
1,445 SR
1,422 Elo+

VS

Team Averages
Level 135
1,417 SR
1,510 Elo+
Thor
Thor
DoubleButter
Thor
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 70L
1,520 Elo+
Solo
Ao Kuang
Ao Kuang
Hail Insomniac
Ao Kuang
Level 142
God Stats
0W - 2L
1,291 SR
Queue Stats
150W - 133L
1,623 Elo+
Party 3
Kuzenbo
Kuzenbo
IKEA DA TUB
Kuzenbo
Level 128
God Stats
3W - 5L
1,689 SR
Queue Stats
202W - 185L
1,545 Elo+
Party 3
Surtr
Surtr
Liquorholes96
Surtr
Level 132
God Stats
0W - 2L
1,107 SR
Queue Stats
15W - 25L
1,437 Elo+
Party 1
Jing Wei
Jing Wei
x1 dr0p 5h0tzz
Jing Wei
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 3
7,196
1,439
5,124
3,313
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
11
0 / 1 / 8
6,193
1,239
5,256
4,098
1,948
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 6
6,207
1,241
1,860
5,518
5,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 5
6,746
1,349
2,961
6,987
7,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
sgtjackson
Sun Wukong
11
2 / 2 / 6
6,552
1,310
4,805
6,065
3,883
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,536
307
0
0
0
Ao Kuang
11
2 / 4 / 1
5,832
1,166
5,921
7,896
7,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Kuzenbo
IKEA DA TUB
Kuzenbo
11
2 / 3 / 1
5,741
1,148
4,277
10,001
11,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

6
0 / 1 / 0
4,748
950
848
2,165
1,291
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
8
0 / 1 / 1
4,981
996
2,086
2,533
878
Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
9
Kills
4
6
Deaths
9
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
5
1
3
6.5
W
Ishtar
0
1
8
4
L
Ao Kuang
2
4
1
0.63
L
Kuzenbo
IKEA DA TUB
Kuzenbo
2
3
1
0.83
W
1
1
6
4
L
0
1
0
0
W
1
1
5
3.5
W
Sun Wukong
sgtjackson
Sun Wukong
2
2
6
2.5
L
Jing Wei
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,006
Damage
13,132
25,981
Taken
22,595
19,308
Mitigated
21,091
6,024
Healing
4,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
5,124
1,178
79
897
3,313
1,387
1,040
1,486
1,788
12,642
374
W
Ishtar
5,256
3,895
291
83
4,098
1,948
1,403
2,514
1,452
0
13,503
L
Ao Kuang
5,921
993
109
1,112
7,896
7,312
0
2,672
4,998
7,940
0
L
Kuzenbo
IKEA DA TUB
Kuzenbo
4,277
969
193
936
10,001
11,610
0
3,865
5,848
8,853
0
W
1,860
787
174
759
5,518
5,087
724
1,626
3,682
7,799
0
L
848
176
173
558
2,165
1,291
0
798
1,173
34
2,231
W
2,961
484
483
1,160
6,987
7,003
195
1,848
5,101
4,440
1,661
W
Sun Wukong
sgtjackson
Sun Wukong
4,805
974
365
1,733
6,065
3,883
2,109
2,211
3,726
0
8,225
L
Jing Wei
2,086
1,673
86
899
2,533
878
0
1,288
1,031
0
5,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,894
Gold Earned
22,838
78
Minions Killed
21
0
Camps Cleared
0
490,890
Distance Traveled
294,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
1,536
307
0
0
0
0
0
W
Scylla
7,196
1,439
29
6
0
99,997
0
W
Ishtar
6,193
1,239
15
3
0
103,897
0
L
Ao Kuang
5,832
1,166
3
1
0
106,685
0
L
Kuzenbo
5,741
1,148
3
1
0
104,126
0
W
Kuzenbo
6,207
1,241
12
2
0
83,215
0
L
Surtr
4,748
950
1
0
0
38,817
0
W
Maui
6,746
1,349
9
2
0
110,240
0
W
Sun Wukong
6,552
1,310
13
3
0
93,541
0
L
Jing Wei
4,981
996
14
3
0
44,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role