Player Matchup

Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold V
DevsMadeMe
Sylvanus
Gold V
Level 61
God Stats
1W - 2L
1,495 SR
Queue Stats
40W - 45L
1,480 MMR
Party 1
Kali
Kali
Silver II
Savage Skorge
Kali
Silver II
Level 142
God Stats
0W - 1L
1,666 SR
Queue Stats
17W - 19L
1,501 MMR
Solo
Zeus
Zeus
Gold IV
The CraZY S4NT4
Zeus
Gold IV
Level 143
God Stats
1W - 1L
1,772 SR
Queue Stats
47W - 57L
1,478 MMR
Solo
Neith
Neith
Gold II
xSeiiya
Neith
Gold II
Level 156
God Stats
5W - 3L
1,797 SR
Queue Stats
364W - 363L
1,494 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,646 SR
1,491 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,621 SR
1,486 MMR
Khepri
Khepri
Gold III
Elprietoloco301
Khepri
Gold III
Level 142
God Stats
1W - 0L
1,708 SR
Queue Stats
48W - 51L
1,476 MMR
Solo
Shiva
Shiva
Gold III
ITKJethro
Shiva
Gold III
Level 143
God Stats
59W - 38L
1,660 SR
Queue Stats
277W - 298L
1,469 MMR
Solo
Rama
Rama
Gold III
WreckemNasty
Rama
Gold III
Level 127
God Stats
42W - 30L
1,583 SR
Queue Stats
93W - 101L
1,458 MMR
Solo
Loki
Loki
Platinum IV
axew1555
Loki
Platinum IV
Level 58
God Stats
14W - 16L
1,656 SR
Queue Stats
189W - 197L
1,532 MMR
Solo
Anubis
Anubis
Gold V
xxxDariumxxx
Anubis
Gold V
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,497 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 5 / 1
8,753
515
7,718
22,001
19,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
DevsMadeMe
Sylvanus
12
0 / 5 / 3
7,354
433
5,188
16,482
10,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 6 / 1
8,100
476
7,598
19,370
8,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 4 / 0
8,887
523
6,082
9,689
2,991
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
xSeiiya
Neith
14
0 / 2 / 1
8,575
504
6,377
9,059
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
AgniAnhurAthenaNut

VS

Bans
Guan YuArachneSun WukongThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 9
9,849
579
5,763
9,444
9,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
ITKJethro
Shiva
17
3 / 1 / 5
10,969
645
18,485
15,373
15,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
2 / 1 / 3
10,328
608
8,019
10,222
4,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
18
9 / 0 / 5
11,427
672
11,345
14,049
6,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
16
6 / 1 / 5
10,407
612
14,003
10,986
6,170
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
3
Kills
22
22
Deaths
3
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
1
0.3
L
Sylvanus
DevsMadeMe
Sylvanus
0
5
3
0.3
W
2
0
9
6.5
W
Shiva
ITKJethro
Shiva
3
1
5
5.5
L
1
6
1
0.25
L
1
4
0
0.25
W
2
1
3
3.5
W
Loki
9
0
5
11.5
L
Neith
xSeiiya
Neith
0
2
1
0.25
W
Anubis
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,963
Damage
57,615
76,601
Taken
60,074
44,392
Mitigated
41,679
19,050
Healing
29,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,718
486
0
6,072
22,001
19,783
0
353
21,648
920
57,327
L
Sylvanus
DevsMadeMe
Sylvanus
5,188
2,040
717
3,399
16,482
10,688
0
9,668
6,814
25,114
8,465
W
5,763
794
0
4,871
9,444
9,093
48
4,174
5,270
31,009
3,516
W
Shiva
ITKJethro
Shiva
18,485
5,164
0
6,386
15,373
15,491
0
1,004
14,369
0
97,336
L
7,598
4,150
0
5,352
19,370
8,013
0
3,378
15,992
0
66,337
L
6,082
701
0
1,971
9,689
2,991
0
4,500
5,189
82,089
986
W
8,019
5,760
0
4,646
10,222
4,573
77
1,386
8,836
0
92,391
W
Loki
11,345
3,106
0
7,922
14,049
6,352
162
1,268
12,781
0
97,153
L
Neith
xSeiiya
Neith
6,377
1,665
0
1,539
9,059
2,917
0
1,395
7,664
0
69,820
W
Anubis
14,003
919
0
5,808
10,986
6,170
638
4,916
6,070
84,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,669
Gold Earned
52,980
559
Minions Killed
622
0
Camps Cleared
0
1,603,015
Distance Traveled
1,743,091
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,753
515
125
7
0
322,249
2
L
Sylvanus
7,354
433
58
3
0
268,586
2
W
Khepri
9,849
579
38
2
0
347,345
3
W
Shiva
10,969
645
155
9
0
355,299
0
L
Kali
8,100
476
86
5
0
368,587
0
L
Zeus
8,887
523
156
9
0
309,578
0
W
Rama
10,328
608
154
9
0
315,587
4
W
Loki
11,427
672
127
7
0
401,022
6
L
Neith
8,575
504
134
8
0
334,015
4
W
Anubis
10,407
612
148
9
0
323,838
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role