Player Matchup

Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
Deathfoxx007
Bellona
Gold IV
Level 100
God Stats
43W - 30L
1,619 SR
Queue Stats
169W - 180L
1,266 MMR
Party 2
Hun Batz
Hun Batz
Silver II
SPQR BogarinOP
Hun Batz
Silver II
Level 85
God Stats
0W - 2L
1,430 SR
Queue Stats
18W - 25L
1,356 MMR
Party 4
Xbalanque
Xbalanque
Bronze IV
SPQR KOFY
Xbalanque
Bronze IV
Level 120
God Stats
0W - 1L
1,324 SR
Queue Stats
0W - 4L
1,361 MMR
Party 4
Anubis
Anubis
Gold IV
foxwarrior112
Anubis
Gold IV
Level 137
God Stats
33W - 48L
1,439 SR
Queue Stats
346W - 365L
1,446 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,462 SR
1,386 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,529 SR
1,359 MMR
Agni
Agni
Silver I
EDDwonder27
Agni
Silver I
Level 156
God Stats
9W - 7L
1,579 SR
Queue Stats
36W - 43L
1,284 MMR
Party 1
Cthulhu
Cthulhu
Silver I
Fate_DNG
Cthulhu
Silver I
Level 128
God Stats
22W - 18L
1,521 SR
Queue Stats
222W - 233L
1,221 MMR
Party 3
Surtr
Surtr
Gold V
O its Melvin
Surtr
Gold V
Level 181
God Stats
7W - 5L
1,573 SR
Queue Stats
175W - 183L
1,331 MMR
Solo
Arachne
Arachne
Silver I
ZombiePunishar
Arachne
Silver I
Level 60
God Stats
5W - 2L
1,470 SR
Queue Stats
9W - 4L
1,531 MMR
Party 3
Artemis
Artemis
Silver II
toxicgriff
Artemis
Silver II
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,427 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 2 / 0
5,488
422
831
6,069
1,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Bellona
Deathfoxx007
Bellona
8
0 / 3 / 0
5,060
389
2,352
6,292
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hun Batz
12
1 / 2 / 4
6,204
477
4,908
10,164
3,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
SPQR KOFY
Xbalanque
11
3 / 1 / 3
6,566
505
6,090
9,181
3,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
2 / 4 / 1
6,652
512
5,820
9,929
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Bans
SusanoSkadiAwilix

VS

Bans
ThanatosSun WukongThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
7,901
608
6,390
5,919
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Fate_DNG
Cthulhu
11
2 / 3 / 3
6,975
537
5,551
8,385
7,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 0 / 3
8,125
625
7,099
7,135
5,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

14
4 / 0 / 1
7,526
579
4,922
14,113
6,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
toxicgriff
Artemis
11
1 / 2 / 4
7,291
561
6,799
9,174
3,054
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
6
Kills
12
12
Deaths
6
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
0
0
L
Bellona
Deathfoxx007
Bellona
0
3
0
0
W
3
1
1
3.5
W
Cthulhu
Fate_DNG
Cthulhu
2
3
3
1.17
W
2
0
3
3.5
L
Hun Batz
1
2
4
1.5
L
Xbalanque
SPQR KOFY
Xbalanque
3
1
3
4.5
W
4
0
1
4.5
L
2
4
1
0.63
W
Artemis
toxicgriff
Artemis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,001
Damage
30,761
41,635
Taken
44,726
17,045
Mitigated
24,387
12,828
Healing
10,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
831
328
0
1,397
6,069
1,885
0
381
5,293
0
27,970
L
Bellona
Deathfoxx007
Bellona
2,352
948
0
434
6,292
4,194
0
1,025
5,014
0
15,914
W
6,390
522
0
500
5,919
1,854
50
2,338
3,581
49,954
1,342
W
Cthulhu
Fate_DNG
Cthulhu
5,551
529
111
530
8,385
7,192
0
562
7,823
28,675
2,320
W
7,099
3,059
0
1,683
7,135
5,917
174
678
6,457
1,400
58,925
L
Hun Batz
4,908
1,063
0
4,298
10,164
3,703
0
2,436
7,370
0
47,334
L
Xbalanque
SPQR KOFY
Xbalanque
6,090
2,366
0
2,812
9,181
3,163
0
1,823
7,080
0
36,547
W
4,922
3,142
0
6,509
14,113
6,370
438
833
13,280
0
70,746
L
5,820
114
0
3,887
9,929
4,100
0
5,451
3,958
49,681
790
W
Artemis
toxicgriff
Artemis
6,799
2,323
0
1,620
9,174
3,054
371
1,383
7,791
0
39,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,970
Gold Earned
37,818
320
Minions Killed
410
0
Camps Cleared
0
1,144,945
Distance Traveled
1,212,772
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,488
422
38
3
0
159,826
0
L
Bellona
5,060
389
34
3
0
199,927
0
W
Agni
7,901
608
97
7
0
238,967
1
W
Cthulhu
6,975
537
51
4
0
273,903
0
W
Surtr
8,125
625
93
7
0
192,086
0
L
Hun Batz
6,204
477
92
7
0
299,693
0
L
Xbalanque
6,566
505
63
5
0
248,982
3
W
Arachne
7,526
579
95
7
0
277,398
0
L
Anubis
6,652
512
93
7
0
236,517
0
W
Artemis
7,291
561
74
6
0
230,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role