Player Matchup

Sol
Sol
C N Snow
Sol
Level 158
God Stats
8W - 8L
1,425 SR
Queue Stats
51W - 58L
1,538 Elo+
Solo
Fenrir
Fenrir
Foxlum56
Fenrir
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 139L
1,545 Elo+
Solo
Osiris
Osiris
Overkillx47
Osiris
Level 154
God Stats
8W - 6L
1,555 SR
Queue Stats
45W - 37L
1,524 Elo+
Solo
Chiron
Chiron
Unmotivated
Chiron
Level 172
God Stats
7W - 4L
1,620 SR
Queue Stats
349W - 332L
1,548 Elo+
Solo
Sylvanus
Sylvanus
moodrxng
Sylvanus
Level 156
God Stats
6W - 6L
1,638 SR
Queue Stats
178W - 180L
1,432 Elo+
Solo
Team Averages
Level 151
1,548 SR
1,517 Elo+

VS

Team Averages
Level 121
1,474 SR
1,536 Elo+
Ganesha
Ganesha
BrimWNoYanke104
Ganesha
Level 97
God Stats
7W - 7L
1,438 SR
Queue Stats
85W - 70L
1,487 Elo+
Solo
Osiris
Osiris
EdgeNagase
Osiris
Level 109
God Stats
8W - 5L
1,638 SR
Queue Stats
48W - 35L
1,650 Elo+
Solo
Kali
Kali
Italian_KaTz
Kali
Level 138
God Stats
6W - 5L
1,572 SR
Queue Stats
207W - 183L
1,520 Elo+
Solo
Ymir
Ymir
skoots7
Ymir
Level 160
God Stats
9W - 6L
1,618 SR
Queue Stats
156W - 156L
1,493 Elo+
Solo
Izanami
Izanami
temp-437493
Izanami
Level 100
God Stats
1W - 10L
1,105 SR
Queue Stats
83W - 78L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 1 / 0
11,590
644
18,036
9,316
3,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Foxlum56
Fenrir
15
3 / 3 / 4
8,540
474
7,782
14,992
7,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
13
1 / 3 / 8
8,546
475
11,309
19,215
21,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Chiron
16
7 / 1 / 3
10,179
566
10,203
11,463
4,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
moodrxng
Sylvanus
13
1 / 1 / 11
8,489
472
10,756
14,050
8,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
8,291
461
8,799
15,583
8,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
EdgeNagase
Osiris
14
4 / 5 / 3
9,173
510
19,614
27,747
26,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 2 / 2
8,016
445
7,969
18,194
8,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
skoots7
Ymir
10
0 / 3 / 0
6,922
385
3,140
11,705
7,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
temp-437493
Izanami
16
2 / 9 / 0
8,986
499
4,498
15,484
6,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
25
Kills
8
9
Deaths
25
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
13
1
0
13
L
Osiris
EdgeNagase
Osiris
4
5
3
1.1
W
Fenrir
Foxlum56
Fenrir
3
3
4
1.67
L
1
2
2
1
W
Osiris
1
3
8
1.67
W
Chiron
7
1
3
8.5
W
Sylvanus
moodrxng
Sylvanus
1
1
11
6.5
L
Ymir
skoots7
Ymir
0
3
0
0
L
Izanami
temp-437493
Izanami
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,086
Damage
44,020
69,036
Taken
88,713
45,711
Mitigated
56,600
29,241
Healing
26,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,799
833
0
2,120
15,583
8,069
0
3,184
12,399
60,966
1,073
W
18,036
7,441
0
4,764
9,316
3,933
2,922
2,195
7,121
90,546
16,735
L
Osiris
EdgeNagase
Osiris
19,614
8,337
0
12,833
27,747
26,116
0
4,424
23,323
0
80,348
W
Fenrir
Foxlum56
Fenrir
7,782
3,183
0
6,898
14,992
7,088
383
1,070
13,922
0
54,070
L
7,969
2,392
0
8,024
18,194
8,064
0
3,006
15,188
0
63,147
W
Osiris
11,309
4,516
0
3,923
19,215
21,527
68
1,160
18,055
0
56,422
W
Chiron
10,203
2,981
358
5,172
11,463
4,369
232
4,285
7,178
0
65,991
W
Sylvanus
moodrxng
Sylvanus
10,756
2,882
2,075
6,051
14,050
8,794
629
2,935
11,115
32,860
8,963
L
Ymir
skoots7
Ymir
3,140
524
0
2,416
11,705
7,984
0
5,995
5,710
24,422
701
L
Izanami
temp-437493
Izanami
4,498
3,009
0
1,438
15,484
6,367
0
10,037
5,447
0
73,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,344
Gold Earned
41,388
450
Minions Killed
486
0
Camps Cleared
0
1,678,970
Distance Traveled
1,559,216
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,291
461
93
5
0
324,416
0
W
Sol
11,590
644
149
8
0
305,658
0
L
Osiris
9,173
510
105
6
0
337,223
0
W
Fenrir
8,540
474
70
4
0
387,124
0
L
Kali
8,016
445
109
6
0
367,060
4
W
Osiris
8,546
475
69
4
0
311,914
0
W
Chiron
10,179
566
112
6
0
356,835
4
W
Sylvanus
8,489
472
50
3
0
317,439
2
L
Ymir
6,922
385
45
3
0
229,878
1
L
Izanami
8,986
499
134
7
0
300,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role