Player Matchup

Yu Huang
Yu Huang
Alecio13
Yu Huang
Level 133
God Stats
16W - 8L
1,740 SR
Queue Stats
299W - 310L
1,528 Elo+
Party 1
Danzaburou
Danzaburou
Skelmir
Danzaburou
Level 54
God Stats
1W - 1L
1,419 SR
Queue Stats
10W - 7L
1,562 Elo+
Party 1
Shiva
Shiva
ftgx
Shiva
Level 147
God Stats
8W - 18L
1,129 SR
Queue Stats
202W - 197L
1,536 Elo+
Party 1
Team Averages
Level 111
1,429 SR
1,542 Elo+

VS

Team Averages
Level 138
1,535 SR
1,554 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BaxteR-DA-GreaT
Ix Chel
Level 159
God Stats
9W - 9L
1,566 SR
Queue Stats
509W - 501L
1,547 Elo+
Solo
Cernunnos
Cernunnos
brittanator9001
Cernunnos
Level 141
God Stats
5W - 7L
1,539 SR
Queue Stats
191W - 177L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Alecio13
Yu Huang
14
5 / 0 / 0
8,008
801
9,602
4,594
1,859
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Skelmir
Danzaburou
9
0 / 1 / 1
6,398
640
4,179
6,270
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shiva
ftgx
Shiva
12
0 / 0 / 5
6,876
688
10,763
8,871
6,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 1
6,099
610
5,595
13,663
11,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 4 / 1
6,114
611
5,189
8,299
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
brittanator9001
Cernunnos
12
1 / 0 / 0
6,795
680
3,289
6,571
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
5
Kills
1
1
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
1
0.5
W
Yu Huang
Alecio13
Yu Huang
5
0
0
5
L
0
4
1
0.13
W
Danzaburou
Skelmir
Danzaburou
0
1
1
0.5
L
Cernunnos
brittanator9001
Cernunnos
1
0
0
1
W
Shiva
ftgx
Shiva
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,544
Damage
14,073
19,735
Taken
28,533
10,886
Mitigated
16,802
3,214
Healing
8,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,595
622
0
3,626
13,663
11,659
0
4,130
9,498
0
15,473
W
Yu Huang
Alecio13
Yu Huang
9,602
1,023
0
1,825
4,594
1,859
0
1,152
3,235
37,201
0
L
5,189
407
764
1,217
8,299
2,951
0
3,178
5,087
17,729
640
W
Danzaburou
Skelmir
Danzaburou
4,179
1,401
0
762
6,270
2,201
0
1,986
4,107
0
17,215
L
Cernunnos
brittanator9001
Cernunnos
3,289
1,542
0
3,127
6,571
2,192
0
2,351
4,199
0
25,358
W
Shiva
ftgx
Shiva
10,763
1,884
70
557
8,871
6,826
0
1,767
6,630
0
29,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,282
Gold Earned
19,008
119
Minions Killed
111
0
Camps Cleared
0
566,504
Distance Traveled
535,667
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,099
610
16
2
0
205,686
0
W
Yu Huang
8,008
801
56
6
0
176,048
0
L
Ix Chel
6,114
611
35
4
0
174,599
2
W
Danzaburou
6,398
640
30
3
0
187,100
0
L
Cernunnos
6,795
680
60
6
0
155,382
4
W
Shiva
6,876
688
33
3
0
203,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role