Player Matchup

Geb
Geb
Gold III
Chipoteo
Geb
Gold III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 51L
1,539 MMR
Party 1
Neith
Neith
Gold III
ImXam
Neith
Gold III
Level 124
God Stats
7W - 8L
1,534 SR
Queue Stats
45W - 51L
1,539 MMR
Party 1
Hera
Hera
Silver I
Lizliet
Hera
Silver I
Level 177
God Stats
20W - 8L
1,677 SR
Queue Stats
23W - 16L
1,514 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,570 SR
1,531 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,638 SR
1,512 MMR
Sun Wukong
Sun Wukong
Silver II
Autotomy
Sun Wukong
Silver II
Level 124
God Stats
1W - 1L
1,609 SR
Queue Stats
11W - 9L
1,512 MMR
Party 2
Sol
Sol
Silver II
Oibara
Sol
Silver II
Level 93
God Stats
1W - 1L
1,805 SR
Queue Stats
11W - 9L
1,512 MMR
Party 2
Anhur
Anhur
Silver II
Vurdix
Anhur
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,512 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 8
10,970
645
11,670
19,155
18,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
ImXam
Neith
19
5 / 1 / 3
13,291
782
20,077
14,870
7,362
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
Lizliet
Hera
17
5 / 0 / 4
11,911
701
17,604
8,662
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CharonBacchusAchillesKuzenboThoth

VS

Bans
Hou YiOsirisBaron SamediAtlasYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Autotomy
Sun Wukong
16
1 / 4 / 0
10,420
613
14,668
25,220
24,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Oibara
Sol
15
0 / 4 / 1
9,962
586
8,340
13,941
5,404
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Vurdix
Anhur
16
0 / 3 / 0
9,949
585
10,837
17,997
8,086
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
11
Kills
1
1
Deaths
11
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Autotomy
Sun Wukong
1
4
0
0.25
W
1
0
8
5
W
Neith
ImXam
Neith
5
1
3
6.5
W
Hera
Lizliet
Hera
5
0
4
7
L
Sol
Oibara
Sol
0
4
1
0.13
L
Anhur
Vurdix
Anhur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,351
Damage
33,845
42,687
Taken
57,158
29,078
Mitigated
38,295
6,947
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Autotomy
Sun Wukong
14,668
3,076
0
5,704
25,220
24,805
24
8,614
16,606
0
55,388
W
11,670
1,413
0
1,306
19,155
18,371
279
3,348
15,182
20,498
1,201
W
Neith
ImXam
Neith
20,077
10,722
0
5,202
14,870
7,362
1,662
3,323
10,909
0
96,037
W
Hera
Lizliet
Hera
17,604
2,694
0
439
8,662
3,345
647
1,517
7,041
51,633
1,553
L
Sol
Oibara
Sol
8,340
2,289
0
2,276
13,941
5,404
0
7,939
5,936
38,451
737
L
Anhur
Vurdix
Anhur
10,837
5,159
0
2,300
17,997
8,086
0
11,620
6,344
0
49,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,172
Gold Earned
30,331
243
Minions Killed
197
0
Camps Cleared
0
1,010,686
Distance Traveled
912,528
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,420
613
62
4
0
318,177
0
W
Geb
10,970
645
19
1
0
361,013
4
W
Neith
13,291
782
148
9
0
320,414
0
W
Hera
11,911
701
76
4
0
329,259
0
L
Sol
9,962
586
52
3
0
294,473
2
L
Anhur
9,949
585
83
5
0
299,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role