Player Matchup

Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold IV
FivesXV
Eset
Gold IV
Level 49
God Stats
13W - 4L
1,597 SR
Queue Stats
107W - 100L
1,382 MMR
Solo
Shiva
Shiva
Gold IV
JamDext
Shiva
Gold IV
Level 88
God Stats
21W - 15L
1,577 SR
Queue Stats
86W - 78L
1,336 MMR
Solo
Loki
Loki
Gold III
vScopez HD
Loki
Gold III
Level 127
God Stats
14W - 6L
1,812 SR
Queue Stats
72W - 78L
1,384 MMR
Solo
Skadi
Skadi
Gold V
whereiskh
Skadi
Gold V
Level 129
God Stats
70W - 67L
1,563 SR
Queue Stats
78W - 82L
1,375 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,610 SR
1,395 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,545 SR
1,368 MMR
Rama
Rama
Gold IV
DeezDreadz26
Rama
Gold IV
Level 149
God Stats
5W - 5L
1,418 SR
Queue Stats
246W - 249L
1,336 MMR
Solo
Awilix
Awilix
Gold V
Dfec
Awilix
Gold V
Level 153
God Stats
3W - 2L
1,766 SR
Queue Stats
35W - 35L
1,371 MMR
Party 1
Ra
Ra
Gold V
Narsil46
Ra
Gold V
Level 148
God Stats
5W - 4L
1,500 SR
Queue Stats
35W - 35L
1,371 MMR
Party 1
Bakasura
Bakasura
Gold V
Raahv
Bakasura
Gold V
Level 139
God Stats
8W - 6L
1,539 SR
Queue Stats
308W - 309L
1,395 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
ReidMD
Erlang Shen
Gold IV
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 83L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 1 / 1
5,624
511
2,211
6,502
5,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Eset
FivesXV
Eset
11
1 / 3 / 2
6,106
555
7,313
8,866
2,568
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shiva
JamDext
Shiva
10
1 / 4 / 0
6,028
548
7,995
12,076
5,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

10
3 / 4 / 1
5,913
538
5,644
10,110
3,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
whereiskh
Skadi
9
0 / 3 / 0
4,818
438
1,763
5,972
1,389
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BellonaThanatosAthena

VS

Bans
Ne ZhaAo KuangNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
7,470
679
4,884
6,280
2,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Awilix
Dfec
Awilix
13
4 / 1 / 4
6,778
616
5,760
10,762
3,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 1
6,799
618
5,541
4,905
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
Raahv
Bakasura
12
2 / 2 / 3
7,282
662
8,535
15,164
8,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
ReidMD
Erlang Shen
11
3 / 2 / 7
6,367
579
7,844
8,907
3,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
15
15
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
1
1.5
W
3
1
1
3.5
W
Awilix
Dfec
Awilix
4
1
4
6
L
Eset
FivesXV
Eset
1
3
2
0.67
L
Shiva
JamDext
Shiva
1
4
0
0.25
W
3
0
1
3.5
W
Bakasura
Raahv
Bakasura
2
2
3
1.75
W
Erlang Shen
ReidMD
Erlang Shen
3
2
7
3.25
L
3
4
1
0.88
L
Skadi
whereiskh
Skadi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,926
Damage
32,564
43,526
Taken
46,018
18,399
Mitigated
20,101
11,215
Healing
22,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,211
929
0
1,523
6,502
5,804
0
398
6,104
22,441
2,270
W
4,884
4,151
0
3,253
6,280
2,522
0
666
5,614
0
62,510
W
Awilix
Dfec
Awilix
5,760
2,452
0
5,122
10,762
3,982
0
2,165
8,597
0
46,651
L
Eset
FivesXV
Eset
7,313
911
0
2,204
8,866
2,568
0
3,797
4,901
49,370
1,079
L
Shiva
JamDext
Shiva
7,995
1,512
0
2,598
12,076
5,558
0
0
10,524
0
48,136
W
5,541
0
267
1,720
4,905
1,770
0
2,712
2,193
54,445
0
W
Bakasura
Raahv
Bakasura
8,535
5,571
0
10,474
15,164
8,173
2,048
1,117
14,047
0
33,808
W
Erlang Shen
ReidMD
Erlang Shen
7,844
3,739
0
1,506
8,907
3,654
0
2,630
6,277
0
23,390
L
5,644
1,595
0
3,686
10,110
3,080
0
1,346
8,619
0
34,914
L
Skadi
whereiskh
Skadi
1,763
1,070
0
1,204
5,972
1,389
0
0
5,972
0
24,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,489
Gold Earned
34,696
296
Minions Killed
400
0
Camps Cleared
0
1,083,281
Distance Traveled
1,164,613
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,624
511
33
3
0
235,116
1
W
Rama
7,470
679
106
10
0
208,896
2
W
Awilix
6,778
616
83
8
0
270,982
3
L
Eset
6,106
555
89
8
0
198,074
2
L
Shiva
6,028
548
68
6
0
210,714
1
W
Ra
6,799
618
86
8
0
252,353
1
W
Bakasura
7,282
662
91
8
0
216,682
0
W
Erlang Shen
6,367
579
34
3
0
215,700
1
L
Loki
5,913
538
61
6
0
241,857
0
L
Skadi
4,818
438
45
4
0
197,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role