Player Matchup

Ullr
Ullr
Ilikecheesee
Ullr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,433 Elo+
Party 1
Chaac
Chaac
LalooAvila
Chaac
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Shiva
Shiva
XOdinbornX
Shiva
Level 99
God Stats
2W - 3L
1,854 SR
Queue Stats
103W - 114L
1,245 Elo+
Solo
Ra
Ra
mexicanhayabusa
Ra
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,487 Elo+
Party 1
Hun Batz
Hun Batz
princessdyl
Hun Batz
Level 73
God Stats
2W - 2L
1,526 SR
Queue Stats
194W - 195L
1,501 Elo+
Party 1
Team Averages
Level 62
1,576 SR
1,433 Elo+

VS

Team Averages
Level 77
1,473 SR
1,459 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Fearless1929
Surtr
Level 107
God Stats
2W - 0L
1,738 SR
Queue Stats
113W - 108L
1,434 Elo+
Solo
Merlin
Merlin
Litten_70
Merlin
Level 88
God Stats
1W - 1L
1,198 SR
Queue Stats
53W - 56L
1,440 Elo+
Solo
Medusa
Medusa
Make it 1108771
Medusa
Level 41
God Stats
4W - 0L
1,645 SR
Queue Stats
140W - 143L
1,455 Elo+
Solo
Charybdis
Charybdis
Nagalord27
Charybdis
Level 80
God Stats
1W - 1L
1,282 SR
Queue Stats
23W - 26L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
7,009
701
4,821
11,928
5,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
13
1 / 2 / 3
7,470
747
8,183
11,198
11,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
13
1 / 4 / 4
7,334
733
6,655
12,437
8,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 5 / 3
8,254
825
11,005
10,751
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
princessdyl
Hun Batz
13
1 / 5 / 5
7,331
733
6,467
11,152
6,992
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
4 / 1 / 12
9,618
962
4,831
11,501
14,885
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 1 / 10
7,721
772
4,234
6,968
5,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
Litten_70
Merlin
17
8 / 1 / 12
10,064
1,006
12,914
6,998
3,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 2 / 13
8,977
898
17,252
8,373
3,790
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
Nagalord27
Charybdis
16
8 / 2 / 12
9,829
983
13,364
9,061
4,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
6
Kills
22
22
Deaths
7
18
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
1
12
10
W
0
1
10
5
L
0
6
3
0.25
L
Chaac
1
2
3
1.25
W
Merlin
Litten_70
Merlin
8
1
12
14
W
2
2
13
4.25
W
Charybdis
Nagalord27
Charybdis
8
2
12
7
L
Shiva
1
4
4
0.75
L
3
5
3
0.9
L
Hun Batz
princessdyl
Hun Batz
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,131
Damage
52,595
57,466
Taken
42,901
37,890
Mitigated
32,951
14,789
Healing
22,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,831
610
4,312
5,785
11,501
14,885
380
2,104
9,067
0
9,252
W
4,234
965
2,133
1,812
6,968
5,540
285
2,023
4,747
273
7,233
L
4,821
2,593
14
325
11,928
5,308
0
2,670
9,258
0
13,923
L
Chaac
8,183
452
656
2,132
11,198
11,729
0
2,239
8,959
0
14,317
W
Merlin
Litten_70
Merlin
12,914
944
1,799
1,090
6,998
3,898
1,232
2,038
4,739
25,961
0
W
17,252
6,093
856
1,983
8,373
3,790
3,149
2,389
5,717
0
36,657
W
Charybdis
Nagalord27
Charybdis
13,364
5,148
1,566
1,408
9,061
4,838
2,511
2,505
6,420
0
23,720
L
Shiva
6,655
884
1,612
1,213
12,437
8,653
0
2,729
9,708
578
9,132
L
11,005
437
4,272
3,235
10,751
5,208
0
3,086
7,665
27,674
0
L
Hun Batz
princessdyl
Hun Batz
6,467
666
797
533
11,152
6,992
0
2,372
8,780
0
16,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,398
Gold Earned
46,209
121
Minions Killed
122
0
Camps Cleared
0
802,250
Distance Traveled
929,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,618
962
13
1
0
197,890
0
W
Surtr
7,721
772
11
1
0
146,201
0
L
Ullr
7,009
701
34
3
0
131,758
0
L
Chaac
7,470
747
20
2
0
150,348
0
W
Merlin
10,064
1,006
33
3
0
195,267
0
W
Medusa
8,977
898
45
5
0
197,592
0
W
Charybdis
9,829
983
20
2
0
192,249
0
L
Shiva
7,334
733
11
1
0
175,670
0
L
Ra
8,254
825
32
3
0
186,900
0
L
Hun Batz
7,331
733
24
2
0
157,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role