Player Matchup

Chronos
Chronos
Gold I
CMBxBezzy
Chronos
Gold I
Level 154
God Stats
2W - 1L
1,692 SR
Queue Stats
150W - 147L
1,532 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
JojoBongadas
Cthulhu
Gold IV
Level 155
God Stats
14W - 15L
1,541 SR
Queue Stats
332W - 355L
1,481 MMR
Solo
Medusa
Medusa
Silver II
Nïtrogen
Medusa
Silver II
Level 128
God Stats
6W - 5L
1,807 SR
Queue Stats
14W - 15L
1,473 MMR
Party 2
Amaterasu
Amaterasu
Gold II
l Wonng l
Amaterasu
Gold II
Level 181
God Stats
8W - 8L
1,376 SR
Queue Stats
132W - 126L
1,479 MMR
Solo
Thoth
Thoth
Gold III
s3Ruk17
Thoth
Gold III
Level 146
God Stats
19W - 17L
1,636 SR
Queue Stats
133W - 135L
1,489 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,611 SR
1,491 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,515 SR
1,496 MMR
Erlang Shen
Erlang Shen
Gold IV
 
Erlang Shen
Gold IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
MetalicaLOVG
Neith
Gold IV
Level 169
God Stats
38W - 35L
1,582 SR
Queue Stats
271W - 284L
1,484 MMR
Solo
Ganesha
Ganesha
Gold V
NoroXVIII
Ganesha
Gold V
Level 128
God Stats
2W - 3L
1,529 SR
Queue Stats
16W - 24L
1,437 MMR
Party 1
Thor
Thor
Gold III
Oneshipnew
Thor
Gold III
Level 155
God Stats
3W - 5L
1,465 SR
Queue Stats
25W - 28L
1,558 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CMBxBezzy
Chronos
18
4 / 1 / 7
10,604
589
10,876
14,689
6,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
JojoBongadas
Cthulhu
14
2 / 1 / 5
9,495
528
10,481
14,245
12,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Nïtrogen
Medusa
18
1 / 0 / 4
10,407
578
11,619
13,500
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
l Wonng l
Amaterasu
17
7 / 0 / 4
11,661
648
11,464
19,991
18,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thoth
s3Ruk17
Thoth
17
3 / 1 / 4
10,929
607
7,567
6,323
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
CharonAgniAwilixBastet

VS

Bans
AthenaThanatosAphroditeBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
0 / 6 / 0
7,958
442
9,769
19,373
10,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
 
Janus
12
2 / 5 / 0
7,895
439
7,866
12,080
4,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 0
8,826
490
8,472
14,475
6,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
NoroXVIII
Ganesha
12
0 / 2 / 1
7,542
419
3,054
13,616
12,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 0 / 2
7,946
441
5,890
11,188
5,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
17
Kills
3
3
Deaths
17
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
6
0
0
L
Janus
 
Janus
2
5
0
0.4
W
Chronos
CMBxBezzy
Chronos
4
1
7
7.5
W
Cthulhu
JojoBongadas
Cthulhu
2
1
5
4.5
L
1
4
0
0.25
L
Ganesha
NoroXVIII
Ganesha
0
2
1
0.25
W
Medusa
Nïtrogen
Medusa
1
0
4
3
L
0
0
2
1
W
Amaterasu
l Wonng l
Amaterasu
7
0
4
9
W
Thoth
s3Ruk17
Thoth
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,007
Damage
35,051
68,748
Taken
70,732
45,896
Mitigated
39,555
34,332
Healing
13,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
9,769
6,404
0
7,161
19,373
10,618
0
2,686
16,687
0
58,204
L
Janus
 
Janus
7,866
926
0
984
12,080
4,706
46
8,943
3,137
52,542
461
W
Chronos
CMBxBezzy
Chronos
10,876
3,847
0
8,295
14,689
6,223
582
4,161
10,222
94,765
1,190
W
Cthulhu
JojoBongadas
Cthulhu
10,481
811
309
3,053
14,245
12,870
1,520
2,267
11,863
49,553
1,478
L
8,472
2,493
0
3,064
14,475
6,094
725
4,589
9,886
0
89,488
L
Ganesha
NoroXVIII
Ganesha
3,054
333
0
1,886
13,616
12,332
0
8,612
5,004
20,054
0
W
Medusa
Nïtrogen
Medusa
11,619
4,763
0
5,432
13,500
6,389
2,901
1,972
11,488
0
115,498
L
5,890
1,533
0
450
11,188
5,805
0
3,213
7,975
0
77,195
W
Amaterasu
l Wonng l
Amaterasu
11,464
6,020
0
16,190
19,991
18,063
1,546
847
18,415
0
88,013
W
Thoth
s3Ruk17
Thoth
7,567
126
0
1,053
6,323
2,351
941
3,059
2,915
91,250
906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,096
Gold Earned
40,167
645
Minions Killed
478
0
Camps Cleared
0
1,846,720
Distance Traveled
1,657,837
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,958
442
93
5
0
301,718
0
L
Janus
7,895
439
102
6
0
290,167
6
W
Chronos
10,604
589
128
7
0
386,431
4
W
Cthulhu
9,495
528
59
3
0
369,704
9
L
Neith
8,826
490
155
9
0
300,417
0
L
Ganesha
7,542
419
1
0
0
356,368
6
W
Medusa
10,407
578
155
9
0
372,656
4
L
Thor
7,946
441
127
7
0
409,167
2
W
Amaterasu
11,661
648
144
8
0
359,207
1
W
Thoth
10,929
607
159
9
0
358,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role