Player Matchup

Charon
Charon
Diamond V
 
Charon
Diamond V
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond IV
 
Arachne
Diamond IV
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum I
KingWann
Neith
Platinum I
Level 159
God Stats
7W - 5L
1,734 SR
Queue Stats
91W - 77L
1,966 MMR
Party 2
Hachiman
Hachiman
Diamond IV
Kotryzhiy
Hachiman
Diamond IV
Level 201
God Stats
6W - 8L
1,614 SR
Queue Stats
170W - 153L
2,158 MMR
Party 2
Cthulhu
Cthulhu
Platinum I
MightyWall
Cthulhu
Platinum I
Level 161
God Stats
0W - 1L
1,757 SR
Queue Stats
90W - 82L
2,019 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,621 SR
1,829 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 161
1,657 SR
2,073 MMR
Geb
Geb
Platinum I
HugeHoIe
Geb
Platinum I
Level 217
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
2,015 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
Ih8furrys
Sun Wukong
Diamond IV
Level 139
God Stats
26W - 11L
1,842 SR
Queue Stats
214W - 201L
2,166 MMR
Solo
Danzaburou
Danzaburou
Diamond V
Naminky
Danzaburou
Diamond V
Level 126
God Stats
26W - 27L
1,634 SR
Queue Stats
135W - 130L
2,100 MMR
Party 1
Zeus
Zeus
Platinum II
Shmucket
Zeus
Platinum II
Level 126
God Stats
22W - 14L
1,770 SR
Queue Stats
121W - 115L
1,953 MMR
Party 1
Mercury
Mercury
Diamond IV
tomweezy99
Mercury
Diamond IV
Level 199
God Stats
15W - 17L
1,537 SR
Queue Stats
126W - 113L
2,130 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
0 / 1 / 0
5,027
503
2,153
6,206
2,740
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
 
Arachne
8
0 / 5 / 0
4,467
447
2,384
11,276
4,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
KingWann
Neith
11
0 / 1 / 0
5,745
575
2,480
4,187
1,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hachiman
Kotryzhiy
Hachiman
8
0 / 3 / 0
4,586
459
3,820
6,888
2,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
MightyWall
Cthulhu
11
0 / 0 / 0
5,854
585
5,294
7,232
3,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bans
AresThothThorThanatos

VS

Bans
BellonaSusanoKaliAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,437
544
3,197
5,300
3,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Ih8furrys
Sun Wukong
12
0 / 0 / 1
6,571
657
4,503
7,631
4,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Naminky
Danzaburou
10
1 / 0 / 0
5,950
595
3,402
5,091
1,927
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
12
1 / 0 / 1
6,415
642
2,650
3,485
982
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
tomweezy99
Mercury
11
7 / 0 / 1
6,136
614
9,114
8,684
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
10
10
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
0
0
L
Arachne
 
Arachne
0
5
0
0
W
1
0
4
3
W
Sun Wukong
Ih8furrys
Sun Wukong
0
0
1
0.5
L
Neith
KingWann
Neith
0
1
0
0
L
Hachiman
Kotryzhiy
Hachiman
0
3
0
0
L
Cthulhu
MightyWall
Cthulhu
0
0
0
0
W
Danzaburou
Naminky
Danzaburou
1
0
0
1
W
Zeus
1
0
1
1.5
W
Mercury
tomweezy99
Mercury
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,131
Damage
22,866
35,789
Taken
30,191
14,879
Mitigated
13,588
11,290
Healing
13,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,153
864
1,120
1,926
6,206
2,740
0
1,917
4,289
11,243
2,068
L
Arachne
 
Arachne
2,384
1,546
0
3,986
11,276
4,180
0
1,049
10,227
0
24,889
W
3,197
477
0
1,677
5,300
3,220
0
1,059
4,177
18,147
0
W
Sun Wukong
Ih8furrys
Sun Wukong
4,503
628
0
2,935
7,631
4,211
0
3,288
3,703
0
55,169
L
Neith
KingWann
Neith
2,480
747
0
1,111
4,187
1,559
0
1,046
3,141
0
54,058
L
Hachiman
Kotryzhiy
Hachiman
3,820
1,933
0
1,694
6,888
2,463
0
1,633
5,255
0
32,429
L
Cthulhu
MightyWall
Cthulhu
5,294
258
78
1,375
7,232
3,937
0
66
7,166
42,735
885
W
Danzaburou
Naminky
Danzaburou
3,402
1,652
0
2,308
5,091
1,927
0
853
4,238
0
44,892
W
Zeus
2,650
780
0
1,620
3,485
982
0
0
3,485
58,655
1,000
W
Mercury
tomweezy99
Mercury
9,114
5,559
0
4,581
8,684
3,248
0
1,177
7,426
0
41,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,679
Gold Earned
30,509
345
Minions Killed
388
0
Camps Cleared
0
907,213
Distance Traveled
1,040,042
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,027
503
16
2
0
178,482
2
L
Arachne
4,467
447
49
5
0
178,996
0
W
Geb
5,437
544
37
4
0
236,131
1
W
Sun Wukong
6,571
657
107
11
0
184,884
1
L
Neith
5,745
575
113
11
0
182,637
0
L
Hachiman
4,586
459
63
6
0
172,913
2
L
Cthulhu
5,854
585
104
10
0
194,185
0
W
Danzaburou
5,950
595
70
7
0
168,552
2
W
Zeus
6,415
642
103
10
0
210,470
1
W
Mercury
6,136
614
71
7
0
240,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role