Player Matchup

Persephone
Persephone
Devilsgrace9202
Persephone
Level 109
God Stats
19W - 12L
1,617 SR
Queue Stats
65W - 67L
1,508 Elo+
Party 1
Bacchus
Bacchus
HellsJanitor420
Bacchus
Level 128
God Stats
2W - 0L
1,858 SR
Queue Stats
84W - 77L
1,585 Elo+
Party 1
Lancelot
Lancelot
ZerZee
Lancelot
Level 36
God Stats
8W - 2L
1,727 SR
Queue Stats
34W - 32L
1,437 Elo+
Party 1
Team Averages
Level 91
1,734 SR
1,510 Elo+

VS

Team Averages
Level 105
1,569 SR
1,495 Elo+
Ra
Ra
bschmidt80
Ra
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 185L
1,541 Elo+
Solo
Tyr
Tyr
ttvYoSabzi
Tyr
Level 66
God Stats
1W - 1L
1,514 SR
Queue Stats
42W - 50L
1,460 Elo+
Party 2
Erlang Shen
Erlang Shen
whosAji
Erlang Shen
Level 149
God Stats
9W - 5L
1,694 SR
Queue Stats
389W - 401L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Devilsgrace9202
Persephone
13
2 / 2 / 7
7,923
792
7,748
6,754
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
4 / 1 / 6
7,850
785
6,326
10,011
11,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
ZerZee
Lancelot
13
4 / 1 / 5
7,922
792
8,355
7,532
3,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
7,267
727
6,532
6,117
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 2 / 3
7,290
729
4,334
8,236
3,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
whosAji
Erlang Shen
11
1 / 4 / 3
6,898
690
5,288
12,479
9,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
10
Kills
4
4
Deaths
10
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Persephone
Devilsgrace9202
Persephone
2
2
7
2.75
W
4
1
6
7
W
Lancelot
ZerZee
Lancelot
4
1
5
6.5
L
2
4
1
0.63
L
1
2
3
1.25
L
Erlang Shen
whosAji
Erlang Shen
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,429
Damage
16,154
24,297
Taken
26,832
17,604
Mitigated
15,143
4,148
Healing
5,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Devilsgrace9202
Persephone
7,748
712
267
1,861
6,754
2,316
98
2,055
4,414
31,700
0
W
6,326
1,347
0
704
10,011
11,762
0
1,449
8,093
15,980
538
W
Lancelot
ZerZee
Lancelot
8,355
1,710
0
1,316
7,532
3,526
866
1,873
5,236
0
25,765
L
6,532
65
420
461
6,117
2,149
180
3,335
2,661
30,791
98
L
4,334
410
0
1,692
8,236
3,598
196
3,774
4,085
0
22,397
L
Erlang Shen
whosAji
Erlang Shen
5,288
1,818
0
2,984
12,479
9,396
136
5,693
6,297
0
16,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,695
Gold Earned
21,455
114
Minions Killed
126
0
Camps Cleared
0
622,706
Distance Traveled
590,079
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
7,923
792
63
6
0
183,711
1
W
Bacchus
7,850
785
16
2
0
212,941
2
W
Lancelot
7,922
792
35
4
0
226,054
0
L
Ra
7,267
727
64
6
0
186,222
0
L
Tyr
7,290
729
40
4
0
193,301
0
L
Erlang Shen
6,898
690
22
2
0
210,556
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role