Player Matchup

Sun Wukong
Sun Wukong
CasPerChaSm
Sun Wukong
Level 167
God Stats
4W - 2L
1,751 SR
Queue Stats
129W - 127L
1,568 Elo+
Party 1
He Bo
He Bo
DuDDyy
He Bo
Level 157
God Stats
0W - 2L
1,348 SR
Queue Stats
114W - 113L
1,576 Elo+
Party 1
Zeus
Zeus
FadedChunk
Zeus
Level 156
God Stats
4W - 4L
1,709 SR
Queue Stats
98W - 68L
1,600 Elo+
Solo
Odin
Odin
InSteffeyWeTrust
Odin
Level 159
God Stats
6W - 2L
1,697 SR
Queue Stats
91W - 99L
1,576 Elo+
Party 1
Ratatoskr
Ratatoskr
voltrix07
Ratatoskr
Level 152
God Stats
1W - 2L
1,803 SR
Queue Stats
33W - 38L
1,534 Elo+
Party 1
Team Averages
Level 158
1,662 SR
1,571 Elo+

VS

Team Averages
Level 153
1,581 SR
1,562 Elo+
Bellona
Bellona
 
Bellona
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
CmenChugger
Apollo
Level 125
God Stats
7W - 1L
1,796 SR
Queue Stats
27W - 19L
1,587 Elo+
Party 2
King Arthur
King Arthur
Prohibit
King Arthur
Level 205
God Stats
20W - 26L
1,504 SR
Queue Stats
663W - 562L
1,561 Elo+
Solo
Ymir
Ymir
SIugwater
Ymir
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,563 Elo+
Party 2
Anubis
Anubis
TheSimpleBagel
Anubis
Level 105
God Stats
33W - 20L
1,603 SR
Queue Stats
826W - 703L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CasPerChaSm
Sun Wukong
10
1 / 2 / 2
6,713
448
8,776
12,062
8,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
DuDDyy
He Bo
13
1 / 1 / 2
7,441
496
7,891
6,913
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 3 / 0
8,145
543
7,641
7,343
2,474
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
0 / 2 / 1
8,247
550
6,932
14,448
12,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ratatoskr
voltrix07
Ratatoskr
13
3 / 1 / 2
7,242
483
4,692
10,251
3,947
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
3 / 0 / 2
8,103
540
8,391
14,456
9,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
13
0 / 3 / 2
7,894
526
5,927
10,215
4,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Prohibit
King Arthur
16
1 / 1 / 0
9,301
620
7,928
14,867
16,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
11
1 / 1 / 4
7,441
496
4,170
13,164
9,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 1 / 2
8,871
591
7,622
11,330
5,943
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
6
Kills
9
9
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
0
2
4
L
Sun Wukong
CasPerChaSm
Sun Wukong
1
2
2
1
W
Apollo
0
3
2
0.33
L
He Bo
DuDDyy
He Bo
1
1
2
2
L
1
3
0
0.33
L
0
2
1
0.25
W
King Arthur
Prohibit
King Arthur
1
1
0
1
W
Ymir
1
1
4
3
W
4
1
2
5
L
Ratatoskr
voltrix07
Ratatoskr
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,932
Damage
34,038
51,017
Taken
64,032
30,766
Mitigated
45,475
12,575
Healing
19,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,391
3,219
0
4,202
14,456
9,427
0
2,221
12,235
0
81,844
L
Sun Wukong
CasPerChaSm
Sun Wukong
8,776
1,685
268
2,805
12,062
8,924
0
3,332
8,730
423
29,541
W
Apollo
5,927
3,293
0
3,328
10,215
4,234
114
3,542
6,673
0
65,365
L
He Bo
DuDDyy
He Bo
7,891
569
0
750
6,913
2,794
0
2,251
4,662
48,620
2,135
L
7,641
536
0
1,694
7,343
2,474
0
2,525
4,818
72,668
1,563
L
6,932
1,174
0
3,390
14,448
12,627
0
1,894
12,554
13,623
56,608
W
King Arthur
Prohibit
King Arthur
7,928
1,189
0
940
14,867
16,338
0
1,846
13,021
0
85,309
W
Ymir
4,170
866
1,918
2,210
13,164
9,533
259
4,442
8,722
14,126
1,690
W
7,622
459
0
7,024
11,330
5,943
0
5,984
5,346
82,842
0
L
Ratatoskr
voltrix07
Ratatoskr
4,692
722
0
3,668
10,251
3,947
0
1,168
9,083
0
48,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,788
Gold Earned
41,610
468
Minions Killed
577
0
Camps Cleared
0
1,561,454
Distance Traveled
1,511,400
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,103
540
124
8
0
345,738
1
L
Sun Wukong
6,713
448
47
3
0
321,727
2
W
Apollo
7,894
526
120
8
0
271,431
2
L
He Bo
7,441
496
88
6
0
317,855
3
L
Zeus
8,145
543
132
9
0
281,258
5
L
Odin
8,247
550
131
9
0
261,712
0
W
King Arthur
9,301
620
154
10
0
285,618
0
W
Ymir
7,441
496
24
2
0
300,966
2
W
Anubis
8,871
591
155
10
0
307,647
5
L
Ratatoskr
7,242
483
70
5
0
378,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role