Player Matchup

Hercules
Hercules
BLASPHEMÛS
Hercules
Level 30
God Stats
3W - 2L
1,618 SR
Queue Stats
68W - 65L
1,568 Elo+
Party 1
Discordia
Discordia
EclecticTadpole
Discordia
Level 45
God Stats
1W - 0L
1,688 SR
Queue Stats
10W - 17L
1,246 Elo+
Solo
He Bo
He Bo
Mamavuevo
He Bo
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 17L
1,500 Elo+
Party 1
Surtr
Surtr
SnowySummitt
Surtr
Level 10
God Stats
1W - 0L
1,243 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Nut
Nut
evilpancake1
Nut
Level 67
God Stats
1W - 0L
1,270 SR
Queue Stats
95W - 67L
1,500 Elo+
Party 3
Team Averages
Level 34
1,464 SR
1,463 Elo+

VS

Team Averages
Level 39
1,500 SR
1,454 Elo+
Osiris
Osiris
Erick_Baptista25
Osiris
Level 37
God Stats
5W - 6L
1,500 SR
Queue Stats
100W - 132L
1,342 Elo+
Solo
Jing Wei
Jing Wei
Krhanos
Jing Wei
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 41L
1,515 Elo+
Party 2
Ra
Ra
SeniorCappa21
Ra
Level 63
God Stats
2W - 3L
1,449 SR
Queue Stats
176W - 179L
1,435 Elo+
Party 4
Bacchus
Bacchus
Vladrakul
Bacchus
Level 8
God Stats
3W - 3L
1,682 SR
Queue Stats
4W - 6L
1,534 Elo+
Party 2
Mercury
Mercury
natebl123
Mercury
Level 27
God Stats
1W - 3L
1,369 SR
Queue Stats
45W - 38L
1,445 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BLASPHEMÛS
Hercules
15
13 / 2 / 4
9,603
640
14,147
13,747
8,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
EclecticTadpole
Discordia
11
0 / 3 / 1
7,103
474
5,486
6,300
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Mamavuevo
He Bo
14
7 / 2 / 5
9,082
605
7,991
8,254
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 1 / 4
6,921
461
5,941
9,422
7,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 0 / 2
8,323
555
10,193
7,663
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
7,513
501
5,676
19,418
17,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Krhanos
Jing Wei
12
1 / 3 / 2
7,202
480
6,651
9,908
3,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 6 / 0
8,093
540
6,443
10,681
4,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Vladrakul
Bacchus
12
0 / 4 / 2
7,027
468
3,043
12,816
13,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
natebl123
Mercury
11
2 / 9 / 1
6,949
463
4,868
15,211
6,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
27
Kills
7
8
Deaths
27
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
BLASPHEMÛS
Hercules
13
2
4
7.5
W
Discordia
EclecticTadpole
Discordia
0
3
1
0.17
L
2
5
1
0.5
L
Jing Wei
Krhanos
Jing Wei
1
3
2
0.67
W
He Bo
Mamavuevo
He Bo
7
2
5
4.75
L
2
6
0
0.33
W
2
1
4
4
L
Bacchus
Vladrakul
Bacchus
0
4
2
0.25
W
5
0
2
6
L
Mercury
natebl123
Mercury
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,758
Damage
26,681
45,386
Taken
68,034
24,254
Mitigated
45,143
13,320
Healing
12,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BLASPHEMÛS
Hercules
14,147
5,420
0
5,222
13,747
8,301
0
1,354
12,331
0
61,472
W
Discordia
EclecticTadpole
Discordia
5,486
636
0
293
6,300
2,235
192
0
6,300
34,094
1,262
L
5,676
2,124
0
5,488
19,418
17,220
0
6,062
13,356
0
54,666
L
Jing Wei
Krhanos
Jing Wei
6,651
5,078
0
2,836
9,908
3,539
237
0
9,763
0
56,329
W
He Bo
Mamavuevo
He Bo
7,991
612
0
500
8,254
2,666
174
3,706
4,498
51,659
0
L
6,443
905
384
1,577
10,681
4,508
0
5,483
5,116
62,285
1,203
W
5,941
2,033
0
3,372
9,422
7,931
77
2,832
6,590
608
31,958
L
Bacchus
Vladrakul
Bacchus
3,043
622
0
1,600
12,816
13,689
33
236
12,105
19,462
484
W
10,193
6,478
0
3,933
7,663
3,121
649
1,124
6,539
0
62,947
L
Mercury
natebl123
Mercury
4,868
2,969
0
889
15,211
6,187
0
1,728
13,483
0
44,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,032
Gold Earned
36,784
380
Minions Killed
373
0
Camps Cleared
0
1,441,710
Distance Traveled
1,387,952
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,603
640
84
6
0
338,365
0
W
Discordia
7,103
474
68
5
0
243,818
0
L
Osiris
7,513
501
69
5
0
280,341
0
L
Jing Wei
7,202
480
98
7
0
276,287
0
W
He Bo
9,082
605
85
6
0
302,881
0
L
Ra
8,093
540
109
7
0
277,762
0
W
Surtr
6,921
461
39
3
0
275,339
0
L
Bacchus
7,027
468
30
2
0
278,706
0
W
Nut
8,323
555
104
7
0
281,307
2
L
Mercury
6,949
463
67
4
0
274,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role