Player Matchup

Ares
Ares
Platinum II
TheCansi
Ares
Platinum II
Level 136
God Stats
164W - 136L
1,450 SR
Queue Stats
575W - 645L
1,952 MMR
Solo
Cthulhu
Cthulhu
Platinum II
vFierce
Cthulhu
Platinum II
Level 49
God Stats
16W - 10L
1,733 SR
Queue Stats
58W - 55L
1,958 MMR
Party 1
Chiron
Chiron
Platinum II
w1nbypin
Chiron
Platinum II
Level 154
God Stats
7W - 3L
1,658 SR
Queue Stats
58W - 55L
1,898 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 113
1,614 SR
1,936 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,433 SR
1,938 MMR
King Arthur
King Arthur
Platinum III
Epic Z I Z3uS I
King Arthur
Platinum III
Level 161
God Stats
2W - 5L
1,500 SR
Queue Stats
172W - 180L
1,905 MMR
Solo
Rama
Rama
Diamond V
XïAM
Rama
Diamond V
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 131L
1,961 MMR
Solo
Merlin
Merlin
Masters
tóes
Merlin
Masters
Level 127
God Stats
0W - 1L
1,299 SR
Queue Stats
151W - 174L
1,949 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
6 / 0 / 4
10,721
715
12,305
14,664
17,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
vFierce
Cthulhu
16
5 / 0 / 7
10,829
722
17,593
19,919
22,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
w1nbypin
Chiron
16
1 / 0 / 9
10,601
707
10,871
11,807
6,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesNe ZhaThothKuzenboOsiris

VS

Bans
OdinSobekHou YiCharonXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Epic Z I Z3uS I
King Arthur
12
0 / 6 / 0
8,167
544
7,665
19,858
19,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
XïAM
Rama
14
0 / 4 / 0
8,782
585
7,359
15,181
6,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
tóes
Merlin
15
0 / 2 / 0
9,172
611
13,443
9,465
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
12
Kills
0
0
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Epic Z I Z3uS I
King Arthur
0
6
0
0
W
Ares
6
0
4
8
L
Rama
XïAM
Rama
0
4
0
0
L
Merlin
tóes
Merlin
0
2
0
0
W
Cthulhu
vFierce
Cthulhu
5
0
7
8.5
W
Chiron
w1nbypin
Chiron
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,769
Damage
28,467
46,390
Taken
44,504
45,916
Mitigated
30,218
11,173
Healing
7,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Epic Z I Z3uS I
King Arthur
7,665
551
0
1,556
19,858
19,518
0
12,021
6,321
0
18,084
W
Ares
12,305
549
0
2,680
14,664
17,299
0
2,941
10,955
22,981
2,497
L
Rama
XïAM
Rama
7,359
6,075
0
5,635
15,181
6,692
0
9,244
5,274
0
35,675
L
Merlin
tóes
Merlin
13,443
431
0
595
9,465
4,008
0
3,973
5,027
51,325
0
W
Cthulhu
vFierce
Cthulhu
17,593
724
424
3,369
19,919
22,605
0
4,537
14,389
61,223
1,282
W
Chiron
w1nbypin
Chiron
10,871
2,626
1,506
3,194
11,807
6,012
2,738
5,115
6,034
0
61,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,151
Gold Earned
26,121
197
Minions Killed
174
0
Camps Cleared
0
872,806
Distance Traveled
784,645
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,167
544
24
2
0
278,224
0
W
Ares
10,721
715
23
2
0
293,038
2
L
Rama
8,782
585
57
4
0
245,683
6
L
Merlin
9,172
611
93
6
0
260,738
1
W
Cthulhu
10,829
722
79
5
0
302,582
4
W
Chiron
10,601
707
95
6
0
277,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role