Player Matchup

Danzaburou
Danzaburou
GUN NUT 187
Danzaburou
Level 124
God Stats
4W - 0L
1,747 SR
Queue Stats
34W - 29L
1,452 Elo+
Party 1
Janus
Janus
ScrumReaper
Janus
Level 47
God Stats
4W - 9L
1,201 SR
Queue Stats
157W - 130L
1,451 Elo+
Party 2
Achilles
Achilles
Scrumkid
Achilles
Level 124
God Stats
6W - 8L
1,387 SR
Queue Stats
227W - 209L
1,557 Elo+
Party 2
Fenrir
Fenrir
mcghee82
Fenrir
Level 159
God Stats
2W - 1L
1,819 SR
Queue Stats
40W - 34L
1,466 Elo+
Party 1
Ymir
Ymir
temp-255985
Ymir
Level 12
God Stats
2W - 0L
1,338 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 93
1,498 SR
1,485 Elo+

VS

Team Averages
Level 91
1,455 SR
1,441 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
Aeoniotita
Bakasura
Level 35
God Stats
1W - 2L
1,344 SR
Queue Stats
39W - 59L
1,250 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AyRickie
Ah Muzen Cab
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 29L
1,464 Elo+
Party 3
Chang'e
Chang'e
forbidden_night6
Chang'e
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,533 Elo+
Party 3
Sun Wukong
Sun Wukong
lPEGI
Sun Wukong
Level 145
God Stats
5W - 3L
1,429 SR
Queue Stats
170W - 158L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GUN NUT 187
Danzaburou
8
1 / 2 / 0
5,189
519
4,418
4,694
1,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
3 / 0 / 0
6,552
655
5,840
3,767
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
Scrumkid
Achilles
12
3 / 0 / 0
6,932
693
7,554
8,287
4,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
mcghee82
Fenrir
9
1 / 1 / 3
5,163
516
1,766
4,948
2,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 2 / 2
5,239
524
1,574
7,226
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
1 / 0 / 2
5,272
527
2,327
6,375
3,644
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Aeoniotita
Bakasura
7
0 / 3 / 1
4,422
442
1,179
7,528
2,618
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
AyRickie
Ah Muzen Cab
9
4 / 1 / 1
5,333
533
5,959
7,954
2,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 3 / 1
4,765
477
2,284
8,442
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
lPEGI
Sun Wukong
11
0 / 2 / 0
5,676
568
2,751
10,078
5,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
9
Kills
5
5
Deaths
9
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
0
2
2
L
Bakasura
Aeoniotita
Bakasura
0
3
1
0.17
L
Ah Muzen Cab
AyRickie
Ah Muzen Cab
4
1
1
4.5
W
Danzaburou
GUN NUT 187
Danzaburou
1
2
0
0.5
W
3
0
0
3
W
Achilles
Scrumkid
Achilles
3
0
0
3
L
0
3
1
0.17
L
Sun Wukong
lPEGI
Sun Wukong
0
2
0
0
W
Fenrir
mcghee82
Fenrir
1
1
3
2.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,152
Damage
14,500
28,922
Taken
40,377
13,680
Mitigated
16,795
6,733
Healing
13,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,327
261
636
3,075
6,375
3,644
0
899
5,402
19,835
0
L
Bakasura
Aeoniotita
Bakasura
1,179
1,084
0
2,219
7,528
2,618
0
231
7,297
0
14,633
L
Ah Muzen Cab
AyRickie
Ah Muzen Cab
5,959
2,565
0
1,057
7,954
2,690
0
833
7,121
0
28,930
W
Danzaburou
GUN NUT 187
Danzaburou
4,418
1,696
207
697
4,694
1,567
416
514
4,110
0
37,844
W
5,840
570
0
500
3,767
1,427
161
2,163
1,604
47,067
1,624
W
Achilles
Scrumkid
Achilles
7,554
1,952
0
3,464
8,287
4,171
14
0
8,287
0
57,329
L
2,284
166
240
2,910
8,442
2,263
0
4,571
3,383
24,843
0
L
Sun Wukong
lPEGI
Sun Wukong
2,751
274
0
3,269
10,078
5,580
0
275
9,765
0
43,391
W
Fenrir
mcghee82
Fenrir
1,766
142
203
945
4,948
2,116
0
655
4,293
0
22,917
W
1,574
281
0
717
7,226
4,399
0
1,279
5,922
7,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,075
Gold Earned
25,468
286
Minions Killed
239
0
Camps Cleared
0
952,870
Distance Traveled
919,013
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,272
527
29
3
0
182,180
2
L
Bakasura
4,422
442
39
4
0
199,517
0
L
Ah Muzen Cab
5,333
533
37
4
0
165,349
0
W
Danzaburou
5,189
519
61
6
0
161,744
0
W
Janus
6,552
655
80
8
0
206,871
0
W
Achilles
6,932
693
95
10
0
197,475
2
L
Chang'e
4,765
477
49
5
0
188,612
0
L
Sun Wukong
5,676
568
85
9
0
183,355
1
W
Fenrir
5,163
516
39
4
0
219,915
0
W
Ymir
5,239
524
11
1
0
166,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role