Player Matchup

Sol
Sol
SwiftRezzi
Sol
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
359W - 337L
1,556 Elo+
Party 1
Arachne
Arachne
Unstable3756
Arachne
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,759 Elo+
Solo
Neith
Neith
empathhater
Neith
Level 18
God Stats
11W - 14L
1,501 SR
Queue Stats
121W - 110L
1,429 Elo+
Party 2
Tiamat
Tiamat
iF6at10min
Tiamat
Level 129
God Stats
9W - 23L
1,340 SR
Queue Stats
1,000W - 939L
1,596 Elo+
Party 1
Horus
Horus
thegreensnake
Horus
Level 159
God Stats
71W - 73L
1,515 SR
Queue Stats
306W - 287L
1,482 Elo+
Party 2
Team Averages
Level 111
1,471 SR
1,564 Elo+

VS

Team Averages
Level 146
1,570 SR
1,542 Elo+
Artemis
Artemis
 
Artemis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
AlucardSoul
Cu Chulainn
Level 172
God Stats
25W - 21L
1,504 SR
Queue Stats
203W - 168L
1,613 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AngerPro6lems
Morgan Le Fay
Level 128
God Stats
2W - 0L
1,942 SR
Queue Stats
45W - 41L
1,482 Elo+
Solo
Ymir
Ymir
Kiffy17
Ymir
Level 147
God Stats
77W - 77L
1,567 SR
Queue Stats
77W - 77L
1,567 Elo+
Party 3
Loki
Loki
Proudsouthrnvet
Loki
Level 156
God Stats
2W - 4L
1,337 SR
Queue Stats
269W - 223L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
5,995
545
2,660
8,909
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Unstable3756
Arachne
10
2 / 2 / 1
5,658
514
2,865
10,253
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 0
5,515
501
5,187
7,809
2,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Tiamat
iF6at10min
Tiamat
11
0 / 3 / 1
6,130
557
2,803
6,292
3,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 1 / 1
5,057
460
4,271
9,255
4,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 0 / 1
6,123
557
6,175
5,951
2,400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
AlucardSoul
Cu Chulainn
14
2 / 0 / 1
7,772
707
3,309
7,464
4,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
AngerPro6lems
Morgan Le Fay
13
3 / 1 / 0
6,955
632
7,494
6,448
2,611
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
Kiffy17
Ymir
11
0 / 1 / 3
6,437
585
5,055
8,001
7,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 3 / 3
6,426
584
5,703
9,223
3,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
3
Kills
11
11
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
1
2.5
W
Cu Chulainn
AlucardSoul
Cu Chulainn
2
0
1
2.5
W
Morgan Le Fay
AngerPro6lems
Morgan Le Fay
3
1
0
3
W
Ymir
Kiffy17
Ymir
0
1
3
1.5
W
4
3
3
1.83
L
0
3
2
0.33
L
Arachne
Unstable3756
Arachne
2
2
1
1.25
L
1
2
0
0.5
L
Tiamat
iF6at10min
Tiamat
0
3
1
0.17
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,786
Damage
27,736
42,518
Taken
37,087
17,976
Mitigated
20,012
13,648
Healing
11,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,175
3,769
0
2,924
5,951
2,400
0
0
5,951
0
40,069
W
Cu Chulainn
AlucardSoul
Cu Chulainn
3,309
222
0
1,249
7,464
4,786
0
2,227
4,661
0
60,286
W
Morgan Le Fay
AngerPro6lems
Morgan Le Fay
7,494
1,063
0
2,642
6,448
2,611
364
1,443
5,005
58,196
1,014
W
Ymir
Kiffy17
Ymir
5,055
714
0
1,479
8,001
7,197
0
0
8,001
30,875
3,601
W
5,703
1,629
0
3,560
9,223
3,018
0
1,014
8,209
0
40,252
L
2,660
1,158
0
3,521
8,909
2,930
0
5,162
3,747
38,219
5,830
L
Arachne
Unstable3756
Arachne
2,865
1,466
0
4,154
10,253
3,692
0
2,603
7,650
0
30,209
L
5,187
1,218
0
2,506
7,809
2,702
0
2,377
5,432
0
43,841
L
Tiamat
iF6at10min
Tiamat
2,803
225
0
1,511
6,292
3,727
0
0
6,292
38,276
0
L
4,271
2,076
320
1,636
9,255
4,925
0
1,398
7,857
0
24,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,355
Gold Earned
33,713
345
Minions Killed
392
0
Camps Cleared
0
1,105,420
Distance Traveled
1,181,179
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,123
557
78
7
0
215,694
0
W
Cu Chulainn
7,772
707
114
10
0
225,856
4
W
Morgan Le Fay
6,955
632
93
8
0
234,571
2
W
Ymir
6,437
585
38
3
0
239,257
0
W
Loki
6,426
584
69
6
0
265,801
2
L
Sol
5,995
545
90
8
0
196,373
0
L
Arachne
5,658
514
51
5
0
270,305
0
L
Neith
5,515
501
82
7
0
208,968
0
L
Tiamat
6,130
557
88
8
0
189,253
3
L
Horus
5,057
460
34
3
0
240,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role