Player Matchup

Bellona
Bellona
Gold II
 
Bellona
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold IV
Rayn3Ruin
Discordia
Gold IV
Level 194
God Stats
16W - 17L
1,652 SR
Queue Stats
380W - 391L
1,441 MMR
Solo
Chiron
Chiron
Gold III
elemen56
Chiron
Gold III
Level 127
God Stats
1W - 0L
1,749 SR
Queue Stats
107W - 98L
1,431 MMR
Solo
Hercules
Hercules
Silver I
xxxDariumxxx
Hercules
Silver I
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 28L
1,427 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,580 SR
1,460 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,622 SR
1,432 MMR
Janus
Janus
Gold V
Ahstx
Janus
Gold V
Level 141
God Stats
5W - 5L
1,655 SR
Queue Stats
196W - 204L
1,422 MMR
Solo
Mulan
Mulan
Silver I
SaggySauce
Mulan
Silver I
Level 127
God Stats
8W - 8L
1,771 SR
Queue Stats
25W - 27L
1,444 MMR
Party 1
Cthulhu
Cthulhu
Gold III
TheSaltyDingus
Cthulhu
Gold III
Level 172
God Stats
3W - 2L
1,556 SR
Queue Stats
172W - 151L
1,513 MMR
Party 2
Nut
Nut
Silver I
reaper2133
Nut
Silver I
Level 158
God Stats
0W - 1L
1,551 SR
Queue Stats
25W - 27L
1,444 MMR
Party 1
Thor
Thor
Gold V
Łysander
Thor
Gold V
Level 149
God Stats
25W - 23L
1,577 SR
Queue Stats
152W - 144L
1,339 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 2 / 0
6,644
604
3,358
8,729
5,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
 
Sun Wukong
11
5 / 0 / 2
6,627
602
5,926
9,019
10,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
Rayn3Ruin
Discordia
13
3 / 0 / 0
7,157
651
5,183
3,934
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
elemen56
Chiron
10
1 / 2 / 3
6,248
568
4,807
7,431
2,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
xxxDariumxxx
Hercules
11
1 / 1 / 1
6,149
559
1,356
7,911
3,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThothAwilixArachneOsiris

VS

Bans
CharonThanatosAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ahstx
Janus
6
0 / 0 / 0
4,172
379
0
1,991
556
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
8
0 / 2 / 3
5,395
490
4,000
7,658
5,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 1
5,797
527
4,199
6,577
4,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 4 / 0
5,815
529
5,923
7,835
2,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
12
2 / 3 / 1
6,022
547
3,046
10,234
4,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
11
Kills
5
5
Deaths
11
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
0
0.5
W
Sun Wukong
 
Sun Wukong
5
0
2
6
L
Janus
Ahstx
Janus
0
0
0
0
W
Discordia
Rayn3Ruin
Discordia
3
0
0
3
L
Mulan
0
2
3
0.75
L
1
2
1
0.75
W
Chiron
elemen56
Chiron
1
2
3
1.25
L
2
4
0
0.5
W
Hercules
xxxDariumxxx
Hercules
1
1
1
1.5
L
Thor
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,630
Damage
17,168
37,024
Taken
34,295
23,506
Mitigated
17,655
14,376
Healing
10,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,358
931
0
4,017
8,729
5,675
0
2,878
5,115
0
39,752
W
Sun Wukong
 
Sun Wukong
5,926
1,291
0
2,100
9,019
10,494
0
73
8,934
561
39,531
L
Janus
Ahstx
Janus
0
0
0
450
1,991
556
0
0
1,991
7,313
0
W
Discordia
Rayn3Ruin
Discordia
5,183
255
0
750
3,934
1,329
132
227
3,665
50,040
1,312
L
Mulan
4,000
586
0
2,656
7,658
5,501
0
285
7,082
0
17,731
L
4,199
163
64
1,566
6,577
4,826
0
1,377
5,021
29,451
0
W
Chiron
elemen56
Chiron
4,807
1,495
245
2,091
7,431
2,475
135
0
7,352
0
35,184
L
5,923
3,778
0
2,250
7,835
2,754
0
0
7,517
0
42,332
W
Hercules
xxxDariumxxx
Hercules
1,356
144
0
5,173
7,911
3,533
0
157
7,680
0
45,605
L
Thor
3,046
203
0
3,457
10,234
4,018
0
3,062
6,784
0
45,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,825
Gold Earned
27,201
380
Minions Killed
260
0
Camps Cleared
0
1,153,627
Distance Traveled
1,078,832
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,644
604
81
7
0
211,226
1
W
Sun Wukong
6,627
602
56
5
0
241,130
0
L
Janus
4,172
379
10
1
0
193,178
0
W
Discordia
7,157
651
101
9
0
224,372
2
L
Mulan
5,395
490
28
3
0
234,640
2
L
Cthulhu
5,797
527
66
6
0
241,415
0
W
Chiron
6,248
568
60
5
0
211,870
1
L
Nut
5,815
529
71
6
0
192,846
0
W
Hercules
6,149
559
82
7
0
265,029
0
L
Thor
6,022
547
85
8
0
216,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role