Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
Kjosfer
Artemis
Level 124
God Stats
2W - 1L
1,485 SR
Queue Stats
48W - 58L
1,528 Elo+
Party 2
Agni
Agni
RagniDarkm
Agni
Level 83
God Stats
2W - 1L
1,491 SR
Queue Stats
72W - 79L
1,488 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Skruger
Ah Muzen Cab
Level 129
God Stats
3W - 2L
1,420 SR
Queue Stats
85W - 79L
1,545 Elo+
Party 2
Team Averages
Level 124
1,479 SR
1,512 Elo+

VS

Team Averages
Level 119
1,521 SR
1,374 Elo+
Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Dhatsby
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,381 Elo+
Solo
Shiva
Shiva
KenpashyZarack
Shiva
Level 227
God Stats
8W - 7L
1,584 SR
Queue Stats
384W - 394L
1,439 Elo+
Solo
He Bo
He Bo
MarkZero
He Bo
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,255 Elo+
Party 1
Nut
Nut
Uncleaux
Nut
Level 103
God Stats
0W - 2L
1,519 SR
Queue Stats
23W - 25L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
10 / 0 / 11
9,565
957
17,810
5,068
3,301
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hel
 
Hel
15
4 / 0 / 18
8,696
870
5,141
10,064
5,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
Kjosfer
Artemis
13
2 / 2 / 13
8,517
852
7,172
10,331
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 1 / 18
8,043
804
7,870
5,692
2,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
Skruger
Ah Muzen Cab
15
5 / 1 / 15
8,934
893
12,786
9,345
5,138
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
2 / 4 / 0
7,219
722
6,503
9,231
6,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Dhatsby
Yemoja
14
0 / 3 / 2
6,958
696
4,839
11,495
8,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

10
1 / 6 / 0
6,534
653
10,351
15,460
9,991
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
MarkZero
He Bo
13
1 / 6 / 0
6,504
650
1,851
8,993
3,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 4 / 2
6,768
677
8,583
10,297
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
8
23
Kills
4
4
Deaths
23
75
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
10
0
11
15.5
W
Hel
 
Hel
4
0
18
13
L
Da Ji
 
Da Ji
2
4
0
0.5
L
Yemoja
Dhatsby
Yemoja
0
3
2
0.33
L
1
6
0
0.17
W
Artemis
Kjosfer
Artemis
2
2
13
4.25
L
He Bo
MarkZero
He Bo
1
6
0
0.17
W
2
1
18
11
W
Ah Muzen Cab
Skruger
Ah Muzen Cab
5
1
15
12.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,779
Damage
32,127
40,500
Taken
55,476
22,655
Mitigated
33,367
26,325
Healing
9,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
17,810
1,087
710
1,248
5,068
3,301
1,045
1,193
3,875
33,010
0
W
Hel
 
Hel
5,141
136
12,721
8,474
10,064
5,546
551
1,458
8,606
10,678
501
L
Da Ji
 
Da Ji
6,503
556
688
684
9,231
6,705
0
4,438
4,793
0
11,946
L
Yemoja
Dhatsby
Yemoja
4,839
511
1,802
1,605
11,495
8,250
0
6,107
5,388
13,070
0
L
10,351
574
981
1,524
15,460
9,991
0
9,349
6,111
0
12,598
W
Artemis
Kjosfer
Artemis
7,172
4,089
181
1,861
10,331
5,997
2,089
1,491
8,840
0
14,674
L
He Bo
MarkZero
He Bo
1,851
199
334
502
8,993
3,812
0
5,172
3,821
7,746
0
W
7,870
537
0
250
5,692
2,673
573
484
5,208
13,403
956
W
Ah Muzen Cab
Skruger
Ah Muzen Cab
12,786
4,066
0
880
9,345
5,138
1,512
2,064
7,281
0
27,075
L
8,583
3,597
258
1,281
10,297
4,609
0
5,557
4,740
0
21,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,755
Gold Earned
33,983
118
Minions Killed
96
0
Camps Cleared
0
962,462
Distance Traveled
807,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,565
957
35
4
0
203,933
0
W
Hel
8,696
870
13
1
0
220,126
0
L
Da Ji
7,219
722
24
2
0
149,791
0
L
Yemoja
6,958
696
22
2
0
172,465
0
L
Shiva
6,534
653
3
0
0
146,959
0
W
Artemis
8,517
852
29
3
0
173,510
0
L
He Bo
6,504
650
14
1
0
180,315
0
W
Agni
8,043
804
14
1
0
182,249
0
W
Ah Muzen Cab
8,934
893
27
3
0
182,644
0
L
Nut
6,768
677
33
3
0
157,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role