Player Matchup

Hercules
Hercules
Cu6t
Hercules
Level 33
God Stats
0W - 2L
1,327 SR
Queue Stats
57W - 43L
1,482 Elo+
Party 2
Mercury
Mercury
DeathMètal
Mercury
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,458 Elo+
Party 3
Da Ji
Da Ji
Jaybuscus0680
Da Ji
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 166L
1,423 Elo+
Solo
Ares
Ares
OShuh
Ares
Level 105
God Stats
4W - 3L
1,731 SR
Queue Stats
217W - 246L
1,474 Elo+
Party 2
Horus
Horus
Redfalcon245
Horus
Level 23
God Stats
0W - 2L
1,259 SR
Queue Stats
19W - 17L
1,486 Elo+
Party 3
Team Averages
Level 62
1,464 SR
1,465 Elo+

VS

Team Averages
Level 70
1,613 SR
1,531 Elo+
Heimdallr
Heimdallr
AndyTheNPC
Heimdallr
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
Carey5676
Merlin
Level 155
God Stats
1W - 0L
1,707 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Terra
Terra
Liquidwillv
Terra
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 205L
1,672 Elo+
Solo
Kukulkan
Kukulkan
SupportNation
Kukulkan
Level 27
God Stats
4W - 0L
1,856 SR
Queue Stats
70W - 74L
1,485 Elo+
Solo
Cerberus
Cerberus
zwatersss
Cerberus
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cu6t
Hercules
14
0 / 3 / 5
7,628
693
13,347
18,805
17,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
DeathMètal
Mercury
12
0 / 4 / 1
6,665
606
3,969
7,947
4,002
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
1 / 2 / 1
7,546
686
7,121
10,464
7,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ares
OShuh
Ares
14
4 / 4 / 2
8,608
783
10,193
13,229
15,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 2 / 4
7,693
699
3,956
13,275
14,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AndyTheNPC
Heimdallr
15
4 / 2 / 7
8,681
789
14,167
7,683
4,537
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Carey5676
Merlin
16
2 / 1 / 10
8,827
802
13,368
6,820
3,830
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 7
8,503
773
5,651
13,932
9,663
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
SupportNation
Kukulkan
15
2 / 1 / 7
8,323
757
11,952
6,265
3,484
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
zwatersss
Cerberus
14
4 / 2 / 11
8,752
796
7,947
11,181
13,851
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
5
Kills
15
15
Deaths
6
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AndyTheNPC
Heimdallr
4
2
7
3.75
W
Merlin
Carey5676
Merlin
2
1
10
7
L
Hercules
Cu6t
Hercules
0
3
5
0.83
L
Mercury
DeathMètal
Mercury
0
4
1
0.13
L
1
2
1
0.75
W
3
0
7
6.5
L
Ares
OShuh
Ares
4
4
2
1.25
L
0
2
4
1
W
Kukulkan
SupportNation
Kukulkan
2
1
7
5.5
W
Cerberus
zwatersss
Cerberus
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,586
Damage
53,085
63,720
Taken
45,881
58,377
Mitigated
35,365
26,469
Healing
24,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AndyTheNPC
Heimdallr
14,167
4,724
81
441
7,683
4,537
362
1,641
6,042
0
26,188
W
Merlin
Carey5676
Merlin
13,368
1,619
1,476
1,882
6,820
3,830
603
1,661
5,159
33,959
0
L
Hercules
Cu6t
Hercules
13,347
4,113
0
6,306
18,805
17,502
0
11,832
6,973
0
24,979
L
Mercury
DeathMètal
Mercury
3,969
579
1,693
442
7,947
4,002
0
4,863
3,084
0
10,600
L
7,121
1,447
981
2,487
10,464
7,246
0
6,378
4,086
0
20,244
W
5,651
1,972
4,587
8,794
13,932
9,663
30
2,403
11,529
6,198
2,511
L
Ares
OShuh
Ares
10,193
513
785
1,599
13,229
15,419
0
6,792
6,437
14,835
0
L
3,956
2,185
5,607
6,569
13,275
14,208
0
7,401
5,874
0
9,743
W
Kukulkan
SupportNation
Kukulkan
11,952
950
1,358
791
6,265
3,484
0
1,898
4,367
21,800
0
W
Cerberus
zwatersss
Cerberus
7,947
727
649
4,845
11,181
13,851
0
2,590
8,591
14,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,140
Gold Earned
43,086
89
Minions Killed
136
0
Camps Cleared
0
1,086,270
Distance Traveled
1,028,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,681
789
31
3
0
203,361
0
W
Merlin
8,827
802
49
4
0
206,144
0
L
Hercules
7,628
693
27
2
0
210,237
0
L
Mercury
6,665
606
12
1
0
170,280
0
L
Da Ji
7,546
686
33
3
0
252,124
0
W
Terra
8,503
773
11
1
0
215,768
0
L
Ares
8,608
783
8
1
0
197,100
0
L
Horus
7,693
699
9
1
0
256,529
0
W
Kukulkan
8,323
757
17
2
0
190,390
0
W
Cerberus
8,752
796
28
3
0
213,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role