Player Matchup

Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Goregasms420
Nut
Level 103
God Stats
3W - 5L
1,773 SR
Queue Stats
1,200W - 1,172L
1,491 Elo+
Party 1
Bacchus
Bacchus
Necrogazm
Bacchus
Level 79
God Stats
29W - 20L
1,843 SR
Queue Stats
623W - 630L
1,528 Elo+
Party 1
Janus
Janus
Nimathane
Janus
Level 52
God Stats
3W - 4L
1,635 SR
Queue Stats
51W - 67L
1,442 Elo+
Solo
Danzaburou
Danzaburou
Zenex00
Danzaburou
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,208 Elo+
Solo
Team Averages
Level 91
1,650 SR
1,434 Elo+

VS

Team Averages
Level 155
1,465 SR
1,395 Elo+
Mulan
Mulan
ABRUJO
Mulan
Level 202
God Stats
25W - 12L
1,921 SR
Queue Stats
146W - 134L
1,353 Elo+
Party 2
Ishtar
Ishtar
DrGordonBee
Ishtar
Level 97
God Stats
6W - 4L
1,527 SR
Queue Stats
380W - 386L
1,489 Elo+
Solo
Camazotz
Camazotz
MagicYimMeat
Camazotz
Level 202
God Stats
1W - 2L
1,307 SR
Queue Stats
236W - 220L
1,513 Elo+
Solo
Sol
Sol
MileAmanda
Sol
Level 155
God Stats
4W - 4L
1,318 SR
Queue Stats
100W - 110L
1,353 Elo+
Party 2
Yemoja
Yemoja
PALUTEN5511
Yemoja
Level 118
God Stats
9W - 16L
1,254 SR
Queue Stats
127W - 113L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 1 / 2
6,967
498
9,061
14,144
6,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

11
2 / 2 / 1
6,277
448
7,178
8,397
3,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Necrogazm
Bacchus
10
0 / 2 / 4
6,100
436
6,130
10,091
10,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Nimathane
Janus
12
2 / 6 / 2
6,613
472
10,121
12,980
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Zenex00
Danzaburou
10
0 / 5 / 0
5,977
427
4,054
10,224
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ABRUJO
Mulan
15
10 / 0 / 2
9,724
695
16,220
12,367
9,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
11
0 / 3 / 0
6,590
471
5,130
10,865
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
MagicYimMeat
Camazotz
13
2 / 4 / 5
7,539
539
9,670
17,404
7,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
4 / 1 / 3
7,466
533
7,352
10,773
3,901
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Yemoja
10
0 / 1 / 5
6,831
488
1,774
9,589
5,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
8
Kills
16
16
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
1
2
5
W
Mulan
ABRUJO
Mulan
10
0
2
11
W
Ishtar
0
3
0
0
L
2
2
1
1.25
W
Camazotz
MagicYimMeat
Camazotz
2
4
5
1.13
W
4
1
3
5.5
L
Bacchus
Necrogazm
Bacchus
0
2
4
1
L
Janus
Nimathane
Janus
2
6
2
0.5
W
Yemoja
0
1
5
2.5
L
Danzaburou
Zenex00
Danzaburou
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,544
Damage
40,146
55,836
Taken
60,998
28,833
Mitigated
32,402
9,666
Healing
28,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,061
6,543
0
750
14,144
6,636
0
2,322
11,822
0
55,640
W
Mulan
ABRUJO
Mulan
16,220
2,713
0
6,238
12,367
9,697
192
1,399
10,968
0
75,486
W
Ishtar
5,130
3,197
0
3,167
10,865
5,732
2,082
1,895
8,970
0
52,219
L
7,178
4,369
0
2,050
8,397
3,624
0
823
7,574
0
42,947
W
Camazotz
MagicYimMeat
Camazotz
9,670
2,779
0
6,367
17,404
7,572
58
3,986
13,418
0
58,320
W
7,352
2,676
20
6,292
10,773
3,901
593
5,357
5,416
42,939
2,680
L
Bacchus
Necrogazm
Bacchus
6,130
1,163
0
3,180
10,091
10,400
0
1,582
8,509
18,338
0
L
Janus
Nimathane
Janus
10,121
937
0
2,264
12,980
4,617
0
4,006
8,974
51,823
942
W
Yemoja
1,774
594
3,537
3,328
9,589
5,500
214
3,519
6,070
10,688
0
L
Danzaburou
Zenex00
Danzaburou
4,054
1,330
0
1,422
10,224
3,556
0
22
10,202
0
30,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,934
Gold Earned
38,150
306
Minions Killed
357
0
Camps Cleared
0
1,317,196
Distance Traveled
1,276,049
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,967
498
77
6
0
342,488
0
W
Mulan
9,724
695
104
7
0
249,095
0
W
Ishtar
6,590
471
82
6
0
229,880
2
L
Nut
6,277
448
67
5
0
236,210
0
W
Camazotz
7,539
539
85
6
0
277,925
1
W
Sol
7,466
533
62
4
0
255,809
2
L
Bacchus
6,100
436
22
2
0
263,205
1
L
Janus
6,613
472
90
6
0
247,240
2
W
Yemoja
6,831
488
24
2
0
263,340
4
L
Danzaburou
5,977
427
50
4
0
228,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role