Player Matchup

Danzaburou
Danzaburou
Diamond IV
Inbox Files
Danzaburou
Diamond IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
2,019 MMR
Solo
Fenrir
Fenrir
Diamond V
Mr_OJPR
Fenrir
Diamond V
Level 176
God Stats
2W - 4L
1,627 SR
Queue Stats
117W - 110L
2,099 MMR
Solo
Zeus
Zeus
Diamond III
hubadubdub
Zeus
Diamond III
Level 157
God Stats
20W - 14L
1,675 SR
Queue Stats
183W - 164L
2,177 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
mmrgoblin69
Cthulhu
Diamond IV
Level 157
God Stats
1W - 1L
1,879 SR
Queue Stats
98W - 87L
2,097 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
unstoppable2155
Erlang Shen
Diamond V
Level 159
God Stats
2W - 2L
1,719 SR
Queue Stats
185W - 170L
2,064 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,680 SR
2,091 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,727 SR
2,093 MMR
Sun Wukong
Sun Wukong
Diamond IV
CrookedStick
Sun Wukong
Diamond IV
Level 159
God Stats
2W - 0L
1,964 SR
Queue Stats
38W - 21L
2,044 MMR
Party 1
Xbalanque
Xbalanque
Diamond V
Fεxx
Xbalanque
Diamond V
Level 147
God Stats
2W - 0L
1,236 SR
Queue Stats
10W - 5L
2,144 MMR
Party 1
Lancelot
Lancelot
Diamond III
HDNIYÜNG
Lancelot
Diamond III
Level 159
God Stats
11W - 9L
1,674 SR
Queue Stats
152W - 137L
2,144 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
Hardstuck400MMR
Yu Huang
Diamond IV
Level 86
God Stats
2W - 0L
1,790 SR
Queue Stats
51W - 39L
2,118 MMR
Solo
Bacchus
Bacchus
Platinum II
off-mossin_
Bacchus
Platinum II
Level 148
God Stats
14W - 5L
1,971 SR
Queue Stats
57W - 47L
2,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Inbox Files
Danzaburou
18
0 / 4 / 1
10,564
556
8,416
14,340
6,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Mr_OJPR
Fenrir
16
4 / 4 / 1
10,042
529
8,150
18,502
9,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 5 / 0
8,978
473
7,336
10,687
4,059
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
mmrgoblin69
Cthulhu
14
1 / 4 / 1
8,993
473
7,989
15,771
16,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
unstoppable2155
Erlang Shen
15
0 / 6 / 1
9,166
482
12,159
29,513
22,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AthenaGaneshaOdinLoki

VS

Bans
AgniBellonaKuzenboOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrookedStick
Sun Wukong
18
5 / 1 / 7
12,652
666
24,365
22,514
26,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Xbalanque
Fεxx
Xbalanque
19
4 / 2 / 5
12,361
651
12,316
15,008
6,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
HDNIYÜNG
Lancelot
19
11 / 1 / 4
12,312
648
13,172
14,936
7,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Yu Huang
18
0 / 2 / 6
11,360
598
6,002
9,087
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
off-mossin_
Bacchus
16
3 / 1 / 7
11,542
607
10,353
18,089
24,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
6
Kills
23
23
Deaths
7
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CrookedStick
Sun Wukong
5
1
7
8.5
W
Xbalanque
Fεxx
Xbalanque
4
2
5
3.25
W
Lancelot
HDNIYÜNG
Lancelot
11
1
4
13
W
Yu Huang
0
2
6
1.5
L
Danzaburou
Inbox Files
Danzaburou
0
4
1
0.13
L
Fenrir
Mr_OJPR
Fenrir
4
4
1
1.13
L
1
5
0
0.2
L
Cthulhu
mmrgoblin69
Cthulhu
1
4
1
0.38
W
Bacchus
off-mossin_
Bacchus
3
1
7
6.5
L
Erlang Shen
unstoppable2155
Erlang Shen
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,050
Damage
66,208
88,813
Taken
79,634
58,319
Mitigated
68,217
28,774
Healing
33,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CrookedStick
Sun Wukong
24,365
5,699
0
10,391
22,514
26,091
1,146
1,964
20,550
0
104,328
W
Xbalanque
Fεxx
Xbalanque
12,316
5,510
0
8,805
15,008
6,310
7,026
2,116
12,892
0
114,397
W
Lancelot
HDNIYÜNG
Lancelot
13,172
3,307
0
6,879
14,936
7,995
1,163
3,468
11,468
0
93,817
W
Yu Huang
6,002
544
0
2,132
9,087
3,633
1,371
5,224
3,863
91,665
0
L
Danzaburou
Inbox Files
Danzaburou
8,416
4,432
0
6,387
14,340
6,268
643
1,623
12,717
0
110,044
L
Fenrir
Mr_OJPR
Fenrir
8,150
1,746
0
6,416
18,502
9,270
0
3,188
15,314
0
78,619
L
7,336
425
0
1,972
10,687
4,059
0
4,073
6,614
70,895
1,057
L
Cthulhu
mmrgoblin69
Cthulhu
7,989
673
194
1,334
15,771
16,629
0
5,250
10,521
37,503
0
W
Bacchus
off-mossin_
Bacchus
10,353
954
0
5,032
18,089
24,188
569
4,624
13,465
42,184
2,978
L
Erlang Shen
unstoppable2155
Erlang Shen
12,159
6,435
0
12,471
29,513
22,093
0
1,825
27,688
0
73,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,743
Gold Earned
60,227
587
Minions Killed
645
0
Camps Cleared
0
1,843,206
Distance Traveled
2,081,482
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,652
666
146
8
0
393,916
3
W
Xbalanque
12,361
651
175
9
0
366,467
2
W
Lancelot
12,312
648
116
6
0
502,197
0
W
Yu Huang
11,360
598
165
9
0
422,138
1
L
Danzaburou
10,564
556
192
10
0
337,119
0
L
Fenrir
10,042
529
126
7
0
432,856
4
L
Zeus
8,978
473
130
7
0
358,896
2
L
Cthulhu
8,993
473
28
1
0
371,443
2
W
Bacchus
11,542
607
43
2
0
396,764
5
L
Erlang Shen
9,166
482
111
6
0
342,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role