Player Matchup

Medusa
Medusa
Buster562804
Medusa
Level 22
God Stats
5W - 9L
1,500 SR
Queue Stats
246W - 231L
1,449 Elo+
Party 1
Lancelot
Lancelot
ByAlez
Lancelot
Level 156
God Stats
5W - 4L
1,740 SR
Queue Stats
258W - 204L
1,598 Elo+
Solo
Khepri
Khepri
FocusedCrowd308
Khepri
Level 148
God Stats
8W - 8L
1,664 SR
Queue Stats
283W - 267L
1,579 Elo+
Solo
Merlin
Merlin
TheTirelessWiper
Merlin
Level 146
God Stats
3W - 3L
1,744 SR
Queue Stats
344W - 339L
1,607 Elo+
Solo
Erlang Shen
Erlang Shen
YorikuYui
Erlang Shen
Level 129
God Stats
3W - 1L
1,803 SR
Queue Stats
119W - 103L
1,449 Elo+
Party 1
Team Averages
Level 120
1,690 SR
1,536 Elo+

VS

Team Averages
Level 143
1,499 SR
1,530 Elo+
Bastet
Bastet
KirikoTheYokai
Bastet
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 79L
1,508 Elo+
Party 2
Yu Huang
Yu Huang
Marauder
Yu Huang
Level 195
God Stats
11W - 21L
1,459 SR
Queue Stats
195W - 224L
1,539 Elo+
Party 2
Anhur
Anhur
RumblingCentaur
Anhur
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
332W - 322L
1,549 Elo+
Solo
Atlas
Atlas
hitsquadonpoint
Atlas
Level 129
God Stats
3W - 10L
1,370 SR
Queue Stats
108W - 157L
1,511 Elo+
Party 2
Heimdallr
Heimdallr
xL3gendx3
Heimdallr
Level 156
God Stats
9W - 14L
1,664 SR
Queue Stats
658W - 738L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
0 / 0 / 1
3,041
608
3,335
2,261
754
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Lancelot
ByAlez
Lancelot
3
0 / 0 / 0
2,595
519
0
460
152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 1 / 0
3,424
685
1,068
2,726
1,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 2 / 0
3,375
675
712
2,671
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
YorikuYui
Erlang Shen
7
3 / 0 / 0
4,277
855
2,092
3,115
1,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 1
3,953
791
731
3,161
1,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yu Huang
Marauder
Yu Huang
7
0 / 0 / 1
3,852
770
1,002
2,219
655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

5
0 / 3 / 0
3,185
637
837
3,757
1,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

5
0 / 1 / 1
3,380
676
1,178
4,854
3,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
xL3gendx3
Heimdallr
5
1 / 0 / 0
3,376
675
1,301
2,288
847
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
4
Kills
3
3
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
0
1
0.5
L
Lancelot
ByAlez
Lancelot
0
0
0
0
L
1
1
0
1
W
2
0
1
2.5
W
Yu Huang
Marauder
Yu Huang
0
0
1
0.5
W
0
3
0
0
L
0
2
0
0
L
Erlang Shen
YorikuYui
Erlang Shen
3
0
0
3
W
0
1
1
0.5
W
Heimdallr
xL3gendx3
Heimdallr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,207
Damage
5,049
11,233
Taken
16,279
4,369
Mitigated
7,070
4,306
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,335
1,538
0
898
2,261
754
0
691
1,570
0
16,678
L
Lancelot
ByAlez
Lancelot
0
0
0
0
460
152
0
0
460
0
3,261
L
1,068
0
28
875
2,726
1,677
0
487
2,239
9,079
0
W
731
215
0
2,424
3,161
1,056
0
64
3,097
0
19,460
W
Yu Huang
Marauder
Yu Huang
1,002
104
0
1,000
2,219
655
0
524
1,695
22,403
0
W
837
305
0
274
3,757
1,378
0
0
3,757
0
15,199
L
712
86
0
220
2,671
669
0
850
1,669
14,598
298
L
Erlang Shen
YorikuYui
Erlang Shen
2,092
868
0
2,285
3,115
1,117
0
0
2,994
0
18,934
W
1,178
675
0
1,629
4,854
3,134
0
699
4,155
8,569
0
W
Heimdallr
xL3gendx3
Heimdallr
1,301
535
0
984
2,288
847
0
369
1,919
0
17,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,712
Gold Earned
17,746
119
Minions Killed
162
0
Camps Cleared
0
437,258
Distance Traveled
518,310
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,041
608
25
5
0
100,914
0
L
Lancelot
2,595
519
7
1
0
35,295
0
L
Khepri
3,424
685
9
2
0
107,496
2
W
Bastet
3,953
791
41
8
0
124,746
0
W
Yu Huang
3,852
770
52
10
0
114,469
0
W
Anhur
3,185
637
27
5
0
83,020
1
L
Merlin
3,375
675
36
7
0
92,840
0
L
Erlang Shen
4,277
855
42
8
0
100,713
0
W
Atlas
3,380
676
10
2
0
101,785
0
W
Heimdallr
3,376
675
32
6
0
94,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role