Player Matchup

Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Silver II
DevastLord
Rama
Silver II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,400 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
RaJJaDDa
Gilgamesh
Diamond III
Level 221
God Stats
1W - 2L
1,603 SR
Queue Stats
259W - 223L
2,306 MMR
Party 1
Serqet
Serqet
Silver II
Ranexa
Serqet
Silver II
Level 153
God Stats
1W - 1L
1,280 SR
Queue Stats
12W - 8L
1,509 MMR
Solo
Maui
Maui
Gold III
tarcio0147
Maui
Gold III
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 129L
1,506 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 161
1,477 SR
1,644 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,562 SR
1,782 MMR
Geb
Geb
Bronze III
LiberoSHZ
Geb
Bronze III
Level 113
God Stats
0W - 1L
1,318 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
Nordlitch
Cu Chulainn
Platinum II
Level 120
God Stats
12W - 13L
1,583 SR
Queue Stats
115W - 102L
1,914 MMR
Solo
Medusa
Medusa
Diamond V
byGravitii
Medusa
Diamond V
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
115W - 101L
2,042 MMR
Solo
Vulcan
Vulcan
Diamond IV
chelitoo777gamer
Vulcan
Diamond IV
Level 160
God Stats
1W - 1L
1,782 SR
Queue Stats
83W - 69L
2,042 MMR
Solo
Loki
Loki
Silver IV
xLutos
Loki
Silver IV
Level 145
God Stats
0W - 2L
1,624 SR
Queue Stats
1W - 5L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 0 / 0
3,473
695
1,210
2,583
711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 0
3,374
675
1,315
3,040
984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Gilgamesh
RaJJaDDa
Gilgamesh
7
1 / 0 / 0
3,810
762
2,522
4,422
2,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serqet
Ranexa
Serqet
6
0 / 0 / 1
3,350
670
1,013
3,616
1,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 0 / 0
3,569
714
739
3,344
2,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AthenaAo KuangThothNut

VS

Bans
KuzenboSun WukongAwilixOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,427
485
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Nordlitch
Cu Chulainn
7
0 / 1 / 0
3,777
755
2,164
4,823
2,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
byGravitii
Medusa
7
0 / 0 / 0
3,354
671
3,277
3,236
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 0
3,798
760
2,463
1,645
496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
xLutos
Loki
6
0 / 0 / 0
3,206
641
659
3,415
881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
0
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
Cu Chulainn
Nordlitch
Cu Chulainn
0
1
0
0
W
Gilgamesh
RaJJaDDa
Gilgamesh
1
0
0
1
W
Serqet
Ranexa
Serqet
0
0
1
0.5
L
Medusa
byGravitii
Medusa
0
0
0
0
L
0
0
0
0
W
0
0
0
0
L
Loki
xLutos
Loki
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,799
Damage
8,563
17,005
Taken
13,119
7,061
Mitigated
4,928
7,202
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,210
49
0
959
2,583
711
0
1,386
999
19,984
0
W
1,315
1,045
0
1,328
3,040
984
0
0
3,040
0
20,742
L
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
Nordlitch
Cu Chulainn
2,164
538
0
1,566
4,823
2,498
0
0
4,535
0
22,349
W
Gilgamesh
RaJJaDDa
Gilgamesh
2,522
969
0
2,008
4,422
2,021
0
0
4,422
0
18,114
W
Serqet
Ranexa
Serqet
1,013
331
0
900
3,616
1,269
0
737
2,737
0
12,568
L
Medusa
byGravitii
Medusa
3,277
1,427
0
1,932
3,236
1,053
0
739
2,497
0
21,897
L
2,463
425
0
500
1,645
496
0
671
870
21,798
616
W
739
358
0
2,007
3,344
2,076
0
0
3,344
10,597
0
L
Loki
xLutos
Loki
659
59
0
2,289
3,415
881
0
397
2,877
0
15,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,576
Gold Earned
16,562
165
Minions Killed
154
0
Camps Cleared
0
533,611
Distance Traveled
448,691
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,473
695
48
10
0
115,610
0
W
Rama
3,374
675
39
8
0
86,021
0
L
Geb
2,427
485
0
0
0
12,086
0
L
Cu Chulainn
3,777
755
42
8
0
107,245
0
W
Gilgamesh
3,810
762
38
8
0
107,925
1
W
Serqet
3,350
670
32
6
0
123,953
0
L
Medusa
3,354
671
30
6
0
97,389
0
L
Vulcan
3,798
760
50
10
0
116,924
0
W
Maui
3,569
714
8
2
0
100,102
1
L
Loki
3,206
641
32
6
0
115,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role