Player Matchup

Zeus
Zeus
GodlyFlare
Zeus
Level 79
God Stats
1W - 1L
1,572 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
InfectedDuck
Fenrir
Level 45
God Stats
0W - 1L
1,198 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
L00kaMainus
Skadi
Level 61
God Stats
0W - 1L
1,255 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 62
1,342 SR
1,500 Elo+

VS

Team Averages
Level 57
1,701 SR
1,437 Elo+
Arachne
Arachne
Aimlessssssss
Arachne
Level 59
God Stats
6W - 2L
1,923 SR
Queue Stats
327W - 324L
1,429 Elo+
Party 1
Achilles
Achilles
DaShadooow
Achilles
Level 45
God Stats
3W - 2L
1,497 SR
Queue Stats
223W - 203L
1,452 Elo+
Party 1
Raijin
Raijin
VGlegends
Raijin
Level 68
God Stats
7W - 5L
1,682 SR
Queue Stats
333W - 328L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
8,615
663
12,345
8,830
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
1 / 3 / 2
8,232
633
2,245
8,039
3,850
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
0 / 3 / 3
7,734
595
5,183
10,043
3,715
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
3 / 2 / 3
9,063
697
7,043
10,915
6,672
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
DaShadooow
Achilles
12
2 / 0 / 4
8,380
645
2,520
8,129
6,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
VGlegends
Raijin
16
4 / 1 / 4
10,386
799
13,744
7,343
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
3
Kills
9
9
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
3
2
3
2.25
W
Achilles
DaShadooow
Achilles
2
0
4
4
L
2
3
1
0.83
L
Fenrir
1
3
2
0.67
L
0
3
3
0.5
W
Raijin
VGlegends
Raijin
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,773
Damage
23,307
26,912
Taken
26,387
10,759
Mitigated
16,635
1,916
Healing
4,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
7,043
5,317
0
1,179
10,915
6,672
240
5,254
5,661
0
23,167
W
Achilles
DaShadooow
Achilles
2,520
503
0
511
8,129
6,889
140
3,207
4,922
0
13,038
L
12,345
1,496
0
1,250
8,830
3,194
0
3,393
4,863
47,614
0
L
Fenrir
2,245
536
0
138
8,039
3,850
0
3,495
4,052
0
12,827
L
5,183
1,909
0
528
10,043
3,715
0
5,040
4,197
0
29,860
W
Raijin
VGlegends
Raijin
13,744
905
0
2,774
7,343
3,074
355
3,959
3,384
58,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,581
Gold Earned
27,829
151
Minions Killed
165
0
Camps Cleared
0
612,290
Distance Traveled
681,621
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,063
697
31
2
0
252,554
2
W
Achilles
8,380
645
20
2
0
198,855
0
L
Zeus
8,615
663
94
7
0
185,880
0
L
Fenrir
8,232
633
20
2
0
230,066
0
L
Skadi
7,734
595
37
3
0
196,344
0
W
Raijin
10,386
799
114
9
0
230,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role