Player Matchup

Odin
Odin
Gold I
BeWDro717
Odin
Gold I
Level 145
God Stats
1W - 1L
1,354 SR
Queue Stats
20W - 15L
1,590 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold I
YuhhKid
Morgan Le Fay
Gold I
Level 149
God Stats
2W - 1L
1,372 SR
Queue Stats
20W - 15L
1,590 MMR
Party 1
Cthulhu
Cthulhu
Gold I
weckmon
Cthulhu
Gold I
Level 166
God Stats
1W - 0L
1,282 SR
Queue Stats
20W - 15L
1,590 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,336 SR
1,590 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,536 SR
1,557 MMR
Ares
Ares
Silver I
THEdirtyGUCCI
Ares
Silver I
Level 65
God Stats
1W - 2L
1,607 SR
Queue Stats
6W - 6L
1,536 MMR
Party 2
Awilix
Awilix
Silver I
THEdirtyORNGE
Awilix
Silver I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,581 MMR
Party 2
Janus
Janus
Bronze III
THEdirtyTRD
Janus
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,553 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
5 / 0 / 5
9,589
799
5,531
11,449
11,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
YuhhKid
Morgan Le Fay
16
6 / 0 / 7
9,813
818
15,780
7,468
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
weckmon
Cthulhu
14
2 / 0 / 10
9,159
763
8,223
12,357
11,105
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Ne ZhaBacchusBastetKukulkanRavana

VS

Bans
AphroditeGebDiscordiaHerculesBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,059
588
3,013
12,986
11,425
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 7 / 0
7,095
591
4,397
13,866
5,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 1 / 0
7,795
650
7,637
6,640
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
13
Kills
0
0
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Odin
5
0
5
7.5
L
0
5
0
0
L
0
7
0
0
L
0
1
0
0
W
Morgan Le Fay
YuhhKid
Morgan Le Fay
6
0
7
9.5
W
Cthulhu
weckmon
Cthulhu
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,534
Damage
15,047
31,274
Taken
33,492
25,654
Mitigated
19,109
5,502
Healing
1,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
5,531
1,023
0
1,943
11,449
11,202
410
3,946
7,465
0
32,936
L
3,013
457
0
0
12,986
11,425
0
8,582
4,132
9,808
0
L
4,397
1,787
0
554
13,866
5,172
0
10,075
3,556
0
21,720
L
7,637
259
0
719
6,640
2,512
0
5,035
1,427
45,610
0
W
Morgan Le Fay
YuhhKid
Morgan Le Fay
15,780
1,264
0
1,639
7,468
3,347
2,145
2,891
4,539
41,338
544
W
Cthulhu
weckmon
Cthulhu
8,223
705
158
1,762
12,357
11,105
197
4,458
7,880
37,703
1,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,561
Gold Earned
21,949
161
Minions Killed
134
0
Camps Cleared
0
749,352
Distance Traveled
629,295
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,589
799
50
4
0
253,667
0
L
Ares
7,059
588
15
1
0
189,907
0
L
Awilix
7,095
591
35
3
0
218,305
0
L
Janus
7,795
650
84
7
0
221,083
5
W
Morgan Le Fay
9,813
818
56
5
0
240,122
0
W
Cthulhu
9,159
763
55
5
0
255,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role