Player Matchup

Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Angrymoms26
Hel
Level 122
God Stats
13W - 10L
1,619 SR
Queue Stats
27W - 26L
1,592 Elo+
Solo
Danzaburou
Danzaburou
Curbearr
Danzaburou
Level 125
God Stats
9W - 7L
1,646 SR
Queue Stats
246W - 264L
1,573 Elo+
Party 2
Da Ji
Da Ji
GunWolf365
Da Ji
Level 103
God Stats
4W - 2L
1,552 SR
Queue Stats
6W - 5L
1,480 Elo+
Solo
Bacchus
Bacchus
Natsukosui
Bacchus
Level 127
God Stats
17W - 9L
1,783 SR
Queue Stats
418W - 446L
1,509 Elo+
Party 2
Team Averages
Level 125
1,620 SR
1,531 Elo+

VS

Team Averages
Level 130
1,384 SR
1,380 Elo+
King Arthur
King Arthur
 
King Arthur
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
GriffinJLil
Medusa
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,146 Elo+
Solo
Loki
Loki
Gulagy Doggy
Loki
Level 143
God Stats
1W - 3L
1,039 SR
Queue Stats
3W - 9L
1,263 Elo+
Solo
Merlin
Merlin
Kabra_34
Merlin
Level 76
God Stats
0W - 1L
1,435 SR
Queue Stats
15W - 19L
1,429 Elo+
Party 1
Ix Chel
Ix Chel
deepdeath1341
Ix Chel
Level 148
God Stats
34W - 45L
1,446 SR
Queue Stats
325W - 318L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 0 / 6
5,487
1,097
4,065
2,729
2,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 0 / 8
6,248
1,250
4,564
2,893
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Curbearr
Danzaburou
11
3 / 0 / 5
6,521
1,304
5,719
4,969
1,981
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Da Ji
11
5 / 0 / 4
7,035
1,407
8,021
5,450
3,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Natsukosui
Bacchus
11
2 / 1 / 5
6,301
1,260
4,074
7,183
7,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

403

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 1 / 1
5,409
1,082
3,870
7,866
7,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
10
0 / 2 / 1
5,306
1,061
3,399
6,116
2,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 0
5,470
1,094
5,571
5,862
2,323
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Kabra_34
Merlin
10
0 / 3 / 1
5,213
1,043
3,750
5,889
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
9
0 / 2 / 0
5,029
1,006
3,234
2,594
915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
11
Kills
1
1
Deaths
11
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
0
6
3
L
King Arthur
 
King Arthur
0
1
1
0.5
W
1
0
8
5
W
Danzaburou
Curbearr
Danzaburou
3
0
5
5.5
L
Medusa
0
2
1
0.25
L
1
3
0
0.33
W
Da Ji
5
0
4
7
L
Merlin
Kabra_34
Merlin
0
3
1
0.17
W
Bacchus
Natsukosui
Bacchus
2
1
5
4.5
L
Ix Chel
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,443
Damage
19,824
23,224
Taken
28,327
16,942
Mitigated
14,648
7,614
Healing
4,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,065
600
0
354
2,729
2,782
0
735
1,914
0
7,104
L
King Arthur
 
King Arthur
3,870
384
0
1,983
7,866
7,330
0
2,265
5,324
0
12,670
W
4,564
133
1,968
2,529
2,893
1,154
0
392
2,459
23,601
490
W
Danzaburou
Curbearr
Danzaburou
5,719
2,229
0
1,237
4,969
1,981
0
1,228
3,700
0
14,552
L
Medusa
3,399
1,549
0
738
6,116
2,120
0
1,652
4,387
0
11,670
L
5,571
1,178
0
281
5,862
2,323
0
1,727
4,057
0
12,541
W
Da Ji
8,021
2,011
0
6
5,450
3,062
0
1,580
3,739
0
11,410
L
Merlin
Kabra_34
Merlin
3,750
222
0
338
5,889
1,960
0
1,895
3,907
8,859
0
W
Bacchus
Natsukosui
Bacchus
4,074
669
0
1,520
7,183
7,963
0
2,534
4,511
6,620
0
L
Ix Chel
3,234
577
360
415
2,594
915
0
898
1,658
5,999
203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,592
Gold Earned
26,427
87
Minions Killed
93
5
Camps Cleared
3
538,314
Distance Traveled
443,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,487
1,097
10
2
0
107,144
0
L
King Arthur
5,409
1,082
24
5
0
105,289
0
W
Hel
6,248
1,250
49
10
1
108,376
0
W
Danzaburou
6,521
1,304
16
3
4
103,823
0
L
Medusa
5,306
1,061
23
5
1
94,748
0
L
Loki
5,470
1,094
15
3
1
100,855
0
W
Da Ji
7,035
1,407
5
1
0
104,275
0
L
Merlin
5,213
1,043
27
5
1
85,892
0
W
Bacchus
6,301
1,260
7
1
0
114,696
0
L
Ix Chel
5,029
1,006
4
1
0
56,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role