Player Matchup

Cthulhu
Cthulhu
D-Chunky
Cthulhu
Level 92
God Stats
1W - 1L
1,285 SR
Queue Stats
55W - 59L
1,391 Elo+
Party 1
Neith
Neith
mtskaii
Neith
Level 18
God Stats
13W - 23L
1,342 SR
Queue Stats
17W - 29L
1,347 Elo+
Party 1
Anubis
Anubis
xCommandersfan
Anubis
Level 52
God Stats
3W - 5L
1,389 SR
Queue Stats
82W - 56L
1,411 Elo+
Solo
Team Averages
Level 54
1,338 SR
1,383 Elo+

VS

Team Averages
Level 62
1,495 SR
1,430 Elo+
Chaac
Chaac
 
Chaac
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BPack eltoon
Cthulhu
Level 82
God Stats
19W - 17L
1,542 SR
Queue Stats
45W - 49L
1,454 Elo+
Solo
Medusa
Medusa
SmiteSuxDonk
Medusa
Level 42
God Stats
121W - 124L
1,441 SR
Queue Stats
137W - 155L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D-Chunky
Cthulhu
12
4 / 2 / 5
7,453
828
6,166
9,124
7,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
mtskaii
Neith
12
4 / 1 / 5
7,561
840
6,263
3,879
1,528
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 1 / 6
6,872
764
6,290
4,421
2,022
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 4 / 1
6,249
694
5,174
9,914
5,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
BPack eltoon
Cthulhu
11
1 / 3 / 2
6,035
671
4,189
11,509
7,974
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
5
1 / 2 / 2
5,398
600
1,199
2,340
507
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
4
4
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
1
0.63
L
Cthulhu
BPack eltoon
Cthulhu
1
3
2
0.67
W
Cthulhu
D-Chunky
Cthulhu
4
2
5
3.25
L
Medusa
1
2
2
1
W
Neith
mtskaii
Neith
4
1
5
6.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,719
Damage
10,562
17,424
Taken
23,763
10,742
Mitigated
13,660
1,989
Healing
1,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,174
948
0
1,184
9,914
5,179
0
5,893
3,765
0
13,685
L
Cthulhu
BPack eltoon
Cthulhu
4,189
431
0
250
11,509
7,974
0
4,225
6,864
15,383
89
W
Cthulhu
D-Chunky
Cthulhu
6,166
864
92
491
9,124
7,192
305
2,513
6,479
15,046
2,129
L
Medusa
1,199
578
0
210
2,340
507
0
911
1,269
0
5,510
W
Neith
mtskaii
Neith
6,263
3,547
0
430
3,879
1,528
959
1,053
2,743
0
17,338
W
6,290
503
0
976
4,421
2,022
0
558
3,709
32,050
677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,886
Gold Earned
17,682
115
Minions Killed
57
0
Camps Cleared
0
473,801
Distance Traveled
362,237
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,249
694
24
3
0
155,680
0
L
Cthulhu
6,035
671
26
3
0
165,947
0
W
Cthulhu
7,453
828
26
3
0
165,320
0
L
Medusa
5,398
600
7
1
0
40,610
0
W
Neith
7,561
840
31
3
0
150,435
0
W
Anubis
6,872
764
58
6
0
158,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role