Player Matchup

Janus
Janus
Gold V
AssasinRabbit69
Janus
Gold V
Level 127
God Stats
2W - 2L
1,380 SR
Queue Stats
162W - 155L
1,272 MMR
Party 2
Tyr
Tyr
Platinum II
Facu_Visca_98
Tyr
Platinum II
Level 154
God Stats
29W - 35L
1,517 SR
Queue Stats
268W - 257L
1,719 MMR
Party 2
Bastet
Bastet
Gold I
RomeUltimo10
Bastet
Gold I
Level 140
God Stats
20W - 22L
1,397 SR
Queue Stats
234W - 223L
1,653 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,431 SR
1,548 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,576 SR
1,458 MMR
Ix Chel
Ix Chel
Bronze III
SS Flippy
Ix Chel
Bronze III
Level 141
God Stats
0W - 1L
1,729 SR
Queue Stats
3W - 6L
1,449 MMR
Party 1
Osiris
Osiris
Bronze III
k1yus223s
Osiris
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,448 MMR
Party 1
Persephone
Persephone
Bronze III
зестерион
Persephone
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 2
11,395
760
13,656
10,089
4,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

18
3 / 2 / 9
11,114
741
11,483
16,893
17,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
16
4 / 1 / 7
11,201
747
16,653
10,144
4,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaKuzenboAchillesCthulhuAgni

VS

Bans
Nu WaAthenaHadesAresChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
SS Flippy
Ix Chel
14
2 / 6 / 2
9,660
644
7,705
13,412
5,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
k1yus223s
Osiris
13
0 / 3 / 4
8,734
582
9,866
19,927
22,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Persephone
14
2 / 4 / 1
9,594
640
10,084
13,011
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
14
Kills
4
4
Deaths
13
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
1
2
8
W
3
2
9
3.75
W
Bastet
4
1
7
7.5
L
Ix Chel
SS Flippy
Ix Chel
2
6
2
0.5
L
Osiris
k1yus223s
Osiris
0
3
4
0.67
L
Persephone
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,792
Damage
27,655
37,126
Taken
46,350
26,265
Mitigated
32,642
12,478
Healing
7,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,656
245
450
1,929
10,089
4,566
521
5,629
3,888
65,919
506
W
11,483
665
0
6,627
16,893
17,464
0
6,915
8,799
1,029
34,984
W
Bastet
16,653
2,594
0
3,472
10,144
4,235
0
4,147
5,284
0
57,900
L
Ix Chel
SS Flippy
Ix Chel
7,705
945
2,611
2,205
13,412
5,580
0
2,367
10,403
36,984
0
L
Osiris
k1yus223s
Osiris
9,866
2,882
0
1,754
19,927
22,434
0
6,819
11,657
0
18,840
L
Persephone
10,084
664
0
897
13,011
4,628
0
3,478
8,961
25,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,710
Gold Earned
27,988
232
Minions Killed
136
0
Camps Cleared
0
942,310
Distance Traveled
731,159
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,395
760
128
9
0
314,085
0
W
Tyr
11,114
741
50
3
0
314,073
0
W
Bastet
11,201
747
54
4
0
314,152
0
L
Ix Chel
9,660
644
76
5
0
202,277
0
L
Osiris
8,734
582
23
2
0
276,455
0
L
Persephone
9,594
640
37
2
0
252,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role