Player Matchup

Anubis
Anubis
Mazekage
Anubis
Level 109
God Stats
1W - 0L
1,248 SR
Queue Stats
15W - 27L
1,344 Elo+
Solo
Atlas
Atlas
SlargMinaTTV
Atlas
Level 22
God Stats
4W - 0L
1,976 SR
Queue Stats
8W - 4L
1,437 Elo+
Party 2
Ares
Ares
TalyonUngol
Ares
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 38L
1,408 Elo+
Solo
Chiron
Chiron
dopeissam
Chiron
Level 68
God Stats
5W - 6L
1,407 SR
Queue Stats
44W - 55L
1,418 Elo+
Solo
King Arthur
King Arthur
tbo1000
King Arthur
Level 68
God Stats
2W - 0L
1,575 SR
Queue Stats
8W - 2L
1,540 Elo+
Party 2
Team Averages
Level 78
1,541 SR
1,429 Elo+

VS

Team Averages
Level 57
1,502 SR
1,410 Elo+
Chiron
Chiron
B1gPaPaR1ch1
Chiron
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 24L
1,445 Elo+
Solo
Bastet
Bastet
BeHiNDYou7119
Bastet
Level 98
God Stats
6W - 3L
1,664 SR
Queue Stats
151W - 168L
1,428 Elo+
Solo
Cthulhu
Cthulhu
SilverSouls888
Cthulhu
Level 49
God Stats
3W - 4L
1,500 SR
Queue Stats
85W - 106L
1,379 Elo+
Solo
Charon
Charon
TacoTree420
Charon
Level 46
God Stats
2W - 3L
1,348 SR
Queue Stats
33W - 49L
1,331 Elo+
Party 1
Vulcan
Vulcan
X-RAY111
Vulcan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 24L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Mazekage
Anubis
14
2 / 2 / 1
7,513
501
7,995
11,159
5,561
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 0 / 6
6,719
448
6,072
13,293
10,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 0 / 3
7,820
521
6,418
15,232
9,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
dopeissam
Chiron
11
2 / 2 / 3
6,657
444
6,777
11,654
4,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
tbo1000
King Arthur
14
4 / 2 / 2
8,936
596
12,073
15,141
17,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
1 / 2 / 1
6,834
456
10,145
10,615
4,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
3 / 0 / 1
8,072
538
7,342
10,505
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

13
1 / 4 / 1
7,670
511
9,459
15,146
16,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charon
12
1 / 4 / 2
7,671
511
9,707
18,486
10,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Vulcan
X-RAY111
Vulcan
13
0 / 1 / 2
7,572
505
4,364
7,189
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
11
Kills
6
6
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chiron
1
2
1
0.75
L
3
0
1
3.5
W
Anubis
Mazekage
Anubis
2
2
1
1.25
L
1
4
1
0.38
W
0
0
6
3
L
Charon
1
4
2
0.5
W
3
0
3
4.5
L
Vulcan
X-RAY111
Vulcan
0
1
2
1
W
Chiron
dopeissam
Chiron
2
2
3
1.75
W
King Arthur
tbo1000
King Arthur
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,335
Damage
41,017
66,479
Taken
61,941
47,304
Mitigated
38,658
18,632
Healing
13,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
10,145
2,732
388
2,304
10,615
4,153
278
3,962
6,653
0
45,273
L
7,342
2,215
0
3,200
10,505
4,669
0
1,977
8,528
0
77,517
W
Anubis
Mazekage
Anubis
7,995
339
0
4,309
11,159
5,561
0
4,082
7,077
50,989
0
L
9,459
1,442
122
3,123
15,146
16,754
0
3,592
11,501
55,936
2,637
W
6,072
2,340
0
2,877
13,293
10,383
0
5,225
8,068
26,012
0
L
Charon
9,707
2,113
0
3,912
18,486
10,719
378
5,299
13,187
42,350
1,379
W
6,418
297
0
5,499
15,232
9,781
0
980
14,252
68,141
1,331
L
Vulcan
X-RAY111
Vulcan
4,364
1,719
0
500
7,189
2,363
383
5,511
1,678
44,473
1,941
W
Chiron
dopeissam
Chiron
6,777
1,912
331
3,701
11,654
4,272
0
4,049
7,605
0
37,790
W
King Arthur
tbo1000
King Arthur
12,073
2,498
0
1,915
15,141
17,307
124
7,819
7,322
0
69,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,645
Gold Earned
37,819
404
Minions Killed
359
0
Camps Cleared
0
1,463,233
Distance Traveled
1,508,927
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,834
456
53
4
0
288,600
0
L
Bastet
8,072
538
98
7
0
357,532
0
W
Anubis
7,513
501
98
7
0
282,726
0
L
Cthulhu
7,670
511
81
5
0
301,244
0
W
Atlas
6,719
448
33
2
0
309,019
3
L
Charon
7,671
511
53
4
0
271,951
0
W
Ares
7,820
521
100
7
0
278,013
0
L
Vulcan
7,572
505
74
5
0
289,600
0
W
Chiron
6,657
444
64
4
0
293,086
0
W
King Arthur
8,936
596
109
7
0
300,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role