Player Matchup

Lancelot
Lancelot
MilkBone101436
Lancelot
Level 38
God Stats
4W - 3L
1,557 SR
Queue Stats
20W - 38L
1,299 Elo+
Solo
Sol
Sol
iiSleepyJay
Sol
Level 74
God Stats
6W - 6L
1,429 SR
Queue Stats
210W - 220L
1,517 Elo+
Party 2
Artio
Artio
kold210
Artio
Level 156
God Stats
6W - 6L
1,441 SR
Queue Stats
52W - 74L
1,370 Elo+
Party 2
Thoth
Thoth
laceyys
Thoth
Level 41
God Stats
1W - 1L
1,277 SR
Queue Stats
229W - 218L
1,330 Elo+
Solo
Bellona
Bellona
verpi10
Bellona
Level 105
God Stats
4W - 1L
1,814 SR
Queue Stats
129W - 119L
1,451 Elo+
Solo
Team Averages
Level 83
1,504 SR
1,393 Elo+

VS

Team Averages
Level 59
1,496 SR
1,400 Elo+
Cthulhu
Cthulhu
BlockWorkWizard
Cthulhu
Level 18
God Stats
1W - 1L
1,621 SR
Queue Stats
6W - 11L
1,230 Elo+
Party 1
Set
Set
BornOfSanity27
Set
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Solo
Ra
Ra
TORTIRXN
Ra
Level 87
God Stats
1W - 3L
1,718 SR
Queue Stats
84W - 79L
1,483 Elo+
Solo
Bellona
Bellona
Taybear
Bellona
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 140L
1,340 Elo+
Solo
Artemis
Artemis
smoothxnova
Artemis
Level 65
God Stats
1W - 2L
1,140 SR
Queue Stats
67W - 63L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
0 / 0 / 2
5,463
607
2,171
6,618
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 1
5,688
632
3,887
4,464
1,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
kold210
Artio
9
2 / 0 / 2
5,155
573
3,272
8,470
3,900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
laceyys
Thoth
10
3 / 1 / 0
5,551
617
3,302
5,463
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
verpi10
Bellona
12
2 / 0 / 1
6,844
760
2,988
6,361
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,291
477
5,330
6,563
4,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 2 / 1
4,286
476
1,170
5,701
2,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
1 / 3 / 0
5,105
567
2,867
6,045
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
Taybear
Bellona
4
0 / 1 / 0
3,878
431
1,623
3,501
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
smoothxnova
Artemis
7
0 / 2 / 0
4,155
462
4,094
5,944
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
9
Kills
1
1
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
2
1
0.25
W
Lancelot
0
0
2
1
L
1
3
0
0.33
L
Bellona
Taybear
Bellona
0
1
0
0
W
2
0
1
2.5
W
Artio
kold210
Artio
2
0
2
3
W
Thoth
laceyys
Thoth
3
1
0
3
L
Artemis
smoothxnova
Artemis
0
2
0
0
W
Bellona
verpi10
Bellona
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,620
Damage
15,084
31,376
Taken
27,754
13,680
Mitigated
13,703
11,418
Healing
7,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,330
629
0
598
6,563
4,952
0
3,805
2,758
20,906
2,894
L
1,170
681
0
460
5,701
2,453
84
913
4,708
0
21,078
W
Lancelot
2,171
162
0
1,119
6,618
2,857
0
847
5,562
0
39,253
L
2,867
610
72
1,902
6,045
1,987
0
2,582
3,047
30,905
360
L
Bellona
Taybear
Bellona
1,623
729
0
1,823
3,501
2,426
0
0
3,501
0
12,238
W
3,887
1,232
0
1,570
4,464
1,330
565
1,525
2,757
35,457
0
W
Artio
kold210
Artio
3,272
606
440
2,824
8,470
3,900
0
2,690
5,398
15,421
0
W
Thoth
laceyys
Thoth
3,302
378
0
1,250
5,463
1,569
0
1,754
3,537
23,947
0
L
Artemis
smoothxnova
Artemis
4,094
1,726
0
2,353
5,944
1,885
0
2,665
3,279
0
23,574
W
Bellona
verpi10
Bellona
2,988
1,141
0
4,215
6,361
4,024
0
103
6,224
0
51,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,701
Gold Earned
21,715
285
Minions Killed
188
0
Camps Cleared
0
959,055
Distance Traveled
789,888
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,291
477
29
3
0
200,439
0
L
Set
4,286
476
37
4
0
199,746
0
W
Lancelot
5,463
607
73
8
0
218,359
0
L
Ra
5,105
567
60
7
0
182,225
2
L
Bellona
3,878
431
26
3
0
61,540
0
W
Sol
5,688
632
56
6
0
177,826
0
W
Artio
5,155
573
18
2
0
177,115
4
W
Thoth
5,551
617
41
5
0
176,462
1
L
Artemis
4,155
462
36
4
0
145,938
0
W
Bellona
6,844
760
97
11
0
209,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role