Player Matchup

Athena
Athena
GodSantos
Athena
Level 121
God Stats
7W - 8L
1,639 SR
Queue Stats
176W - 159L
1,576 Elo+
Solo
Hachiman
Hachiman
JarateInbound
Hachiman
Level 134
God Stats
0W - 2L
1,270 SR
Queue Stats
46W - 57L
1,500 Elo+
Solo
Arachne
Arachne
LowgeeBear
Arachne
Level 138
God Stats
3W - 2L
1,735 SR
Queue Stats
66W - 57L
1,543 Elo+
Party 2
Surtr
Surtr
MartinMG
Surtr
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 176L
1,568 Elo+
Solo
Ra
Ra
Shaymful
Ra
Level 145
God Stats
6W - 13L
1,334 SR
Queue Stats
66W - 57L
1,543 Elo+
Party 2
Team Averages
Level 136
1,496 SR
1,546 Elo+

VS

Team Averages
Level 125
1,619 SR
1,520 Elo+
Arachne
Arachne
MilitantMaddMan
Arachne
Level 149
God Stats
9W - 3L
1,884 SR
Queue Stats
87W - 76L
1,537 Elo+
Solo
Nut
Nut
PapiFlick
Nut
Level 124
God Stats
22W - 22L
1,517 SR
Queue Stats
87W - 104L
1,505 Elo+
Party 1
Bellona
Bellona
TehJuggernaut
Bellona
Level 109
God Stats
5W - 6L
1,540 SR
Queue Stats
130W - 158L
1,459 Elo+
Party 1
Geb
Geb
hkmdj
Geb
Level 142
God Stats
34W - 30L
1,496 SR
Queue Stats
92W - 110L
1,502 Elo+
Party 1
Scylla
Scylla
sheepboa
Scylla
Level 102
God Stats
12W - 5L
1,657 SR
Queue Stats
124W - 110L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
GodSantos
Athena
11
3 / 3 / 1
7,149
511
6,017
14,856
14,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
JarateInbound
Hachiman
13
2 / 0 / 3
7,687
549
6,677
9,695
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
LowgeeBear
Arachne
11
1 / 4 / 3
6,264
447
3,868
14,510
6,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
MartinMG
Surtr
10
1 / 5 / 0
6,574
470
7,321
15,268
16,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

12
1 / 3 / 1
7,104
507
8,078
7,390
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 5
8,333
595
12,207
15,971
5,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
1 / 1 / 1
7,872
562
7,931
9,212
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
13
3 / 1 / 4
7,881
563
11,173
13,945
11,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Geb
hkmdj
Geb
12
1 / 4 / 2
6,304
450
8,971
12,123
9,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
sheepboa
Scylla
15
3 / 0 / 2
8,173
584
4,402
2,812
850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
15
15
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Athena
GodSantos
Athena
3
3
1
1.17
L
Hachiman
JarateInbound
Hachiman
2
0
3
3.5
L
Arachne
LowgeeBear
Arachne
1
4
3
0.63
L
Surtr
MartinMG
Surtr
1
5
0
0.2
W
7
2
5
4.75
W
1
1
1
1.5
L
1
3
1
0.5
W
Bellona
3
1
4
5
W
Geb
hkmdj
Geb
1
4
2
0.5
W
Scylla
sheepboa
Scylla
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,961
Damage
44,684
61,719
Taken
54,063
43,196
Mitigated
30,919
17,882
Healing
23,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
GodSantos
Athena
6,017
1,922
0
2,997
14,856
14,059
0
5,271
9,135
26,570
776
L
Hachiman
JarateInbound
Hachiman
6,677
4,540
0
3,471
9,695
3,214
0
1,808
7,485
0
62,036
L
Arachne
LowgeeBear
Arachne
3,868
1,880
0
6,420
14,510
6,083
0
1,563
12,827
0
44,344
L
Surtr
MartinMG
Surtr
7,321
3,060
0
2,313
15,268
16,485
0
463
14,793
616
45,138
W
12,207
8,428
0
8,930
15,971
5,853
0
5,575
10,201
0
63,922
W
7,931
5,234
0
5,700
9,212
3,698
0
1,498
7,714
0
71,540
L
8,078
650
939
1,742
7,390
3,355
0
2,245
4,969
69,696
1,427
W
Bellona
11,173
3,692
0
7,003
13,945
11,343
315
1,221
12,724
0
57,968
W
Geb
hkmdj
Geb
8,971
629
138
522
12,123
9,175
0
4,468
7,655
27,038
3,650
W
Scylla
sheepboa
Scylla
4,402
253
0
981
2,812
850
80
1,281
1,531
73,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,778
Gold Earned
38,563
431
Minions Killed
492
0
Camps Cleared
0
1,416,619
Distance Traveled
1,431,940
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,149
511
36
3
0
304,887
0
L
Hachiman
7,687
549
123
9
0
266,246
2
L
Arachne
6,264
447
69
5
0
274,873
1
L
Surtr
6,574
470
74
5
0
276,493
0
W
Arachne
8,333
595
86
6
0
316,326
0
W
Nut
7,872
562
131
9
0
253,635
0
L
Ra
7,104
507
129
9
0
294,120
3
W
Bellona
7,881
563
94
7
0
249,329
0
W
Geb
6,304
450
49
4
0
302,080
1
W
Scylla
8,173
584
132
9
0
310,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role