Player Matchup

Arachne
Arachne
Gold IV
DaFiT01
Arachne
Gold IV
Level 158
God Stats
15W - 15L
1,552 SR
Queue Stats
265W - 266L
1,479 MMR
Solo
Raijin
Raijin
Gold IV
MamaBegemota
Raijin
Gold IV
Level 145
God Stats
0W - 1L
1,921 SR
Queue Stats
97W - 93L
1,507 MMR
Solo
Artemis
Artemis
Gold III
Riviz95
Artemis
Gold III
Level 172
God Stats
14W - 21L
1,419 SR
Queue Stats
354W - 355L
1,524 MMR
Party 3
Sylvanus
Sylvanus
Gold III
Spartangiusto
Sylvanus
Gold III
Level 151
God Stats
1W - 6L
1,358 SR
Queue Stats
127W - 130L
1,494 MMR
Party 3
Osiris
Osiris
Silver III
TxOTunOO
Osiris
Silver III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 63L
1,474 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,550 SR
1,496 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 83
1,519 SR
1,492 MMR
Rama
Rama
Gold III
RealAnuelAA
Rama
Gold III
Level 44
God Stats
63W - 59L
1,400 SR
Queue Stats
202W - 197L
1,481 MMR
Solo
Mercury
Mercury
Gold III
Sh1Su1Uch1ha
Mercury
Gold III
Level 108
God Stats
3W - 0L
1,667 SR
Queue Stats
211W - 209L
1,524 MMR
Party 1
Anubis
Anubis
Gold IV
dirnik
Anubis
Gold IV
Level 70
God Stats
40W - 36L
1,531 SR
Queue Stats
52W - 45L
1,462 MMR
Party 2
Sobek
Sobek
Gold III
prats2
Sobek
Gold III
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 50L
1,473 MMR
Party 2
Odin
Odin
Silver II
rayman124
Odin
Silver II
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,521 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DaFiT01
Arachne
11
0 / 5 / 0
6,200
443
1,871
16,994
6,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Raijin
12
1 / 4 / 0
6,640
474
4,910
11,034
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Riviz95
Artemis
10
1 / 1 / 0
6,015
430
3,646
7,541
2,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Spartangiusto
Sylvanus
9
0 / 1 / 1
5,843
417
2,767
8,778
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
TxOTunOO
Osiris
11
0 / 5 / 0
6,872
491
11,727
19,645
13,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ThanatosAthenaMartichoras

VS

Bans
Ao KuangThorBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 0
8,691
621
5,821
6,626
2,740
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Sh1Su1Uch1ha
Mercury
14
6 / 0 / 8
8,437
603
11,536
10,731
4,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
dirnik
Anubis
15
4 / 1 / 4
9,047
646
10,981
8,728
4,610
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
prats2
Sobek
12
2 / 0 / 5
7,554
540
3,547
7,394
6,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
12
2 / 0 / 4
7,318
523
8,283
12,117
13,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
16
16
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
DaFiT01
Arachne
0
5
0
0
L
Raijin
1
4
0
0.25
W
2
1
0
2
L
Artemis
Riviz95
Artemis
1
1
0
1
W
Mercury
Sh1Su1Uch1ha
Mercury
6
0
8
10
L
Sylvanus
Spartangiusto
Sylvanus
0
1
1
0.5
L
Osiris
TxOTunOO
Osiris
0
5
0
0
W
Anubis
dirnik
Anubis
4
1
4
6
W
Sobek
prats2
Sobek
2
0
5
4.5
W
Odin
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,921
Damage
40,168
63,992
Taken
45,596
32,728
Mitigated
31,503
25,072
Healing
14,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DaFiT01
Arachne
1,871
1,049
0
7,125
16,994
6,323
0
2,961
13,940
0
55,798
L
Raijin
4,910
394
0
1,140
11,034
3,340
0
5,146
5,888
48,616
0
W
5,821
5,142
0
3,102
6,626
2,740
439
119
6,507
0
84,902
L
Artemis
Riviz95
Artemis
3,646
955
0
1,967
7,541
2,768
0
970
6,571
0
35,228
W
Mercury
Sh1Su1Uch1ha
Mercury
11,536
6,583
0
601
10,731
4,821
0
1,919
8,812
0
71,749
L
Sylvanus
Spartangiusto
Sylvanus
2,767
604
1,215
3,862
8,778
6,653
0
2,777
6,001
14,688
1,718
L
Osiris
TxOTunOO
Osiris
11,727
5,530
0
9,763
19,645
13,644
0
2,594
15,872
0
57,036
W
Anubis
dirnik
Anubis
10,981
1,137
0
6,123
8,728
4,610
116
3,883
4,845
85,198
1,512
W
Sobek
prats2
Sobek
3,547
460
0
3,441
7,394
6,215
0
1,712
5,682
13,819
784
W
Odin
8,283
2,024
0
1,577
12,117
13,117
0
0
12,117
0
41,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,570
Gold Earned
41,047
341
Minions Killed
467
0
Camps Cleared
0
1,208,807
Distance Traveled
1,428,231
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,200
443
87
6
0
273,288
0
L
Raijin
6,640
474
89
6
0
238,482
2
W
Rama
8,691
621
148
11
0
254,741
0
L
Artemis
6,015
430
58
4
0
226,280
3
W
Mercury
8,437
603
102
7
0
344,119
0
L
Sylvanus
5,843
417
30
2
0
227,485
1
L
Osiris
6,872
491
77
6
0
243,272
2
W
Anubis
9,047
646
130
9
0
250,468
6
W
Sobek
7,554
540
11
1
0
298,748
1
W
Odin
7,318
523
76
5
0
280,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role