Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ALKHNFRII
Danzaburou
Level 158
God Stats
14W - 7L
1,718 SR
Queue Stats
527W - 511L
1,466 Elo+
Solo
Janus
Janus
LordRetziPus
Janus
Level 128
God Stats
1W - 3L
1,205 SR
Queue Stats
46W - 43L
1,566 Elo+
Party 2
Thanatos
Thanatos
Vetlens
Thanatos
Level 122
God Stats
3W - 6L
1,450 SR
Queue Stats
62W - 49L
1,598 Elo+
Party 2
Athena
Athena
Yraus
Athena
Level 127
God Stats
2W - 1L
1,294 SR
Queue Stats
46W - 30L
1,675 Elo+
Party 2
Team Averages
Level 148
1,433 SR
1,561 Elo+

VS

Team Averages
Level 79
1,592 SR
1,461 Elo+
Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
 
Cabrakan
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Daxxo_7
Neith
Level 39
God Stats
7W - 11L
1,682 SR
Queue Stats
59W - 79L
1,448 Elo+
Solo
Awilix
Awilix
TFM6
Awilix
Level 127
God Stats
31W - 25L
1,779 SR
Queue Stats
322W - 279L
1,525 Elo+
Party 1
Khepri
Khepri
visio200nario
Khepri
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
416W - 398L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 1 / 1
7,134
649
7,379
11,203
7,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
ALKHNFRII
Danzaburou
10
2 / 1 / 3
6,433
585
8,331
8,771
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 0 / 4
6,694
609
5,292
5,242
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Vetlens
Thanatos
11
4 / 3 / 4
6,467
588
3,766
8,958
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Yraus
Athena
10
1 / 1 / 6
6,206
564
4,489
9,396
8,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 3 / 1
6,182
562
3,668
7,778
3,211
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
 
Cabrakan
10
0 / 4 / 1
5,923
538
6,007
9,491
10,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Daxxo_7
Neith
10
2 / 2 / 1
5,907
537
6,078
9,531
3,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Awilix
TFM6
Awilix
10
3 / 1 / 1
5,921
538
3,326
6,389
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 4
5,621
511
3,102
7,077
5,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
12
Kills
6
6
Deaths
12
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
1
3.5
L
Anubis
 
Anubis
0
3
1
0.17
L
Cabrakan
 
Cabrakan
0
4
1
0.13
W
Danzaburou
ALKHNFRII
Danzaburou
2
1
3
3.5
L
Neith
Daxxo_7
Neith
2
2
1
1.25
W
2
0
4
4
L
Awilix
TFM6
Awilix
3
1
1
3.5
W
Thanatos
Vetlens
Thanatos
4
3
4
2
W
Athena
Yraus
Athena
1
1
6
4
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,257
Damage
22,181
43,570
Taken
40,266
23,497
Mitigated
25,898
21,359
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,379
1,846
0
3,556
11,203
7,361
0
4,921
5,525
0
52,925
L
Anubis
 
Anubis
3,668
177
0
2,524
7,778
3,211
0
3,565
3,815
45,521
982
L
Cabrakan
 
Cabrakan
6,007
1,021
0
1,632
9,491
10,822
0
58
8,731
33,128
2,049
W
Danzaburou
ALKHNFRII
Danzaburou
8,331
3,748
0
5,460
8,771
3,544
1,935
1,376
7,395
0
43,753
L
Neith
Daxxo_7
Neith
6,078
1,900
0
3,151
9,531
3,990
0
2,436
7,095
0
41,115
W
5,292
94
0
750
5,242
1,307
0
3,319
1,923
34,582
1,620
L
Awilix
TFM6
Awilix
3,326
669
0
719
6,389
2,636
0
1,116
5,165
0
40,465
W
Thanatos
Vetlens
Thanatos
3,766
565
0
8,349
8,958
3,194
719
238
8,720
0
35,707
W
Athena
Yraus
Athena
4,489
1,318
0
3,244
9,396
8,091
579
1,894
7,474
18,280
1,170
L
3,102
319
0
1,231
7,077
5,239
0
1,784
5,250
15,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,934
Gold Earned
29,554
311
Minions Killed
342
0
Camps Cleared
0
1,130,614
Distance Traveled
1,058,099
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,134
649
88
8
0
207,542
2
L
Anubis
6,182
562
90
8
0
195,118
0
L
Cabrakan
5,923
538
80
7
0
168,549
0
W
Danzaburou
6,433
585
72
7
0
182,651
0
L
Neith
5,907
537
88
8
0
191,122
0
W
Janus
6,694
609
73
7
0
257,553
6
L
Awilix
5,921
538
65
6
0
285,672
1
W
Thanatos
6,467
588
62
6
0
255,405
2
W
Athena
6,206
564
16
1
0
227,463
0
L
Khepri
5,621
511
19
2
0
217,638
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role