Player Matchup

Apollo
Apollo
Silver II
 
Apollo
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
 
Janus
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold I
KlonoaBR
Hun Batz
Gold I
Level 208
God Stats
4W - 5L
1,619 SR
Queue Stats
349W - 340L
1,620 MMR
Solo
Jormungandr
Jormungandr
Silver I
Nix10dbzgt
Jormungandr
Silver I
Level 163
God Stats
4W - 0L
1,881 SR
Queue Stats
12W - 13L
1,465 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 173
1,600 SR
1,517 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,461 SR
1,448 MMR
Awilix
Awilix
Platinum III
Chapita2809
Awilix
Platinum III
Level 127
God Stats
7W - 12L
1,424 SR
Queue Stats
153W - 154L
1,759 MMR
Solo
Cabrakan
Cabrakan
Silver II
KILLFREE33
Cabrakan
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,185 MMR
Solo
Eset
Eset
Gold I
jkp0327k
Eset
Gold I
Level 90
God Stats
1W - 2L
1,435 SR
Queue Stats
105W - 108L
1,746 MMR
Solo
Anhur
Anhur
Gold V
kirarcangel
Anhur
Gold V
Level 123
God Stats
1W - 3L
1,522 SR
Queue Stats
74W - 90L
1,350 MMR
Solo
Bellona
Bellona
Silver V
x ZOD14KZz x
Bellona
Silver V
Level 63
God Stats
1W - 4L
1,423 SR
Queue Stats
13W - 24L
1,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
3 / 0 / 2
6,769
677
5,946
6,313
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
 
Cthulhu
9
1 / 0 / 3
5,584
558
4,924
7,175
3,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
 
Janus
9
0 / 2 / 2
5,189
519
2,514
4,927
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
KlonoaBR
Hun Batz
12
3 / 1 / 2
6,150
615
5,228
8,777
3,196
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Nix10dbzgt
Jormungandr
11
4 / 0 / 0
6,246
625
8,248
8,465
7,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
KuzenboAgniUllrAthena

VS

Bans
TyrOdinThothRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
9
1 / 1 / 0
4,956
496
3,626
7,436
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
KILLFREE33
Cabrakan
8
0 / 2 / 1
4,344
434
2,913
6,502
6,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eset
10
2 / 0 / 0
5,617
562
4,371
5,339
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 0
4,974
497
3,848
8,379
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bellona
x ZOD14KZz x
Bellona
10
0 / 4 / 1
5,576
558
5,126
12,203
9,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
3
3
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
0
2
4
W
Cthulhu
 
Cthulhu
1
0
3
2.5
W
Janus
 
Janus
0
2
2
0.5
L
Awilix
1
1
0
1
L
Cabrakan
KILLFREE33
Cabrakan
0
2
1
0.25
W
Hun Batz
KlonoaBR
Hun Batz
3
1
2
4
W
Jormungandr
Nix10dbzgt
Jormungandr
4
0
0
4
L
Eset
2
0
0
2
L
0
4
0
0
L
Bellona
x ZOD14KZz x
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,860
Damage
19,884
35,657
Taken
39,859
18,182
Mitigated
23,391
12,243
Healing
12,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,946
4,157
0
1,952
6,313
2,122
520
623
5,690
0
48,193
W
Cthulhu
 
Cthulhu
4,924
822
1,100
1,673
7,175
3,567
0
1,724
5,309
24,394
0
W
Janus
 
Janus
2,514
40
0
370
4,927
1,655
0
3,488
1,013
35,812
548
L
Awilix
3,626
1,479
0
3,315
7,436
2,641
0
1,058
6,378
0
32,513
L
Cabrakan
KILLFREE33
Cabrakan
2,913
339
0
1,609
6,502
6,147
0
2,491
3,956
13,589
1,305
W
Hun Batz
KlonoaBR
Hun Batz
5,228
1,870
0
4,371
8,777
3,196
0
319
8,408
0
52,524
W
Jormungandr
Nix10dbzgt
Jormungandr
8,248
3,440
0
2,777
8,465
7,642
0
0
7,651
44,596
356
L
Eset
4,371
83
75
1,772
5,339
2,040
0
2,828
2,289
33,966
2,139
L
3,848
2,414
0
1,076
8,379
2,692
0
1,319
7,060
0
36,533
L
Bellona
x ZOD14KZz x
Bellona
5,126
1,633
0
4,390
12,203
9,871
0
7,629
4,574
0
39,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,938
Gold Earned
25,467
354
Minions Killed
304
0
Camps Cleared
0
1,068,527
Distance Traveled
1,027,466
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,769
677
97
10
0
194,829
4
W
Cthulhu
5,584
558
34
3
0
226,920
1
W
Janus
5,189
519
63
6
0
219,349
2
L
Awilix
4,956
496
57
6
0
250,224
0
L
Cabrakan
4,344
434
23
2
0
206,194
1
W
Hun Batz
6,150
615
94
9
0
251,740
2
W
Jormungandr
6,246
625
66
7
0
175,689
1
L
Eset
5,617
562
91
9
0
195,078
0
L
Anhur
4,974
497
65
7
0
174,557
1
L
Bellona
5,576
558
68
7
0
201,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role