Player Matchup

Mercury
Mercury
BibbyTM
Mercury
Level 127
God Stats
17W - 4L
1,302 SR
Queue Stats
68W - 55L
1,248 Elo+
Party 3
Anubis
Anubis
BrotherDad
Anubis
Level 149
God Stats
15W - 10L
1,685 SR
Queue Stats
95W - 76L
1,652 Elo+
Party 3
Cthulhu
Cthulhu
Dmaniac___
Cthulhu
Level 107
God Stats
4W - 1L
1,616 SR
Queue Stats
53W - 43L
1,536 Elo+
Solo
Tiamat
Tiamat
NoFlamingo
Tiamat
Level 67
God Stats
87W - 72L
1,506 SR
Queue Stats
218W - 199L
1,532 Elo+
Solo
Ullr
Ullr
rantecursor
Ullr
Level 135
God Stats
25W - 36L
1,373 SR
Queue Stats
100W - 101L
1,519 Elo+
Solo
Team Averages
Level 117
1,496 SR
1,497 Elo+

VS

Team Averages
Level 142
1,561 SR
1,513 Elo+
Zeus
Zeus
Fatal44
Zeus
Level 159
God Stats
0W - 1L
1,340 SR
Queue Stats
36W - 29L
1,575 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jinxta
Ah Muzen Cab
Level 122
God Stats
19W - 12L
1,622 SR
Queue Stats
86W - 100L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
KingFame17
Cthulhu
Level 159
God Stats
23W - 23L
1,514 SR
Queue Stats
84W - 79L
1,531 Elo+
Solo
Lancelot
Lancelot
TheMatador855
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,599 Elo+
Party 2
Charon
Charon
mccreemy sauce
Charon
Level 129
God Stats
0W - 1L
1,829 SR
Queue Stats
147W - 147L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BibbyTM
Mercury
12
4 / 5 / 4
6,640
553
5,894
11,673
4,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
BrotherDad
Anubis
13
7 / 1 / 4
8,332
694
9,290
5,614
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Dmaniac___
Cthulhu
11
2 / 0 / 3
6,708
559
5,364
10,362
7,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
NoFlamingo
Tiamat
13
1 / 0 / 0
7,146
596
4,962
6,379
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
2 / 3 / 1
5,982
499
2,897
9,051
2,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Fatal44
Zeus
12
1 / 3 / 1
6,587
549
5,224
7,015
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
Jinxta
Ah Muzen Cab
12
1 / 1 / 3
7,057
588
7,097
7,021
3,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
KingFame17
Cthulhu
11
5 / 3 / 1
7,030
586
7,838
10,852
8,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
TheMatador855
Lancelot
11
2 / 2 / 2
6,452
538
5,550
8,801
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 8 / 2
5,523
460
1,899
12,206
3,908
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
16
Kills
9
9
Deaths
17
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
BibbyTM
Mercury
4
5
4
1.2
W
Anubis
BrotherDad
Anubis
7
1
4
9
W
Cthulhu
Dmaniac___
Cthulhu
2
0
3
3.5
L
Zeus
Fatal44
Zeus
1
3
1
0.5
L
Ah Muzen Cab
Jinxta
Ah Muzen Cab
1
1
3
2.5
L
Cthulhu
KingFame17
Cthulhu
5
3
1
1.83
W
Tiamat
NoFlamingo
Tiamat
1
0
0
1
L
Lancelot
TheMatador855
Lancelot
2
2
2
1.5
L
0
8
2
0.13
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,407
Damage
27,608
43,079
Taken
45,895
21,677
Mitigated
21,557
11,145
Healing
4,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BibbyTM
Mercury
5,894
3,392
0
1,020
11,673
4,728
0
3,167
8,419
0
39,974
W
Anubis
BrotherDad
Anubis
9,290
570
55
3,130
5,614
2,634
0
1,781
3,773
59,415
0
W
Cthulhu
Dmaniac___
Cthulhu
5,364
860
85
3,258
10,362
7,963
0
3,376
6,852
33,240
832
L
Zeus
Fatal44
Zeus
5,224
717
0
270
7,015
2,161
0
3,086
3,929
47,583
384
L
Ah Muzen Cab
Jinxta
Ah Muzen Cab
7,097
3,017
0
729
7,021
3,476
516
1,736
5,285
0
55,714
L
Cthulhu
KingFame17
Cthulhu
7,838
207
0
1,446
10,852
8,242
0
4,361
6,491
31,420
0
W
Tiamat
NoFlamingo
Tiamat
4,962
369
0
2,163
6,379
3,492
114
2,382
3,913
54,007
1,185
L
Lancelot
TheMatador855
Lancelot
5,550
709
0
968
8,801
3,770
0
3,611
5,190
0
45,536
L
1,899
177
0
1,207
12,206
3,908
0
6,700
5,506
26,172
1,312
W
2,897
889
0
1,434
9,051
2,860
0
3,218
5,405
0
30,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,808
Gold Earned
32,649
381
Minions Killed
350
0
Camps Cleared
0
1,195,880
Distance Traveled
1,216,895
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,640
553
62
5
0
288,768
0
W
Anubis
8,332
694
113
9
0
221,372
1
W
Cthulhu
6,708
559
52
4
0
251,306
0
L
Zeus
6,587
549
109
9
0
209,124
4
L
Ah Muzen Cab
7,057
588
79
7
0
228,065
0
L
Cthulhu
7,030
586
46
4
0
258,561
2
W
Tiamat
7,146
596
99
8
0
235,697
3
L
Lancelot
6,452
538
77
6
0
300,266
1
L
Charon
5,523
460
39
3
0
220,879
0
W
Ullr
5,982
499
55
5
0
198,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role