Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
 
Chronos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Arwalden
Thoth
Level 156
God Stats
0W - 3L
1,303 SR
Queue Stats
83W - 100L
1,491 Elo+
Party 2
Bakasura
Bakasura
CAPTAINxLASERS
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,464 Elo+
Solo
Team Averages
Level 110
1,461 SR
1,491 Elo+

VS

Team Averages
Level 118
1,535 SR
1,481 Elo+
Gilgamesh
Gilgamesh
CodenameJoryu
Gilgamesh
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 79L
1,490 Elo+
Party 3
Danzaburou
Danzaburou
Redeeméd
Danzaburou
Level 159
God Stats
13W - 8L
1,677 SR
Queue Stats
790W - 827L
1,549 Elo+
Solo
Anhur
Anhur
Serghiox12
Anhur
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 79L
1,490 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
jyc5331
Morgan Le Fay
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
221W - 233L
1,521 Elo+
Solo
Terra
Terra
starkstellar
Terra
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
2 / 6 / 0
7,719
772
9,229
11,626
5,494
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
 
Hercules
15
1 / 1 / 5
7,319
732
5,231
12,732
12,316
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
 
Chronos
12
0 / 7 / 2
6,551
655
7,564
13,857
5,311
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thoth
Arwalden
Thoth
14
2 / 4 / 4
7,735
774
14,611
8,245
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
13
2 / 9 / 3
7,552
755
4,388
15,745
11,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CodenameJoryu
Gilgamesh
16
6 / 1 / 17
9,582
958
10,835
15,680
15,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Redeeméd
Danzaburou
15
6 / 1 / 16
9,666
967
13,629
11,157
5,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
15
6 / 2 / 14
9,321
932
10,170
9,302
5,095
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
jyc5331
Morgan Le Fay
16
7 / 1 / 15
10,018
1,002
17,931
10,153
7,141
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 2 / 16
9,337
934
4,399
16,265
15,179
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
105
7
Kills
27
27
Deaths
7
14
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
6
0
0.33
L
Hercules
 
Hercules
1
1
5
3.5
L
Chronos
 
Chronos
0
7
2
0.14
L
Thoth
Arwalden
Thoth
2
4
4
1
L
Bakasura
2
9
3
0.39
W
Gilgamesh
CodenameJoryu
Gilgamesh
6
1
17
14.5
W
Danzaburou
Redeeméd
Danzaburou
6
1
16
14
W
Anhur
6
2
14
6.5
W
Morgan Le Fay
jyc5331
Morgan Le Fay
7
1
15
14.5
W
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,023
Damage
56,964
62,205
Taken
62,557
37,742
Mitigated
48,367
15,052
Healing
33,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
9,229
1,809
2,327
2,528
11,626
5,494
0
4,400
7,175
20,023
308
L
Hercules
 
Hercules
5,231
758
414
4,976
12,732
12,316
0
4,684
7,716
0
10,153
L
Chronos
 
Chronos
7,564
2,609
0
1,251
13,857
5,311
0
7,152
6,571
15,315
0
L
Thoth
Arwalden
Thoth
14,611
410
551
1,660
8,245
3,497
0
3,075
5,126
25,092
0
L
Bakasura
4,388
2,847
122
1,223
15,745
11,124
0
2,845
12,497
0
5,117
W
Gilgamesh
CodenameJoryu
Gilgamesh
10,835
2,334
3,168
3,280
15,680
15,002
978
7,094
8,159
0
16,263
W
Danzaburou
Redeeméd
Danzaburou
13,629
4,282
1,197
4,873
11,157
5,950
1,158
6,725
4,432
0
33,670
W
Anhur
10,170
4,445
765
526
9,302
5,095
3,867
4,901
4,356
0
25,448
W
Morgan Le Fay
jyc5331
Morgan Le Fay
17,931
1,255
840
1,743
10,153
7,141
1,203
4,606
5,453
31,293
0
W
4,399
772
9,950
7,506
16,265
15,179
355
7,988
7,949
8,667
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,876
Gold Earned
47,924
88
Minions Killed
117
0
Camps Cleared
0
879,166
Distance Traveled
1,027,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,719
772
27
3
0
157,588
0
L
Hercules
7,319
732
9
1
0
208,565
0
L
Chronos
6,551
655
16
2
0
167,314
0
L
Thoth
7,735
774
26
3
0
191,749
0
L
Bakasura
7,552
755
10
1
0
153,950
0
W
Gilgamesh
9,582
958
13
1
0
219,150
0
W
Danzaburou
9,666
967
50
5
0
184,523
0
W
Anhur
9,321
932
24
2
0
176,797
0
W
Morgan Le Fay
10,018
1,002
21
2
0
210,870
0
W
Terra
9,337
934
9
1
0
236,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role