Player Matchup

Charon
Charon
 
Charon
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
FaKuu44
Nut
Level 132
God Stats
1W - 1L
1,844 SR
Queue Stats
1W - 2L
1,483 Elo+
Solo
Surtr
Surtr
Narukami10
Surtr
Level 128
God Stats
21W - 17L
1,612 SR
Queue Stats
98W - 94L
1,527 Elo+
Party 1
Nemesis
Nemesis
caio deco
Nemesis
Level 155
God Stats
5W - 5L
1,686 SR
Queue Stats
231W - 245L
1,469 Elo+
Solo
Anubis
Anubis
xXyViniciuSyXx
Anubis
Level 158
God Stats
13W - 17L
1,361 SR
Queue Stats
207W - 219L
1,474 Elo+
Solo
Team Averages
Level 140
1,601 SR
1,491 Elo+

VS

Team Averages
Level 129
1,554 SR
1,493 Elo+
Danzaburou
Danzaburou
Britinho_Wag
Danzaburou
Level 112
God Stats
12W - 6L
1,600 SR
Queue Stats
98W - 90L
1,497 Elo+
Solo
Osiris
Osiris
Foxtsune
Osiris
Level 141
God Stats
2W - 5L
1,500 SR
Queue Stats
421W - 446L
1,454 Elo+
Solo
Yemoja
Yemoja
MateusX98
Yemoja
Level 145
God Stats
3W - 1L
1,741 SR
Queue Stats
146W - 131L
1,500 Elo+
Solo
Bastet
Bastet
NextTage1835
Bastet
Level 105
God Stats
27W - 21L
1,588 SR
Queue Stats
231W - 244L
1,460 Elo+
Solo
Scylla
Scylla
kxnna7_
Scylla
Level 140
God Stats
17W - 30L
1,340 SR
Queue Stats
634W - 643L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
1 / 1 / 2
8,074
505
9,909
11,678
6,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nut
13
3 / 4 / 1
8,013
501
7,602
12,977
5,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
13
3 / 4 / 1
7,977
499
13,486
19,356
14,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
caio deco
Nemesis
11
0 / 3 / 3
6,850
428
3,877
15,826
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
0 / 5 / 0
9,252
578
4,462
12,142
6,213
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Britinho_Wag
Danzaburou
13
0 / 2 / 2
7,892
493
6,710
11,055
4,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Osiris
Foxtsune
Osiris
13
2 / 4 / 4
8,012
501
10,313
21,849
17,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
MateusX98
Yemoja
12
1 / 1 / 8
8,074
505
2,948
11,420
8,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
16
8 / 0 / 4
9,273
580
10,605
13,017
6,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
kxnna7_
Scylla
17
6 / 0 / 5
10,083
630
17,620
5,818
2,444
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
17
17
Deaths
7
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
1
2
2
W
Danzaburou
Britinho_Wag
Danzaburou
0
2
2
0.5
L
Nut
3
4
1
0.88
W
Osiris
Foxtsune
Osiris
2
4
4
1
W
Yemoja
MateusX98
Yemoja
1
1
8
5
L
Surtr
3
4
1
0.88
W
Bastet
8
0
4
10
L
Nemesis
caio deco
Nemesis
0
3
3
0.5
W
Scylla
kxnna7_
Scylla
6
0
5
8.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,336
Damage
48,196
71,979
Taken
63,159
37,933
Mitigated
39,143
27,169
Healing
21,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
9,909
1,218
0
4,286
11,678
6,920
72
2,336
9,222
41,613
1,016
W
Danzaburou
Britinho_Wag
Danzaburou
6,710
2,235
0
3,003
11,055
4,396
46
3,783
7,272
0
67,182
L
Nut
7,602
4,780
0
3,805
12,977
5,230
1,909
1,792
11,141
0
55,242
W
Osiris
Foxtsune
Osiris
10,313
2,914
0
6,922
21,849
17,482
0
2,800
18,315
0
61,109
W
Yemoja
MateusX98
Yemoja
2,948
867
3,806
3,807
11,420
8,817
0
3,329
7,852
16,303
1,990
L
Surtr
13,486
4,146
0
7,811
19,356
14,557
28
4,460
14,740
1,109
48,777
W
Bastet
10,605
2,785
0
3,162
13,017
6,004
0
2,078
10,892
0
64,025
L
Nemesis
caio deco
Nemesis
3,877
791
0
6,062
15,826
5,013
0
5,410
10,100
0
39,230
W
Scylla
kxnna7_
Scylla
17,620
1,462
0
544
5,818
2,444
478
2,564
3,254
88,990
864
L
4,462
104
0
5,205
12,142
6,213
0
5,094
6,632
109,478
2,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,166
Gold Earned
43,334
478
Minions Killed
436
0
Camps Cleared
0
1,528,871
Distance Traveled
1,649,007
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,074
505
44
3
0
322,082
4
W
Danzaburou
7,892
493
96
6
0
292,086
2
L
Nut
8,013
501
115
7
0
276,219
1
W
Osiris
8,012
501
84
5
0
321,477
5
W
Yemoja
8,074
505
25
2
0
279,562
4
L
Surtr
7,977
499
80
5
0
313,854
6
W
Bastet
9,273
580
83
5
0
406,202
0
L
Nemesis
6,850
428
64
4
0
324,112
0
W
Scylla
10,083
630
148
9
0
349,680
0
L
Anubis
9,252
578
175
11
0
292,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role