Player Matchup

Kali
Kali
 
Kali
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charon
Charon
 
Charon
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
FreemanIstSuper
Surtr
Level 68
God Stats
2W - 2L
1,828 SR
Queue Stats
18W - 11L
1,684 Elo+
Party 2
Cupid
Cupid
Maltem123
Cupid
Level 147
God Stats
5W - 6L
1,519 SR
Queue Stats
411W - 388L
1,555 Elo+
Party 2
Baron Samedi
Baron Samedi
SchilMann
Baron Samedi
Level 85
God Stats
11W - 7L
1,631 SR
Queue Stats
195W - 189L
1,468 Elo+
Party 2
Team Averages
Level 108
1,596 SR
1,542 Elo+

VS

Team Averages
Level 102
1,472 SR
1,493 Elo+
Izanami
Izanami
Alccarion
Izanami
Level 83
God Stats
58W - 50L
1,523 SR
Queue Stats
298W - 278L
1,520 Elo+
Solo
Nu Wa
Nu Wa
LmfromItaly
Nu Wa
Level 144
God Stats
27W - 15L
1,586 SR
Queue Stats
518W - 504L
1,420 Elo+
Solo
Bacchus
Bacchus
TechnodigyX
Bacchus
Level 15
God Stats
20W - 26L
1,571 SR
Queue Stats
74W - 84L
1,517 Elo+
Party 1
Arachne
Arachne
cg0213
Arachne
Level 106
God Stats
1W - 1L
1,282 SR
Queue Stats
113W - 98L
1,492 Elo+
Solo
Surtr
Surtr
il 2Boothy4u li
Surtr
Level 162
God Stats
6W - 7L
1,401 SR
Queue Stats
129W - 127L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
2 / 1 / 1
6,079
608
2,836
8,818
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charon
 
Charon
6
0 / 3 / 0
4,422
442
2,186
7,223
4,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 1
4,968
497
4,437
10,847
8,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
Maltem123
Cupid
10
1 / 2 / 0
5,313
531
3,130
6,846
2,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
SchilMann
Baron Samedi
9
1 / 2 / 0
4,896
490
2,779
4,632
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alccarion
Izanami
11
2 / 2 / 1
6,165
617
3,951
5,331
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 2
6,368
637
4,453
3,790
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
TechnodigyX
Bacchus
9
1 / 0 / 5
5,770
577
3,066
8,039
6,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
cg0213
Arachne
10
2 / 1 / 2
5,270
527
3,287
8,050
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 1 / 0
6,386
639
8,404
10,484
6,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
4
Kills
11
11
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
1
1
2.5
L
Charon
 
Charon
0
3
0
0
W
Izanami
Alccarion
Izanami
2
2
1
1.25
L
0
3
1
0.17
W
2
0
2
3
L
Cupid
Maltem123
Cupid
1
2
0
0.5
L
Baron Samedi
SchilMann
Baron Samedi
1
2
0
0.5
W
Bacchus
TechnodigyX
Bacchus
1
0
5
3.5
W
Arachne
cg0213
Arachne
2
1
2
3
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,368
Damage
23,161
38,366
Taken
35,694
20,110
Mitigated
18,770
14,658
Healing
14,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,836
1,438
0
4,376
8,818
3,639
0
966
7,695
0
46,488
L
Charon
 
Charon
2,186
450
0
1,455
7,223
4,531
0
922
6,175
11,219
0
W
Izanami
Alccarion
Izanami
3,951
2,755
0
2,106
5,331
1,949
0
1,166
4,165
0
59,094
L
4,437
1,709
0
4,288
10,847
8,042
0
912
9,323
699
34,135
W
4,453
606
0
1,359
3,790
1,232
15
1,416
2,374
47,003
1,778
L
Cupid
Maltem123
Cupid
3,130
1,797
222
3,436
6,846
2,219
0
1,293
5,471
0
38,651
L
Baron Samedi
SchilMann
Baron Samedi
2,779
44
93
788
4,632
1,679
0
3,228
1,189
28,496
0
W
Bacchus
TechnodigyX
Bacchus
3,066
341
0
1,918
8,039
6,499
0
1,524
6,515
11,764
0
W
Arachne
cg0213
Arachne
3,287
2,107
0
3,874
8,050
2,814
0
785
7,265
0
31,241
W
8,404
4,174
0
5,471
10,484
6,276
0
411
9,496
806
47,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,678
Gold Earned
29,959
287
Minions Killed
330
0
Camps Cleared
0
918,638
Distance Traveled
1,013,422
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,079
608
87
9
0
237,226
1
L
Charon
4,422
442
8
1
0
163,924
0
W
Izanami
6,165
617
99
10
0
178,497
0
L
Surtr
4,968
497
60
6
0
166,067
0
W
Nu Wa
6,368
637
86
9
0
208,873
2
L
Cupid
5,313
531
76
8
0
176,303
1
L
Baron Samedi
4,896
490
56
6
0
175,118
3
W
Bacchus
5,770
577
15
2
0
223,705
2
W
Arachne
5,270
527
53
5
0
223,255
1
W
Surtr
6,386
639
77
8
0
179,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role